Second Life and the New Generation of Virtual Worlds | IEEE Journals & Magazine | IEEE Xplore

Second Life and the New Generation of Virtual Worlds


Abstract:

Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second...Show More

Abstract:

Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.
Published in: Computer ( Volume: 41, Issue: 9, September 2008)
Page(s): 46 - 53
Date of Publication: 09 September 2008

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