IEEE Computer Graphics and Applications

Issue 2 • Mar.-Apr. 2016

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Displaying Results 1 - 18 of 18
  • Front Cover

    Publication Year: 2016, Page(s): c1
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  • IEEE CG&A Call for Articles

    Publication Year: 2016, Page(s): c2
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  • Table of Contents

    Publication Year: 2016, Page(s):1 - 2
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  • About the Cover 
  • A Genealogy of Fractal Code [About the cover]

    Publication Year: 2016, Page(s):3 - 4
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  • Visualization Viewpoints 
  • The Tensions of In Situ Visualization

    Publication Year: 2016, Page(s):5 - 9
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (3536 KB) | HTML iconHTML

    In situ visualization is the coupling of visualization software with a simulation or other data producer to process the data "in memory" before the data are offloaded to a storage system. Although in situ visualization provides superior analysis, it has implementation tradeoffs resulting from conflicts with some traditional expected requirements. Numerous conflicting requirements create tensions t... View full abstract»

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  • Graphically Speaking 
  • Underwater Visual Computing: The Grand Challenge Just around the Corner

    Publication Year: 2016, Page(s):10 - 15
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    Visual computing technologies have traditionally been developed for conventional setups where air is the surrounding medium for the user, the display, and/or the camera. However, given mankind's increasingly need to rely on the oceans to solve the problems of future generations (such as offshore oil and gas, renewable energies, and marine mineral resources), there is a growing need for mixed-reali... View full abstract»

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  • Art on Graphics 
  • Pulsing Blood Vessels: A Figurative Approach to Traffic Visualization

    Publication Year: 2016, Page(s):16 - 21
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (4520 KB) | HTML iconHTML

    By using semantic figurative metaphors, a visualization designer invests in a more figurative graphic representation, seeking provocative perspectives on common topics and trying to invoke emotional responses while clearly communicating meaningful data stories. The use of figurative metaphors in visualization, however, involves adding nondata aspects to a visualization. The authors survey this exp... View full abstract»

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  • Guest Editors' Introduction 
  • Visual Computing and the Progress of Developing Countries

    Publication Year: 2016, Page(s):22 - 23
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  • Visual Computing and the Progress of Developing Countries 
  • Underwater Depth Estimation and Image Restoration Based on Single Images

    Publication Year: 2016, Page(s):24 - 35
    Cited by:  Papers (10)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (11648 KB) | HTML iconHTML

    In underwater environments, the scattering and absorption phenomena affect the propagation of light, degrading the quality of captured images. In this work, the authors present a method based on a physical model of light propagation that takes into account the most significant effects to image degradation: absorption, scattering, and backscattering. The proposed method uses statistical priors to r... View full abstract»

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  • Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries

    Publication Year: 2016, Page(s):36 - 46
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (7190 KB) | HTML iconHTML

    Thousands of people die or are injured in work accidents every year. Although the lack of safety equipment is one of the causes, especially in developing countries, behavioral issues caused by psychosocial factors are also to blame. This article introduces the use of immersive VR simulators to preventively reduce accidents in the workplace by detecting behavioral patterns that may lead to an incre... View full abstract»

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  • Evaluating Existing Strategies to Limit Video Game Playing Time

    Publication Year: 2016, Page(s):47 - 57
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (2452 KB) | HTML iconHTML

    Public concern surrounding the effects video games have on players has inspired a large body of research, and policy makers in China and South Korea have even mandated systems that limit the amount of time players spend in game. The authors present an experiment that evaluates the effectiveness of such policies. They show that forcibly removing players from the game environment causes distress, po... View full abstract»

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  • Measuring Knowledge Acquisition in 3D Virtual Learning Environments

    Publication Year: 2016, Page(s):58 - 67
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (2444 KB) | HTML iconHTML

    Virtual environments can contribute to the effective learning of various subjects for people of all ages. Consequently, they assist in reducing the cost of maintaining physical structures of teaching, such as laboratories and classrooms. However, the measurement of how learners acquire knowledge in such environments is still incipient in the literature. This article presents a method to evaluate t... View full abstract»

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  • Education 
  • 3D Image Display Courses for Information Media Students

    Publication Year: 2016, Page(s):68 - 73
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1779 KB) | HTML iconHTML

    Three-dimensional displays are used extensively in movies and games. These displays are also essential in mixed reality, where virtual and real spaces overlap. Therefore, engineers and creators should be trained to master 3D display technologies. For this reason, the Department of Information Media at the Kanagawa Institute of Technology has launched two 3D image display courses specifically desig... View full abstract»

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  • Dissertation Impact 
  • Unfolding Dynamic Networks for Visual Exploration

    Publication Year: 2016, Page(s):74 - 82
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    Visualization builds on the human capacity to quickly process parallel visual inputs and to offload cognitive processes. Interactive visualizations can become interfaces between humans, their data, and the phenomena represented by the data. Such interfaces can allow for exploration, enable serendipitous discoveries, and serve as a mental metaphor to help us remember and reason about the data. This... View full abstract»

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  • Applications 
  • Lessons Learned from Designing Visualization Dashboards

    Publication Year: 2016, Page(s):83 - 89
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    A variety of visualization guidelines, principles, and techniques are available to help create a visualization-based dashboard, but few publications discuss the experience of designing dashboards in the real world. This article discuss the lessons learned from designing applications for small start-up companies and institutions. From their experience as visualization practitioners, the authors con... View full abstract»

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  • Spatial Interfaces 
  • GyroWand: An Approach to IMU-Based Raycasting for Augmented Reality

    Publication Year: 2016, Page(s):90 - 96
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1736 KB) | HTML iconHTML

    Optical see-through head-mounted displays enable augmented reality (AR) applications that display virtual objects overlaid on the real world. At the core of this new generation of devices are low-cost tracking technologies that allow us to interpret users' motion in the real world in relation to the virtual content for the purposes of navigation and interaction. The advantages of pervasive trackin... View full abstract»

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  • Masthead

    Publication Year: 2016, Page(s): c3
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  • Rock Stars of Risk-Based Security

    Publication Year: 2016, Page(s): c4
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group