Cybersecurity in the Metaverse: Challenges and Approaches | IEEE Conference Publication | IEEE Xplore

Cybersecurity in the Metaverse: Challenges and Approaches


Abstract:

A network of 3D virtual worlds centered on social interaction is known as a metaverse. It is frequently characterized as a hypothetical version of the Internet as a singl...Show More

Abstract:

A network of 3D virtual worlds centered on social interaction is known as a metaverse. It is frequently characterized as a hypothetical version of the Internet as a single, worldwide virtual environment in science fiction and futuristic literature, made possible by the usage of virtual reality (VR) and augmented reality (AR) headgear. The basic blocks of the metaverse's architecture are mostly already in advanced stages of development. On the other hand, many others are still several years away from being useful. We begin by examining its structures before moving on to the ingenious protection and security challenges brought up by this new viewpoint. The goal is to layout the ground for an insightful discussion about user privacy, integrity, and authentication in the metaverse, as well as countermeasures and security perspectives with humans in and out of the loop. Finally, we highlight some of the broad yet recurring effects on a variety of settings in terms of data explosion and exploitation, distributed denial of service, device vulnerability, and polarization and radicalization in a singleton world.
Date of Conference: 18-20 September 2023
Date Added to IEEE Xplore: 31 October 2023
ISBN Information:
Conference Location: Tartu, Estonia

I. Introduction

It is commonly believed that the Metaverse will lead the Internet's future development[1]. Additionally, the advancement of the Metaverse is considered a complement to Web 3.0's decentralized nature and its development. In fact, according to Gartner [2], 25% of individuals will be spending at least one hour every day in the Metaverse by the year 2026. Although there isn't a single definition for the Metaverse [3], it is generally understood to be a shared online environment generated by the fusion of physically persistent virtual space with digitally augmented physical reality. It is a shared virtual space where users may interact with each other, pursue projects, and communicate in digitally produced virtual environments. [4]. The term “Metaverse” is an acronym of the Greek terms “meta” for enlightenment and “verse” for cosmos. The 1992 science fiction novel Snow Crash by Neal Stephenson is where the phrase first appeared, 30 years ago, when he described people who physically reside in the real world but spend most of their mental time in a parallel virtual world that is three-dimensional, employing personal computer workstations with pictures projected onto goggles, and is known as the Metaverse. [4], [5].

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References

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