IEEE Computer Graphics and Applications

Issue 5 • Sept.-Oct. 2016

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Displaying Results 1 - 22 of 22
  • Front Cover 
  • Front Cover

    Publication Year: 2016, Page(s): c1
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  • IEEE CG&A Call for Articles

    Publication Year: 2016, Page(s): c2
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  • Masthead 
  • Masthead

    Publication Year: 2016, Page(s): 1
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  • Table of Contents 
  • Table of Contents

    Publication Year: 2016, Page(s):2 - 3
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  • About the Cover 
  • Outstanding Design [About the Cover]

    Publication Year: 2016, Page(s):4 - 6
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  • Art on Graphics 
  • Spectral Landscapes: Visualizing Electromagnetic Interactions

    Publication Year: 2016, Page(s):7 - 11
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2324 KB) | HTML iconHTML

    Electromagnetic fields are formed through complex interactions between outer space, the Sun, our Earth, its atmosphere, and the built environment. Our communications technology makes use of them to enable the transmission of information at local, global, and even extraterrestrial scales. This article introduces a series of artworks that explore new creative opportunities made possible both via low... View full abstract»

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  • Applications 
  • Wearable Real-Time Skateboard Trick Visualization and Its Community Perception

    Publication Year: 2016, Page(s):12 - 18
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1213 KB) | HTML iconHTML

    Motion visualization is an attractive way to provide support for a range of recreational and competitive sports. In skateboarding, sensor technology in particular can help visualization systems capture the motion of athletes to provide relevant information to athletes, judges, and spectators. This article describes the authors' proposed application of a 9D inertial-magnetic measurement unit (IMMU)... View full abstract»

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  • Visualization Viewpoints 
  • Interacting with Large 3D Datasets on a Mobile Device

    Publication Year: 2016, Page(s):19 - 23
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4038 KB) | HTML iconHTML

    A detail-on-demand scheme can alleviate both memory and GPU pressure on mobile devices caused by volume rendering. This approach allows a user to explore an entire dataset at its native resolution while simultaneously constraining the texture size being rendered to a dimension that does not exceed the processing capabilities of a portable device. This scheme produces higher-quality, more focused i... View full abstract»

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  • Guest Editors' Introduction 
  • Sports Data Visualization [Guest editors' introduction]

    Publication Year: 2016, Page(s):24 - 26
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  • IEEE CG&A Call for Articles

    Publication Year: 2016, Page(s): 27
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  • Sports Data Visualization 
  • StatCast Dashboard: Exploration of Spatiotemporal Baseball Data

    Publication Year: 2016, Page(s):28 - 37
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3830 KB) | HTML iconHTML

    This article presents a visualization and analytics infrastructure to help query and facilitate the analysis of this new tracking data. The goal is to go beyond descriptive statistics of individual plays, allowing analysts to study diverse collections of games and game events. The StatCast Dashboard visual interface helps users query, filter, and analyze the tracking data gathered by the Major Lea... View full abstract»

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  • Using Gap Charts to Visualize the Temporal Evolution of Ranks and Scores

    Publication Year: 2016, Page(s):38 - 49
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7101 KB) | HTML iconHTML

    To address the limitations of traditional line chart approaches, in particular rank charts (RCs) and score charts (SCs), a novel class of line charts called gap charts (GCs) show entries that are ranked over time according to a performance metric. The main advantages of GCs are that entries never overlap (only changes in rank generate limited overlap between time steps) and gaps between entries sh... View full abstract»

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  • Director's Cut: Analysis and Annotation of Soccer Matches

    Publication Year: 2016, Page(s):50 - 60
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6316 KB) | HTML iconHTML

    For development and alignment of tactics and strategies, professional soccer analysts spend up to three working days manually analyzing and annotating professional soccer matches. In an effort to improve soccer player and match analysis, a visual-interactive and data-analysis support system focuses on key situations by using rule-based filtering and automatically annotating key types of soccer mat... View full abstract»

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  • Call for Nominees Education Awards Nominations

    Publication Year: 2016, Page(s): 61
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  • Sports Data Visualization 
  • Sports Tournament Predictions Using Direct Manipulation

    Publication Year: 2016, Page(s):62 - 71
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4382 KB) | HTML iconHTML

    An advanced interface for sports tournament predictions uses direct manipulation to allow users to make nonlinear predictions. Unlike previous interface designs, the interface helps users focus on their prediction tasks by enabling them to first choose a winner and then fill out the rest of the bracket. In real-world tests of the proposed interface (for the 2014 FIFA World Cup tournament and 2015/... View full abstract»

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  • Feature Article 
  • Episogram: Visual Summarization of Egocentric Social Interactions

    Publication Year: 2016, Page(s):72 - 81
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4759 KB) | HTML iconHTML

    The key challenges of visualizing social interaction data include the difficulties of understanding the general structure of social interactions and representing the data in the context of various user activities to reveal different behavior patterns. The design of the proposed interactive visualization tool Episogram is based on an anatomy of social interaction process in which the actors and obj... View full abstract»

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  • Spatial Interfaces 
  • Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances

    Publication Year: 2016, Page(s):82 - 87
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2175 KB) | HTML iconHTML

    The power of interactive 3D graphics, immersive displays, and spatial interfaces is still under-explored in domains where the main target is to enhance creativity and emotional experiences. This article presents a set of work the attempts to extent the frontiers of music creation as well as the experience of audiences attending to digital performances. The goal is to connect sounds to interactive ... View full abstract»

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  • Graphically Speaking 
  • Graph-Based Design Languages: A Lingua Franca for Product Design Including Abstract Geometry

    Publication Year: 2016, Page(s):88 - 93
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (774 KB) | HTML iconHTML

    Product engineering involves designing and dimensioning a product, including geometric modeling and scientific simulation and analysis to fulfill predetermined requirements. Therefore, the engineering design effort requires a multidisciplinary analysis that is based on a multitude of different models, each of which require a different kind of representation of the same product geometry. The propos... View full abstract»

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  • Computer Entrepreneur Award

    Publication Year: 2016, Page(s): 94
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  • Tools and Products 
  • A Computer Graphics Back-to-School Special

    Publication Year: 2016, Page(s):95 - 96
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1541 KB) | HTML iconHTML

    This article features some of the latest advances and applications in computer graphics technology. View full abstract»

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  • Back Covers 
  • New Membership Options for a Better Fit

    Publication Year: 2016, Page(s): c3
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  • Rock Stars of Big Data

    Publication Year: 2016, Page(s): c4
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group