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IEEE Computer Graphics and Applications

Issue 6 • Date Nov.-Dec. 2013

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Displaying Results 1 - 19 of 19
  • myComputer

    Publication Year: 2013, Page(s): c2
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  • [Masthead]

    Publication Year: 2013, Page(s): 1
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  • Table of contents

    Publication Year: 2013, Page(s):2 - 3
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  • From Code to Art

    Publication Year: 2013, Page(s):4 - 5
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1074 KB) | HTML iconHTML

    This issue's article examines the digital artwork of Siebren Versteeg, whose proprietary code emulates characteristics of analog abstract paintings. View full abstract»

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  • A New Wave

    Publication Year: 2013, Page(s):6 - 8
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  • Animatronics Workshop: A Theater + Engineering Collaboration at a High School

    Publication Year: 2013, Page(s):9 - 13
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1034 KB) | HTML iconHTML

    The Animatronics Workshop is a learning experience in which kids conceive and construct a robotic show. They write the story, build the robotic mechanisms and the set, perform voice acting, and create the motion tracks. This provides a deep cross-disciplinary experience, teaching participants how to think creatively across traditional areas of expertise. In an intensive three-day prototype worksho... View full abstract»

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  • Spatial Interaction in a Multiuser Immersive Instrument

    Publication Year: 2013, Page(s):14 - 20
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2166 KB) | HTML iconHTML

    The AlloSphere provides multiuser spatial interaction through a curved surround screen and surround sound. Two projects illustrate how researchers employed the AlloSphere to investigate the combined use of personal-device displays and the shared display. Another two projects combined multiuser interaction with multiagent systems. These projects point to directions for future ensemble-style collabo... View full abstract»

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  • Beautiful Math--Aesthetic Patterns Based on Logarithmic Spirals

    Publication Year: 2013, Page(s):21 - 23
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (259 KB) | HTML iconHTML

    A simple, fast method generates various visually appealing spiral patterns. The method is based on the concept that spiral patterns comprise a symmetry group of tilings. It employs invariant mappings and a dynamical system to create seamless colored patterns. View full abstract»

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  • Computational Aspects of Fabrication: Modeling, Design, and 3D Printing

    Publication Year: 2013, Page(s):24 - 25
    Cited by:  Papers (2)
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  • Design-to-Fabricate: Maker Hardware Requires Maker Software

    Publication Year: 2013, Page(s):26 - 34
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3723 KB) | HTML iconHTML

    As a result of consumer-level 3D printers' increasing availability and affordability, the audience for 3D-design tools has grown considerably. However, current tools are ill-suited for these users. They have steep learning curves and don't take into account that the end goal is a physical object, not a digital model. A new class of "maker"-level design tools is needed to accompany this new commodi... View full abstract»

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  • Jobs Board [advertisement]

    Publication Year: 2013, Page(s): 35
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  • Fabricating 3D Figurines with Personalized Faces

    Publication Year: 2013, Page(s):36 - 46
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4556 KB) | HTML iconHTML

    We present a semi-automated system for fabricating figurines with faces that are personalised to the individual likeness of the customer. The efficacy of the system has been demonstrated by commercial deployments at Walt Disney World Resort and Star Wars Celebration VI in Orlando Florida. Although the system is semi automated, human intervention is limited to a few simple tasks to maintain the hig... View full abstract»

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  • Certification

    Publication Year: 2013, Page(s): 47
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  • 3D-Printing Spatially Varying BRDFs

    Publication Year: 2013, Page(s):48 - 57
    Cited by:  Papers (3)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4053 KB) | HTML iconHTML

    A new method fabricates custom surface reflectance and spatially varying bidirectional reflectance distribution functions (svBRDFs). Researchers optimize a microgeometry for a range of normal distribution functions and simulate the resulting surface's effective reflectance. Using the simulation's results, they reproduce an input svBRDF's appearance by distributing the microgeometry on the printed ... View full abstract»

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  • Evaluating Progressive-Rendering Algorithms in Appearance Design Tasks

    Publication Year: 2013, Page(s):58 - 68
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4623 KB) | HTML iconHTML Multimedia Media

    Progressive rendering is becoming a popular alternative to precomputational approaches to appearance design. However, progressive algorithms create images exhibiting visual artifacts at early stages. A user study investigated these artifacts' effects on user performance in appearance design tasks. Novice and expert subjects performed lighting and material editing tasks with four algorithms: random... View full abstract»

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  • IEEE PacificViz 2014

    Publication Year: 2013, Page(s): 69
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  • A Video-Based System for Hand-Driven Stop-Motion Animation

    Publication Year: 2013, Page(s):70 - 81
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4173 KB) | HTML iconHTML

    Stop-motion is a well-established animation technique but is often laborious and requires craft skills. A new video-based system can animate the vast majority of everyday objects in stop-motion style, more flexibly and intuitively. Animators can perform and capture motions continuously instead of breaking them into increments and shooting one still picture per increment. More important, the system... View full abstract»

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  • Visualization Collaborations: What Works and Why

    Publication Year: 2013, Page(s):82 - 88
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2153 KB) | HTML iconHTML

    For over 25 years, the visualization community has grown and evolved as a function of collaboration with other areas. It's now commonplace for visualization scientists to engage with other researchers in scientific teams. Commonplace, however, doesn't mean easy. Two visualization researchers' years of experience have led to a set of observations and recommendations on what works (and what doesn't)... View full abstract»

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  • Membership [advertisement]

    Publication Year: 2013, Page(s): c3
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

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Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
University of Iowa