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Modeling a Virtual Reality System with Caching and Computing Capabilities at Mobile User’ Device | IEEE Conference Publication | IEEE Xplore

Modeling a Virtual Reality System with Caching and Computing Capabilities at Mobile User’ Device


Abstract:

Virtual reality (VR) recently is a promising technique in both industry and academia due to its potential applications in immersive experiences including website, game, t...Show More

Abstract:

Virtual reality (VR) recently is a promising technique in both industry and academia due to its potential applications in immersive experiences including website, game, tourism, or museum. VR technique provides an amazing 3-Dimensional (3D) experiences by requiring a very high amount of elements such as images, texture, depth, focus length, etc. However, in order to apply VR technique to various devices, especially in mobiles, ultra-high transmission rate and extremely low latency are really big challenge. Considering this problem, this paper proposes a novel combination model by transforming the computing capability of VR device into an equivalent caching amount while remaining low latency and fast transmission. In addition, Classic caching models are used to computing and catching capabilities which is easily apply to multi-user models
Date of Conference: 12-13 December 2019
Date Added to IEEE Xplore: 05 March 2020
ISBN Information:
Conference Location: Hanoi, Vietnam

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