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Design and implementation of Unity3D virtual reality-based simulation system for dance studies | IEEE Conference Publication | IEEE Xplore

Design and implementation of Unity3D virtual reality-based simulation system for dance studies


Abstract:

There are two most common ways for people to learn dance, dance classes or watching videos for self-learning, which requires students to have enough time to attend the tr...Show More

Abstract:

There are two most common ways for people to learn dance, dance classes or watching videos for self-learning, which requires students to have enough time to attend the training and the accuracy of the teacher's instruction for the student's movements. This requires that the student has enough time to attend the training and that the teacher is accurate in guiding the student's movements. If one learns by oneself, it is difficult to find out what is wrong with oneself in the absence of guidance. The proposed system creates a platform for students to learn dance on their own in a virtual reality environment by wearing virtual reality equipment that simulates a real-life dance training scenario and provides feedback on whether the student's movements are correct. The system achieves virtual reality human-computer interaction and innovates the dance training mode, aiming to improve the learning effect and reduce the learning cost and learning time.
Date of Conference: 15-16 August 2022
Date Added to IEEE Xplore: 15 December 2022
ISBN Information:
Conference Location: Zakopane, Poland

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