Extended Reality for Experiential Learning from Students' Perspective | IEEE Conference Publication | IEEE Xplore

Extended Reality for Experiential Learning from Students' Perspective


Abstract:

Nowadays, the world is moving towards extended reality (XR) that offers a whole new world for wider opportunities in education, training, resource accessibility, and comm...Show More

Abstract:

Nowadays, the world is moving towards extended reality (XR) that offers a whole new world for wider opportunities in education, training, resource accessibility, and community engagement. Virtual reality (VR), augmented reality (AR), and mixed reality (MR) is part of XR as immersive technology that closes the gap between the real and virtual world. In education, VR was used to access practical training during restricted movement. The use of XR technologies has improved learning engagement and outcomes. However, there is limited application of MR in education where the learners can interact with the virtual object to learn to know, do, be, and live together. Thus, this paper aims to present the design, development, and implementation of an XR application that integrates gamification elements to improve student learning engagement. The XR application was developed using Metaverse Studio. Meanwhile, available open source, such as YouTube VR videos, provide a virtual learning experience. Furthermore, an online quiz was also compared with other students who did not experience learning with XR. Furthermore, findings on the online survey enlighten some essential factors in developing an XR technology application for education.
Date of Conference: 25-27 October 2023
Date Added to IEEE Xplore: 18 December 2023
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Conference Location: Bahrain, Bahrain

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