Scheduled System Maintenance
On Friday, October 20, IEEE Xplore will be unavailable from 9:00 PM-midnight ET. We apologize for the inconvenience.
Notice: There is currently an issue with the citation download feature. Learn more.

IEEE Computer Graphics and Applications

Issue 1 • Jan.-Feb. 2016

Filter Results

Displaying Results 1 - 23 of 23
  • Front Cover 
  • Front Cover

    Publication Year: 2016, Page(s): c1
    Request permission for commercial reuse | PDF file iconPDF (5849 KB)
    Freely Available from IEEE
  • Table of Contents 
  • Table of Contents

    Publication Year: 2016, Page(s):c2 - 1
    Request permission for commercial reuse | PDF file iconPDF (2863 KB)
    Freely Available from IEEE
  • About the Cover 
  • Seeds of Human Experience

    Publication Year: 2016, Page(s):2 - 3
    Request permission for commercial reuse | PDF file iconPDF (1513 KB) | HTML iconHTML
    Freely Available from IEEE
  • From the Editor 
  • Human Touch in Digital Experiences

    Publication Year: 2016, Page(s): 4
    Request permission for commercial reuse | PDF file iconPDF (142 KB) | HTML iconHTML
    Freely Available from IEEE
  • Masthead 
  • Masthead

    Publication Year: 2016, Page(s): 5
    Request permission for commercial reuse | PDF file iconPDF (128 KB)
    Freely Available from IEEE
  • Tools and Products 
  • Augment Your Reality

    Publication Year: 2016, Page(s):6 - 7
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1873 KB) | HTML iconHTML

    This article features some of the latest advances and applications in computer graphics technology. View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Spatial Interfaces 
  • Telexistence: Enabling Humans to Be Virtually Ubiquitous

    Publication Year: 2016, Page(s):8 - 14
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4175 KB) | HTML iconHTML

    Telecommunication and remote-controlled operations are becoming increasingly common in our daily lives. While performing these operations, ideally users would feel as if they were actually present at the remote sites. However, the present commercially available telecommunication and telepresence systems do not provide the sensation of self-presence or self-existence, and hence, users do not get th... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • IEEE CG&A Call for Articles

    Publication Year: 2016, Page(s): 15
    Request permission for commercial reuse | PDF file iconPDF (565 KB)
    Freely Available from IEEE
  • Art on Graphics 
  • Endogenous Biologically Inspired Art of Complex Systems

    Publication Year: 2016, Page(s):16 - 21
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3774 KB) | HTML iconHTML

    Since 2007, Graham Wakefield and Haru Ji have looked to nature for inspiration as they have created a series of "artificial natures," or interactive visualizations of biologically inspired complex systems that can evoke nature-like aesthetic experiences within mixed-reality art installations. This article describes how they have applied visualization, sonification, and interaction design in their ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Applications 
  • Virtual Sculpting and 3D Printing for Young People with Disabilities

    Publication Year: 2016, Page(s):22 - 28
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2037 KB) | HTML iconHTML

    The SHIVA project was designed to provide virtual sculpting tools for young people with complex disabilities, allowing them to engage with artistic and creative activities that they might otherwise never be able to access. Their creations are then physically built using 3D printing. To achieve this, the authors built a generic, accessible GUI and a suitable geometric modeling system and used these... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • CiSE is the Perfect Combination

    Publication Year: 2016, Page(s): 29
    Request permission for commercial reuse | PDF file iconPDF (1139 KB)
    Freely Available from IEEE
  • Feature Article 
  • HaptiStylus: A Novel Stylus for Conveying Movement and Rotational Torque Effects

    Publication Year: 2016, Page(s):30 - 41
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4856 KB) | HTML iconHTML

    With the emergence of pen-enabled tablets and mobile devices, stylus-based interaction has been receiving increasing attention. Unfortunately, styluses available on the market today are all passive instruments that are primarily used for writing and pointing. The article describes a novel stylus, HaptiStylus, which is capable of conveying certain vibrotactile and inertial haptic effects to the use... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Identifying Virtual 3D Geometric Shapes with a Vibrotactile Glove

    Publication Year: 2016, Page(s):42 - 51
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5339 KB) | HTML iconHTML

    The emergence of off-screen interaction devices is bringing the field of virtual reality to a broad range of applications where virtual objects can be manipulated without the use of traditional peripherals. However, to facilitate object interaction, other stimuli such as haptic feedback are necessary to improve the user experience. To enable the identification of virtual 3D objects without visual ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A Tool-Free Calibration Method for Turntable-Based 3D Scanning Systems

    Publication Year: 2016, Page(s):52 - 61
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6356 KB) | HTML iconHTML

    Turntable-based 3D scanners are popular but require calibration of the turntable axis. Existing methods for turntable calibration typically make use of specially designed tools, such as a chessboard or criterion sphere, which users must manually install and dismount. In this article, the authors propose an automatic method to calibrate the turntable axis without any calibration tools. Given a scan... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • RoboJockey: Designing an Entertainment Experience with Robots

    Publication Year: 2016, Page(s):62 - 69
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3977 KB) | HTML iconHTML

    The RoboJockey entertainment system consists of a multitouch tabletop interface for multiuser collaboration. RoboJockey enables a user to choreograph a mobile robot or a humanoid robot by using a simple visual language. With RoboJockey, a user can coordinate the mobile robot's actions with a combination of back, forward, and rotating movements and coordinate the humanoid robot's actions with a com... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Upper-Limb Function Assessment Using VBBTs for Stroke Patients

    Publication Year: 2016, Page(s):70 - 78
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4687 KB) | HTML iconHTML

    Evaluating and quantifying the upper-limb functions are essential to planning effective patient rehabilitation. The box and block test (BBT) is a conventional, simple, and easy-to-apply assessment tool that is used in hospitals, and previous studies have demonstrated its usefulness in stroke rehabilitation. Using a conventional depth-sensing camera, the authors developed a virtual box and block te... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • IEEE Computer Society

    Publication Year: 2016, Page(s): 79
    Request permission for commercial reuse | PDF file iconPDF (82 KB)
    Freely Available from IEEE
  • Visualization Viewpoints 
  • Presentation-Oriented Visualization Techniques

    Publication Year: 2016, Page(s):80 - 85
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3154 KB) | HTML iconHTML

    Data visualization research focuses on data exploration and analysis, yet the vast majority of visualizations people see were created for a different purpose: presentation. Whether we are talking about charts showing data to help make a presenter's point, data visuals created to accompany a news story, or the ubiquitous infographics, many more people consume charts than make them. Traditional visu... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Education 
  • Using Heuristic Evaluation to Foster Visualization Analysis and Design Skills

    Publication Year: 2016, Page(s):86 - 90
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1135 KB) | HTML iconHTML

    In an effort to develop visualization analysis and design skills in master's level information visualization students, the authors use a well-known analytical usability evaluation method, heuristic evaluation, with different sets of heuristics to teach students to analyze visualization applications. The proposed approach, used for three consecutive years, has successfully stimulated critical analy... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • IEEE Transactions on Big Data

    Publication Year: 2016, Page(s): 91
    Request permission for commercial reuse | PDF file iconPDF (541 KB)
    Freely Available from IEEE
  • Graphically Speaking 
  • Shape 4.0: 3D Shape Modeling and Processing Using Semantics

    Publication Year: 2016, Page(s):92 - 96
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (781 KB) | HTML iconHTML

    In the last decade, sensor, communication, and computing technologies have advanced rapidly, producing dramatic changes in our daily lives and in a variety of application domains. Emerging technologies are leading us to a gradual, but inescapable integration of our material and digital realities and the advent of cyber-physical worlds. Although attaining visual realism is within the grasp of curre... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • IEEE Transactions on Sustainable Computing

    Publication Year: 2016, Page(s): c3
    Request permission for commercial reuse | PDF file iconPDF (396 KB)
    Freely Available from IEEE
  • IEEE Computer Society: Be at the Center of It All

    Publication Year: 2016, Page(s): c4
    Request permission for commercial reuse | PDF file iconPDF (85 KB)
    Freely Available from IEEE

Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group