IEEE Consumer Electronics Magazine

Issue 4 • Oct. 2016

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Displaying Results 1 - 25 of 38
  • Front Cover

    Publication Year: 2016, Page(s): C1
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  • IEEE Canada International Humanitarian Technology Conference (IHTC 2017)

    Publication Year: 2016, Page(s): C2
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  • Table of Contents

    Publication Year: 2016, Page(s):1 - 2
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  • Masthead

    Publication Year: 2016, Page(s): 2
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  • Weep I Cannot, But My Heart Bleeds... [Notes from the Editor]

    Publication Year: 2016, Page(s):3 - 4
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  • My First Issue as Editor-in-Chief [Notes from the Editor]

    Publication Year: 2016, Page(s):5 - 8
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  • Why Should You Join the IEEE Consumer Electronics Society? [Society News]

    Publication Year: 2016, Page(s):9 - 10
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  • IEEE CE Society Attends OpenFog Members Meeting at Princeton University [Society News]

    Publication Year: 2016, Page(s):10 - 12
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  • IEEE ICCE-Taiwan [Society News]

    Publication Year: 2016, Page(s):12 - 13
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  • CES Asia and CE Society Workshop Show Amazing Growth [Society News]

    Publication Year: 2016, Page(s): 14
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  • IEEE Consumer Electronics Society Education and Outreach [Society News]

    Publication Year: 2016, Page(s): 15
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  • IEEE CESoc TV-The Internet of Things [Society News]

    Publication Year: 2016, Page(s):15 - 18
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  • Global Humanitarian Technology Conferences [Conference Reports]

    Publication Year: 2016, Page(s):19 - 128
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  • Access Is Yours [Publications Round-Up]

    Publication Year: 2016, Page(s):21 - 135
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  • The W3C Web of Things Meeting and the W3C Track in WWW 2016 [Future Directions]

    Publication Year: 2016, Page(s):22 - 25
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  • Introducing VR First: Unlocking the door to a future in virtual reality [Future Directions]

    Publication Year: 2016, Page(s):25 - 26
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2320 KB) | HTML iconHTML

    They say you make your own luck in life, but it certainly doesn't hurt to catch a few breaks along the way. Perhaps that's why when Crytek launched its VR First academic initiative back in January this year, we had a strong sense of our own history. Roughly 17 years earlier, the three brothers who brought the company into existence-Avni, Cevat, and Faruk Yerli-attended the E3 expo in Los Angeles, ... View full abstract»

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  • Global IEEE Young Professionals Committee Meeting 2016 [Young Professionals]

    Publication Year: 2016, Page(s):27 - 28
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  • Striving to Be an Engineer of Achievement and Morality [Young Professionals]

    Publication Year: 2016, Page(s):28 - 33
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  • Listening in a Noisy Environment: Integration of active noise control in audio products

    Publication Year: 2016, Page(s):34 - 43
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3815 KB) | HTML iconHTML

    ANC offers an effective, low-cost, lightweight, and compact solution to noise problems in audio and health-care products. As these products are used in noisy environments, audio-integrated ANC systems are essential for enhancing the audio quality and canceling annoying noise. In this article, audio-integrated ANC algorithms were briefly explained and several potential audio-integrated ANC products... View full abstract»

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  • A Survey of Affective Computing for Stress Detection: Evaluating technologies in stress detection for better health

    Publication Year: 2016, Page(s):44 - 56
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1266 KB) | HTML iconHTML

    As we become more aware of the connection between emotional states and physical health, affective computing continues to rise as a field of interest. Affective computing uses both hardware and software technology to detect the affective state of a person. It is an active research area that has seen much growth in technology geared toward affective state analysis. Its origin is credited to Dr. Rosa... View full abstract»

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  • The Amiga: A Hardware Engineering Story: Advancing multimedia computing capability

    Publication Year: 2016, Page(s):57 - 67
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1793 KB) | HTML iconHTML

    The Amiga PC architecture was a child of both home video game consoles and PC systems of the early 1980s. The microcomputer revolution of the mid-1970s had given birth to the video game console market and the PC market, which expanded rapidly. In the fall of 1982, Atari alone had total sales of US$2 billion, including video game consoles, game cartridges, and their own PCs [1]. Many companies in t... View full abstract»

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  • Hacking the House Chapter 3: Nonstop Internet

    Publication Year: 2016, Page(s):68 - 72
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2756 KB) | HTML iconHTML

    In chapter 2 of this series, I described how I employed session initiation protocol (SIP) phones as doorbells in my Boston, Massachusetts, home to ring the phones at our second home in Las Vegas, Nevada, thereby enabling us to answer the door remotely. A remote doorbell is important to us, as we may be away for extended periods. However, the reliability of my remote doorbell application is only as... View full abstract»

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  • Mobile-Edge Computing and the Internet of Things for Consumers: Extending cloud computing and services to the edge of the network

    Publication Year: 2016, Page(s):73 - 74
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (884 KB) | HTML iconHTML

    Current activities in the Internet of Things (IoT) are focused on architectures, protocols, and networking for the efficient interconnection of heterogeneous things, infrastructure deployment, and creation of value-added services. The majority of the IoT products, services, and platforms are supported by cloud-computing platforms. With the IoT being a multidisciplinary ecosystem, it is now being u... View full abstract»

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  • Mobile-Edge Computing Versus The Internet?: Looking beyond the literal meaning of MEC

    Publication Year: 2016, Page(s):75 - 76
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  • Mobile-Edge Computing Come Home Connecting things in future smart homes using LTE device-to-device communications

    Publication Year: 2016, Page(s):77 - 83
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1580 KB) | HTML iconHTML

    Future 5G cellular networks are expected to play a major role in supporting the Internet of Things (IoT) due to their ubiquitous coverage, plug-and-play configuration, and embedded security. Besides connectivity, however, the IoT will need computation and storage in proximity of sensors and actuators to support timecritical and opportunistic applications. Mobile-edge computing (MEC) is currently u... View full abstract»

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Aims & Scope

The scope covers the following areas that are related to “consumer electronics” and other topics considered of interest to consumer electronics: video technology, audio technology, white goods, home care products, mobile communications, gaming, air care products, home medical devices, fitness devices, home automation and networking devices, consumer solar technology, home theater, digital imaging, in-vehicle technology, wireless technology, cable and satellite technology, home security, domestic lighting, human interface, artificial intelligence, home computing, video technology, and consumer storage technology.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief

Saraju P. Mohanty
Department of Computer Science and Engineering,
University of North Texas, USA
saraju.mohanty@unt.edu