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IEEE Computer Graphics and Applications

Issue 1 • Jan.-Feb. 2015

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Displaying Results 1 - 20 of 20
  • [Front cover]

    Publication Year: 2015, Page(s): c1
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  • IEEE CG&A Call for Articles

    Publication Year: 2015, Page(s): c2
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  • [Masthead]

    Publication Year: 2015, Page(s): 1
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  • Table of contents

    Publication Year: 2015, Page(s):2 - 3
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  • Exploring the Fractal Terrain

    Publication Year: 2015, Page(s):4 - 5
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2406 KB) | HTML iconHTML

    January/February CG&A artist Paul Griffitts does all his work with a free fractal rendering program called Mandelbulb 3D (MB3D). Especially with Labyrinth, the cover image, he implements various parameters for specific effects. Griffitts says he likes the effects that can be created through various coloring options and the application of different maps-height maps, color maps, light maps. View full abstract»

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  • Pursuing Value in Art-Science Collaborations

    Publication Year: 2015, Page(s):6 - 11
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5638 KB) | HTML iconHTML

    Over decades and centuries, the practices of art and science have diverged as separate disciplines and, driven by scrutiny and opinions, have sought to define what makes a great artist or scientist. It is not surprising, therefore, that many scientists remain unfamiliar with the many and varied artistic contributions to scientific advancement. Art-science case studies aren't encountered in our eve... View full abstract»

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  • A "Design First" Approach to Visualization Innovation

    Publication Year: 2015, Page(s):12 - 18
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4268 KB) | HTML iconHTML

    The design-first approach focuses on the initial design of a visualization without the overhead of data and system requirements. Two case studies that used this technique show how a nontechnical approach can be successful at eliciting thought-provoking visualization solutions without the need for sample data. View full abstract»

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  • 2014 Reviewers

    Publication Year: 2015, Page(s): 19
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  • Future Directions in Computer Graphics and Visualization: From CG&A's Editorial Board

    Publication Year: 2015, Page(s):20 - 32
    Cited by:  Papers (1)
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  • The Reality Deck--an Immersive Gigapixel Display

    Publication Year: 2015, Page(s):33 - 45
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (10766 KB) | HTML iconHTML

    The Reality Deck is a visualization facility offering state-of-the-art aggregate resolution and immersion. Its a 1.5-Gpixel immersive tiled display with a full 360-degree horizontal field of view. Comprising 416 high-density LED-backlit LCD displays, it visualizes gigapixel-resolution data while providing 20/20 visual acuity for most of the visualization space. View full abstract»

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  • Simulating Drops Settling in a Still Liquid

    Publication Year: 2015, Page(s):46 - 55
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5752 KB) | HTML iconHTML

    Researchers have devised a physics-based method to reproduce intricate mixing patterns of two miscible liquids. A small drop of one liquid descends in an initially still surrounding liquid, such as an ink drop sinking in water. Modeling the drop as a particle swarm, the researchers reduce the miscible-liquid-mixing problem to that of liquid--particle interactions. This method traces each particle ... View full abstract»

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  • Education 
  • Teaching Information Aesthetics as a Research Class in China

    Publication Year: 2015, Page(s):56 - 64
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7321 KB) | HTML iconHTML

    Teaching how to conduct productive research in a classroom setting is a challenge. This article reports on an attempt to scale up the research training in a class of 41 undergraduate and graduate students. The research topic, information aesthetics, covers information visualization and generative art. Seven teams were set up to conduct seven different projects within the topic, and several were ab... View full abstract»

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  • Applications 
  • A VR-Based Serious Game for Studying Emotional Regulation in Adolescents

    Publication Year: 2015, Page(s):65 - 73
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3670 KB) | HTML iconHTML

    People all use more or less adapted strategies to confront adverse emotional situations in their lives without being psychologically affected. The emotional regulation (ER) strategies that we use determine the way in which we feel, express, and behave. Moreover, ER strategies are particularly important in adolescents, a population for which ER strategy deficits can be linked to the appearance of n... View full abstract»

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  • Toward Better Surface Tracking for Fluid Simulation

    Publication Year: 2015, Page(s):74 - 81
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2022 KB) | HTML iconHTML

    Representing moving surfaces as polygonal meshes offers a unique set of advantages as well as challenges. In his dissertation, the author attempted to address several of the difficulties traditionally associated with explicit surface tracking. In later research, he and his colleagues sought to address one of the main challenges in incorporating an explicit surface tracker into an existing Eulerian... View full abstract»

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  • IEEE Computer Society [Advertisement]

    Publication Year: 2015, Page(s): 82
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  • Stay Connected [Advertisement]

    Publication Year: 2015, Page(s): 83
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  • Democratizing Digital Content Creation Using Mobile Devices with Inbuilt Sensors

    Publication Year: 2015, Page(s):84 - 94
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3144 KB) | HTML iconHTML

    The merging of ever-burgeoning computing facilities and a variety of useful input and sensing devices is revolutionizing the paradigm of ubiquitous computing. Digital content creation applications previously dominant only on desktop computers are rapidly emerging on mobile computing platforms in response to the ongoing additions of inbuilt sensors on mobile devices. Specifically, mobile content cr... View full abstract»

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  • Tools and Products 
  • Advanced Display Technologies

    Publication Year: 2015, Page(s): 96
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1063 KB) | HTML iconHTML

    This article features some of the latest advances and applications in computer graphics technology. View full abstract»

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  • Focus on your job search [advertisement]

    Publication Year: 2015, Page(s): c3
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  • Rock Stars of 3D Printing [Advertisement]

    Publication Year: 2015, Page(s): c4
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group