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From Pixels to Packets: Traffic Classification of Augmented Reality and Cloud Gaming | IEEE Conference Publication | IEEE Xplore

From Pixels to Packets: Traffic Classification of Augmented Reality and Cloud Gaming


Abstract:

Augmented Reality (AR) real-time interaction between users and digital overlays in the real world demands low latency to ensure seamless experiences. To address computati...Show More

Abstract:

Augmented Reality (AR) real-time interaction between users and digital overlays in the real world demands low latency to ensure seamless experiences. To address computational and battery constraints, AR devices often offload processing-intensive tasks to edge servers, enhancing performance and user experience. With the increasing adoption and complexity of AR applications, especially in remote rendering, accurately classifying AR network traffic becomes essential for effective resource allocation. This paper explores two methods based on Decision Tree (DT) and Random Forest (RF) to classify network traffic among AR, Cloud Gaming (CG), and other categories. We rigorously analyze specific features to precisely identify AR and CG traffic. Our models demonstrate robust performance, achieving accuracy rates ranging from 88.40% to 94.87% against pre-existing datasets. Moreover, we contribute with a novel dataset encompassing AR and CG traffic, curated specifically for this study and made publicly available to facilitate reproducible research in AR network traffic classification.
Date of Conference: 24-28 June 2024
Date Added to IEEE Xplore: 10 July 2024
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Conference Location: Saint Louis, MO, USA

References

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