1 Introduction
Texture research is generally divided into four canonical problem areas [7]: (1) synthesis; (2) classification; (3) segmentation; and (4) shape from texture. Significant progress was made during the 1990s on the first three areas (with shape from texture receiving comparatively less attention). The success in these areas was largely due to learning a fuller statistical representation of filter bank responses [1], [2], [10], [11], [13], [17]. It was fuller in three respects: firstly, the filter response distribution was learnt (as opposed to recording just the low order moments of the distribution); secondly, the joint distribution, or co-occurrence, of filter responses was learnt (as opposed to independent distributions for each filter); and thirdly, simply more filters were used than before - typically between ten and fifty filters or wavelets - to measure texture features at a set of scales and orientations.