IEEE Computer Graphics and Applications

Issue 4 • July-Aug. 2016

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Displaying Results 1 - 20 of 20
  • Front Cover 
  • Front Cover

    Publication Year: 2016, Page(s): c1
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  • House Advertisement 
  • IEEE CG&A Call for Articles

    Publication Year: 2016, Page(s): c2
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  • Masthead

    Publication Year: 2016, Page(s): 1
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  • Table of Contents 
  • Table of Contents

    Publication Year: 2016, Page(s):2 - 3
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  • About the Cover 
  • Improvising in Three Dimensions

    Publication Year: 2016, Page(s):4 - 5
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (3003 KB) | HTML iconHTML

    With Mandelbulb 3D as his creative environment of choice, Hatch generates seemingly endless amounts of evocative and colorful imagery, all of which function not just as static artworks, but also as highly effective desktop wallpaper, hanging wall tapestries, t-shirts, pillows, or mobile phone cases. His oeuvre makes for a pleasant addition to the generic swath of commercial 3D image shlock in gift... View full abstract»

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  • Tools and Products 
  • Art in the Digital Age

    Publication Year: 2016, Page(s):6 - 7
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1575 KB) | HTML iconHTML

    The genre of “computer art” began in the 1950s, when long exposure photography was used to capture images created by an oscilloscope manipulating electronic waves on a small fluorescent screen. Through the 1960s, most works of computer art were created using plotters and impact printers by the scientists and engineers who had access to emerging computing technology. By the 1970s, art... View full abstract»

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  • Visualization Viewpoints 
  • Topic- and Time-Oriented Visual Text Analysis

    Publication Year: 2016, Page(s):8 - 13
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (3211 KB) | HTML iconHTML

    In this article, we first present the benefit of combing text analysis (topic models in particular) with interactive visualization. We then highlight examples from prior work on topic and time-oriented visual text analysis. Lastly, we present four challenges that warrant additional future research in the field of visual text analysis. View full abstract»

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  • Applications 
  • Precision Agriculture: Using Low-Cost Systems to Acquire Low-Altitude Images

    Publication Year: 2016, Page(s):14 - 20
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (3908 KB) | HTML iconHTML

    Low cost remote sensing imagery has the potential to make precision farming feasible in developing countries. In this article, the authors describe image acquisition from eucalyptus, bean, and sugarcane crops acquired by low-cost and low-altitude systems. They use different approaches to handle low-altitude images in both the RGB and NIR (near-infrared) bands to estimate and quantify plantation ar... View full abstract»

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  • Guest Editors' Introduction 
  • Quality Assessment and Perception in Computer Graphics

    Publication Year: 2016, Page(s):21 - 22
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  • Quality Assessment and Perception 
  • Applying Computational Aesthetics to a Video Game Application Using Machine Learning

    Publication Year: 2016, Page(s):23 - 33
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (6064 KB) | HTML iconHTML

    The authors have developed a novel approach to evaluating the aesthetic quality of the camera direction in video game scenes rendered in real time while the game is being played. Their goal was to improve the visual aesthetic quality of computer-generated images using a computational aesthetics approach via a regression machine learning model. Considering the challenges and limitations involved, t... View full abstract»

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  • Predicting Moves-on-Stills for Comic Art Using Viewer Gaze Data

    Publication Year: 2016, Page(s):34 - 45
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (4342 KB) | HTML iconHTML

    Comic art consists of a sequence of panels of different shapes and sizes that visually communicate the narrative to the reader. The move-on-stills technique allows such still images to be retargeted for digital displays via camera moves. Today, moves-on-stills can be created by software applications given user-provided parameters for each desired camera move. The proposed algorithm uses viewer gaz... View full abstract»

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  • Measuring the Visual Salience of 3D Printed Objects

    Publication Year: 2016, Page(s):46 - 55
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (3892 KB) | HTML iconHTML

    In an effort to validate the assumption that the saliency found in flat stimuli can be related to a 3D scene, the authors set up an experiment that examines if visually salient features exist for genuine 3D stimuli. They then validate computational models for the visual saliency of 3D objects. View full abstract»

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  • The Accuracy of Gauge-Figure Tasks in Monoscopic and Stereo Displays

    Publication Year: 2016, Page(s):56 - 66
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (3164 KB) | HTML iconHTML

    The gauge-figure task (GFT) is a widespread method used to study surface perception for evaluating rendering and visualization techniques. The authors investigate how accurately slant angles probed on well-defined objects align with the ground truth (GT) in monoscopic and stereoscopic displays. Their results show that the GFT probes taken with well-defined objects align well with the GT in the all... View full abstract»

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  • Feature Article 
  • A Comparison of Health Visualization Evaluation Techniques with Older Adults

    Publication Year: 2016, Page(s):67 - 77
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (2924 KB) | HTML iconHTML

    Aging-associated changes in visual acuity, cognition, and motor control in addition to attitudinal and affective perceptions of technology impact the design of information systems for older adults. Although design guidelines and cognitive theories on information visualization exist, they are often understudied for use with older adults. In an effort to evaluate interactive health visualizations wi... View full abstract»

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  • A Gamut-Mapping Framework for Color-Accurate Reproduction of HDR Images

    Publication Year: 2016, Page(s):78 - 90
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (10303 KB) | HTML iconHTML

    An integrated gamut- and tone-management framework for color-accurate reproduction of high dynamic range images can prevent hue and luminance shifts while taking gamut boundaries into consideration. The proposed approach is conceptually and computationally simple, parameter-free, and compatible with existing tone-mapping operators. View full abstract»

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  • House Advertisement 
  • IEEE CG&A Call for Articles

    Publication Year: 2016, Page(s): 91
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  • Dissertation Impact 
  • The PhD Thesis Deconstructed

    Publication Year: 2016, Page(s):92 - 101
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  • Art on Graphics 
  • Designing for Insight: A Case Study from Tennis Player Analysis

    Publication Year: 2016, Page(s):102 - 108
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1153 KB) | HTML iconHTML

    In this article, rather than connecting the word design with an outcome, we'll look at it as a process of drawing things together, layer by layer, into more complex arrangements. This notion of design comes from Bruno Latour, who has argued that design is always a redesign, connecting elements in a way that their outcome creates something new. Other intellectuals have also thought of it in this wa... View full abstract»

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  • Back Covers 
  • IEEE Computer Society

    Publication Year: 2016, Page(s): c3
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  • Rock Stars of Big Data

    Publication Year: 2016, Page(s): c4
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group