I. Introduction
It is commonly believed that the Metaverse will lead the Internet's future development[1]. Additionally, the advancement of the Metaverse is considered a complement to Web 3.0's decentralized nature and its development. In fact, according to Gartner [2], 25% of individuals will be spending at least one hour every day in the Metaverse by the year 2026. Although there isn't a single definition for the Metaverse [3], it is generally understood to be a shared online environment generated by the fusion of physically persistent virtual space with digitally augmented physical reality. It is a shared virtual space where users may interact with each other, pursue projects, and communicate in digitally produced virtual environments. [4]. The term “Metaverse” is an acronym of the Greek terms “meta” for enlightenment and “verse” for cosmos. The 1992 science fiction novel Snow Crash by Neal Stephenson is where the phrase first appeared, 30 years ago, when he described people who physically reside in the real world but spend most of their mental time in a parallel virtual world that is three-dimensional, employing personal computer workstations with pictures projected onto goggles, and is known as the Metaverse. [4], [5].