Abstract:
The use of technology to improve the experience and teaching and learning process in the classroom has been promoted now. One of these technologies is Augmented Reality (...Show MoreMetadata
Abstract:
The use of technology to improve the experience and teaching and learning process in the classroom has been promoted now. One of these technologies is Augmented Reality (AR). Users are in a virtual space while still having nuances in real life called AR. AR has been proven to offer several solutions in the context of education, namely increasing learning involvement and increasing understanding of some materials. This study proposes AR-assisted learning media with the method of 3D Based Tracking and audio Marker, which is used by preschool children to recognize animals and fruits in English alphabetically, then analyze, evaluate, and know the effects on their use. The Extreme Programming (XP) method is used as an application development method. Application testing is done by black box testing, testing variations between distance, angle, lighting, background, and font size of the marker, and AR-Child response time to the detection of markers by the camera for the appearance of virtual objects. Thirty preschool children aged 4-6 years were involved in using the AR-Child application and analyzing application testing on the attractiveness and fun elements of students with fun testing. The effect of using AR-Child is seen from the learning outcomes at the end of the second meeting.
Date of Conference: 11-13 April 2019
Date Added to IEEE Xplore: 06 August 2020
ISBN Information: