Fast stereoscopic rendering on mobile ray tracing GPU for virtual reality applications | IEEE Conference Publication | IEEE Xplore

Fast stereoscopic rendering on mobile ray tracing GPU for virtual reality applications


Abstract:

In this paper, we present a stereoscopic rendering based on a mobile ray tracing GPU. Adopting an existing algorithm to new mobile GPUs specialized for ray tracing enable...Show More

Abstract:

In this paper, we present a stereoscopic rendering based on a mobile ray tracing GPU. Adopting an existing algorithm to new mobile GPUs specialized for ray tracing enables two high performance techniques such as reprojection and tile-based rendering. Experimental results show that our implementation can be a versatile solution for future virtual reality applications, as it achieves up to 1.64 times better performance and 20% better energy efficiency compare with state-of-the-art solutions. To the best of our knowledge, our solution is the first to demonstrate mobile virtual reality based on real-time ray tracing.
Date of Conference: 08-10 January 2017
Date Added to IEEE Xplore: 30 March 2017
ISBN Information:
Electronic ISSN: 2158-4001
Conference Location: Las Vegas, NV, USA

References

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