Evaluating Existing Strategies to Limit Video Game Playing Time | IEEE Journals & Magazine | IEEE Xplore

Evaluating Existing Strategies to Limit Video Game Playing Time


Abstract:

Public concern surrounding the effects video games have on players has inspired a large body of research, and policy makers in China and South Korea have even mandated sy...Show More

Abstract:

Public concern surrounding the effects video games have on players has inspired a large body of research, and policy makers in China and South Korea have even mandated systems that limit the amount of time players spend in game. The authors present an experiment that evaluates the effectiveness of such policies. They show that forcibly removing players from the game environment causes distress, potentially removing some of the benefits that games provide and producing a desire for more game time. They also show that, with an understanding of player psychology, playtime can be manipulated without significantly changing the user experience or negating the positive effects of video games.
Published in: IEEE Computer Graphics and Applications ( Volume: 36, Issue: 2, Mar.-Apr. 2016)
Page(s): 47 - 57
Date of Publication: 04 March 2016

ISSN Information:

PubMed ID: 26960027

Contact IEEE to Subscribe

References

References is not available for this document.