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IEEE Consumer Electronics Magazine

Issue 1 • Jan. 2017

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Displaying Results 1 - 25 of 45
  • [Front cover]

    Publication Year: 2017, Page(s): C1
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  • Third IEEE International Symposium On Nanoelectronic and Information Systems

    Publication Year: 2017, Page(s): C2
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  • Table of contents

    Publication Year: 2017, Page(s):1 - 2
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  • Masthead

    Publication Year: 2017, Page(s): 3
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  • Consumer Electronics Can Help Improve Life [Notes from the Editor]

    Publication Year: 2017, Page(s):3 - 39
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  • Consumer Electronics Loses One of its Best Chroniclers [Society News]

    Publication Year: 2017, Page(s): 5
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  • Rapid Development and New Technologies [President's Message]

    Publication Year: 2017, Page(s):6 - 7
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  • IEEE Consumer Electronics Magazine Editorial Board

    Publication Year: 2017, Page(s):8 - 14
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  • Bringing the Best of Digital Senses to Guangzhou, China [Society News]

    Publication Year: 2017, Page(s):15 - 16
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  • Black Hat: Knowledge Resource for Cybersecurity [Society News]

    Publication Year: 2017, Page(s):16 - 19
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  • CE Society TV: High Efficiency Video coding (HEVC) [Society News]

    Publication Year: 2017, Page(s):19 - 22
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  • State of the Hardware Incubators and Accelerators in the United States [Society News]

    Publication Year: 2017, Page(s):22 - 23
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  • The Career Game Cheat Code: IEEE Young Professionals [Society News]

    Publication Year: 2017, Page(s):23 - 26
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  • Keep in Touch with Your Fellow CE Society Members [Society News]

    Publication Year: 2017, Page(s):26 - 27
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  • Greece Chapter's Booth at Science Exhibition Proves Popular [Society News]

    Publication Year: 2017, Page(s):27 - 28
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  • The Open Data Symposium [Conference Reports]

    Publication Year: 2017, Page(s): 29
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  • The Internet of Things Symposium in Mumbai [Conference Reports]

    Publication Year: 2017, Page(s):30 - 121
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  • The Winds of Change [Publications Round-Up]

    Publication Year: 2017, Page(s):33 - 34
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  • Report of the IEEE Consumer Electronics Future Directions Committees [Future Directions]

    Publication Year: 2017, Page(s):35 - 37
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  • Around the World in an Electric Vehicle [Future Directions]

    Publication Year: 2017, Page(s):37 - 39
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  • Changing the World with Virtual/Augmented Reality Technologies

    Publication Year: 2017, Page(s):40 - 41
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (997 KB) | HTML iconHTML

    Although the concepts of virtual reality (VR) and augmented reality (AR) were invented decades ago (if not centuries ago, in a broader sense), the technologies enabling VR and AR just collectively met a critical point in recent years as people started enjoying the experience rather than merely tolerating it, as they did in the early days. From this point, more and more people believe that VR and A... View full abstract»

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  • Creating Augmented Reality Experiences for Enterprise: Good practices, lessons learned, and technological insights

    Publication Year: 2017, Page(s):42 - 44
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1976 KB) | HTML iconHTML

    Creating augmented reality (AR) experiences for enterprise use cases is a complex process that involves meeting many requirements. In particular, industrial environments can offer developers and user experience (UX) design teams many restrictions and unforeseeable obstacles. Designing and developing AR experiences is an iterative process, during which the design team faces critical decision-making... View full abstract»

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  • Virtual Reality-Making Good On the Promise of Immersive Learning: The effectiveness of in-person training, with the logistical and cost-effective benefits of computer-based systems

    Publication Year: 2017, Page(s):45 - 47
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1277 KB) | HTML iconHTML

    It is common knowledge that people learn best by doing. Practice, failure, and experiencing consequences help us make neural connections that are much stronger and longer lasting than simply consuming content. Yet the majority of learning experiences are out of context and focused on content presentation. Classroom training, online training modules, and online synchronous training all fall into th... View full abstract»

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  • Virtual Reality: The Next Disruptor: A new kind of worldwide communication

    Publication Year: 2017, Page(s):48 - 50
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    Virtual reality (vr) will be a profoundly disruptive technology in the same way as the smartphone and the Internet. Like the smartphone, VR uses a new interface format (a head-mounted display and hand controllers) to provide much more intuitive and natural access to a computing device. Much like the Internet, it allows a new kind of worldwide communication-but this time with a natural human experi... View full abstract»

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  • Mobile-Edge Computing and Internet of Things for Consumers: Part II: Energy efficiency, connectivity, and economic development

    Publication Year: 2017, Page(s):51 - 52
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (808 KB) | HTML iconHTML

    Welcome to our second special section on mobile-edge computing (MEC) and the Internet of Things (IoT), with a focus on consumer systems and applications. As we see the Internet continue to evolve, it is clear that its infrastructure will continue to face new challenges. Over the past decade or so, we have witnessed mobile devices-smartphones in particular-emerge as one of the strongest drivers of ... View full abstract»

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Aims & Scope

The scope covers the following areas that are related to “consumer electronics” and other topics considered of interest to consumer electronics: video technology, audio technology, white goods, home care products, mobile communications, gaming, air care products, home medical devices, fitness devices, home automation and networking devices, consumer solar technology, home theater, digital imaging, in-vehicle technology, wireless technology, cable and satellite technology, home security, domestic lighting, human interface, artificial intelligence, home computing, video technology, and consumer storage technology.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief

Saraju P. Mohanty
Department of Computer Science and Engineering,
University of North Texas, USA
saraju.mohanty@unt.edu