By Topic

IEEE Computer Graphics and Applications

Issue 2 • March-April 2005

Filter Results

Displaying Results 1 - 18 of 18
  • [Front cover]

    Publication Year: 2005, Page(s): c1
    Cited by:  Papers (1)
    Request permission for commercial reuse | PDF file iconPDF (215 KB)
    Freely Available from IEEE
  • Masthead

    Publication Year: 2005, Page(s): 1
    Request permission for commercial reuse | PDF file iconPDF (46 KB)
    Freely Available from IEEE
  • Table of contents

    Publication Year: 2005, Page(s):2 - 3
    Request permission for commercial reuse | PDF file iconPDF (458 KB)
    Freely Available from IEEE
  • Digital Art Revolution

    Publication Year: 2005, Page(s):4 - 5
    Cited by:  Papers (1)
    Request permission for commercial reuse | PDF file iconPDF (1656 KB) | HTML iconHTML
    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Applications of computers to dance

    Publication Year: 2005, Page(s):6 - 12
    Cited by:  Papers (24)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1216 KB) | HTML iconHTML

    As computer technology has developed and become less expensive, many artists have found ways to use it to enhance their performances with interactive multimedia. This has included incorporating computer-generated images and sound with live dance performance and using sensors that let the live dancers' movements control imagery, sound, and a wide variety of special effects. This overview describes ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Tangible augmented interfaces for structural molecular biology

    Publication Year: 2005, Page(s):13 - 17
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1876 KB) | HTML iconHTML

    With the prevalence of structural and genomic data, molecular biology has become a human-guided, computer-assisted endeavor. The computer assists the essential human function in two ways: For exploring scientific data, it searches for and tests scientific hypotheses. For collaborating between two or more scientists, it shares knowledge and expertise. As databases grow, as structure and process mod... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Artistic collaboration in designing VR visualizations

    Publication Year: 2005, Page(s):18 - 23
    Cited by:  Papers (17)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1832 KB) | HTML iconHTML

    This article describes one of the recent major collaborative efforts, a class on designing VR scientific visualizations that was co-taught with professors and students from Brown University's computer science department and the Rhode Island School of Design's (RISD's) illustration department. We discuss here the experiences that led us to this conclusion; along with some of the tools we have devel... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Automated eye motion using texture synthesis

    Publication Year: 2005, Page(s):24 - 30
    Cited by:  Papers (19)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (280 KB) | HTML iconHTML

    Modeling human eyes requires special care. The goal of this paper is to synthesize realistic eye-gaze and blink motion, accounting for any possible correlations between the two. The technique adopts a data-driven texture synthesis approach to the problem of synthesizing realistic eye motion. The basic assumption is that eye gaze probably has some connection with eyelid motion, as well as with head... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A novel Monte Carlo noise reduction operator

    Publication Year: 2005, Page(s):31 - 35
    Cited by:  Papers (20)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (920 KB) | HTML iconHTML

    Monte Carlo noise appears as outliers and as interpixel incoherence in a typical image rendered at low sampling density. Unfortunately, none of the previous approaches can reduce both types of noise in a unified way. In this article, we propose such a unified Monte Carlo noise reduction approach using bilateral filtering. We extended the standard bilateral filtering method and built a new local ad... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Bounded blending for function-based shape modeling

    Publication Year: 2005, Page(s):36 - 45
    Cited by:  Papers (20)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (773 KB) | HTML iconHTML

    New analytical formulations of bounded blending operations can enhance function-based constructive shape modeling. In this article, we introduce bounded-blending operations that we define using R-functions and displacement functions with the localized area of influence. We define the shape and location of the blend by control points on the surfaces of two solids or by an additional bounding solid.... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A meshing scheme for efficient hardware implementation of butterfly subdivision using displacement mapping

    Publication Year: 2005, Page(s):46 - 59
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (459 KB) | HTML iconHTML

    Displacement mapping is an effective technique for encoding the high levels of detail of surface models using coarse triangle meshes and displacement maps. These maps are 2D representations containing the distances between the coarse mesh and the surface to represent. Displacement maps have been used in many applications such as ray tracing, image warping, and volume rendering. In this article, we... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Web-based shape modeling with HyperFun

    Publication Year: 2005, Page(s):60 - 69
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1200 KB) | HTML iconHTML

    In this article, we have developed an open system architecture and Web-based shape-modeling applications using HyperFun, a high-level programming language for specifying implicit surfaces and FRep objects. We based our system on empirical modeling principles to allow for implementation of realistic behavior of shape models situated in multiagent environments, providing open-ended exploration and e... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Jabiru: harnessing Java 3D behaviors for device and display portability

    Publication Year: 2005, Page(s):70 - 80
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1243 KB) | HTML iconHTML

    The aim of this paper is to use the Java 3D ConfiguredUniverse utilities to create a set of behaviors that we can integrate into existing Java 3D programs, as long as these programs use the ConfiguredUniverse. We call this behavior package Jabiru (Java 3D Application Behavior Immersive Virtual Reality Utilities). The Jabiru set of behaviors, accessible from a master menu, facilitates moving Java 3... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Ten CAD challenges

    Publication Year: 2005, Page(s):81 - 92
    Cited by:  Papers (17)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2097 KB) | HTML iconHTML

    We discuss the significant technical challenges facing the CAD industry and research community and present an approach to address these issues. The key component of all CAD applications is the end user. Users' success or failure in interacting with CAD products ultimately governs the success of the products themselves. We extend the meaning of interactive techniques for this article to include mor... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Deriving linear transformations in 3D using quaternion algebra

    Publication Year: 2005, Page(s):93 - 95
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (382 KB) | HTML iconHTML

    We propose a method for delivering linear transformation in the two parallel projections that works well with quaternion techniques. The article also presents a completed vector method to derive a linear transformation of the two kinds of parallel projections. Here, we propose a novel method that can achieve a unified framework based on quaternion techniques. View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Speed Limit 55 [computer graphics]

    Publication Year: 2005, Page(s):96 - 106
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2895 KB) | HTML iconHTML

    Over the years Andrew Glassner had several topics that he wanted to write about, but haven't gotten around to. So for his parting column, he presents some of his favorite computer graphics topics that never became columns, in the hope that one or more of them might inspire your own investigations. The areas discussed are: sundial simulation and rendering; animal vision; mapping systems; show coher... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • New Products

    Publication Year: 2005, Page(s):107 - 108
    Request permission for commercial reuse | PDF file iconPDF (453 KB) | HTML iconHTML
    Freely Available from IEEE
  • Advertiser/Product Index

    Publication Year: 2005, Page(s): c3
    Request permission for commercial reuse | PDF file iconPDF (38 KB)
    Full text access may be available. Click article title to sign in or learn about subscription options.

Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
University of Iowa