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2010 Cloud-Mobile Convergence for Virtual Reality Workshop (CMCVR 2010) Proceedings

20-20 March 2010

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Displaying Results 1 - 11 of 11
  • [Front cover]

    Publication Year: 2010, Page(s): c1
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  • [Title page]

    Publication Year: 2010, Page(s): 1
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  • [Copyright notice]

    Publication Year: 2010, Page(s): 1
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  • Contents

    Publication Year: 2010, Page(s): 1
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  • The emerging Cloud-Mobile convergence paradigm for next-generation VR systems: Message from the CMCVR 2010 organizers

    Publication Year: 2010, Page(s):1 - 4
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (481 KB) | HTML iconHTML

    Pervasive environments feature settings that are radically different from those traditional VR systems were designed for. To name a few of such settings, high mobility, slim device form factor, limited processing power, and constrained battery life. Developing VR systems to be used in pervasive environments is thus both attractive and challenging. Having worked on VR and pervasive computing for so... View full abstract»

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  • Towards a Proximal resource-based architecture to support augmented reality applications

    Publication Year: 2010, Page(s):5 - 9
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (611 KB) | HTML iconHTML

    We are developing a new enhanced cloud-based computing architecture, called the Proximal Workspace architecture to allow access and interaction between lightweight devices, e.g., video glasses, earphones, wrist displays, body sensors, etc., and applications that represent a new generation of computationand-data-intensive programs in areas such as augmented reality. While lightweight devices offer ... View full abstract»

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  • Real and virtual worlds linkage through Cloud-Mobile Convergence

    Publication Year: 2010, Page(s):10 - 13
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (594 KB) | HTML iconHTML

    In this paper, we introduce real and virtual worlds linkage through Cloud-Mobile Convergence for Virtual Reality (CMCVR). First of all, we consider opportunities and requirements for dual (i.e., real and virtual) worlds linkage through CMCVR. Then, we present an implementation of an object-based linkage module prototype on a mobile phone, evaluation results of obtained 3D points normalization, and... View full abstract»

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  • Bringing user-generated content from Internet services to mobile augmented reality clients

    Publication Year: 2010, Page(s):14 - 17
    Cited by:  Papers (5)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (270 KB) | HTML iconHTML

    In this paper we describe a system for bringing usergenerated content to mobile augmented reality clients, taking in consideration the metadata required for visualizing it, at a sensor based tracking solution. Our proposal assumes that content is stored in multiple external Internet services, simply treated as a “cloud”, thus making the mobile client service agnostic. A prototype imp... View full abstract»

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  • Experiences and challenges in deploying potentially invasive sensor systems for dynamic media applications

    Publication Year: 2010, Page(s):18 - 21
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (433 KB) | HTML iconHTML

    This paper describes a series of projects that explore a set of dynamic media applications built upon a potentially invasive sensor system - the Ubiquitous Media Portal, featuring high-resolution video and audio capture with user ID/tracking capabilities that we installed throughout our facility. In addition to sensors, the portals provide a display and loudspeaker to locally display information o... View full abstract»

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  • Author index

    Publication Year: 2010, Page(s): 22
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  • [Back cover]

    Publication Year: 2010, Page(s): c4
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