By Topic

IEEE Revista Iberoamericana de Tecnologias del Aprendizaje

Issue 4 • Nov. 2013

Filter Results

Displaying Results 1 - 13 of 13
  • Table of contents

    Publication Year: 2013, Page(s): C1
    Request permission for commercial reuse | PDF file iconPDF (168 KB)
    Freely Available from IEEE
  • Revista Iberoamericana de Tecnologías del Aprendizaje (IEEE-RITA) (Latin-American Learning Technologies Journal) publication information

    Publication Year: 2013, Page(s): C2
    Request permission for commercial reuse | PDF file iconPDF (128 KB)
    Freely Available from IEEE
  • Cole-Programming: Shaping Collaborative Learning Support in Eclipse

    Publication Year: 2013, Page(s):153 - 162
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1687 KB) | HTML iconHTML

    In the teaching of those subjects related to computer programming competences, a teaching/learning methodology based on problem solving is often used, which sometimes involves the application of techniques such as pair programming. In addition, to perform the programming-related tasks, it is common to use professional integrated development environments. Thus, it may be interesting to integrate to... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Innovative Approaches to Serious Games

    Publication Year: 2013, Page(s):163 - 165
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (362 KB) | HTML iconHTML

    The field of serious games (SGs) focuses on the design, development, application, and use of games for other purposes beyond entertainment. Education and training are the main application areas, but SG has been successfully used in different domains such as health, research, planning, emergency situations, advertising, and military for different purposes. However, despite the evidence of their eff... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Kroster-MHP Game for Digital TV. Developing Process, Design, and Programming Considerations Against Technical Issues

    Publication Year: 2013, Page(s):166 - 175
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1833 KB) | HTML iconHTML

    This paper presents the development of Kroster, a serious game created for digital television using multimedia home platform (MHP) technology. The process of game creation is described from both an engineering and design point of view with discussion on various programming and graphical aspects. Some of the requirements for the development of a t-learning game are described, as are the restriction... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Serious Games for the Development of Employment Oriented Competences

    Publication Year: 2013, Page(s):176 - 183
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (961 KB) | HTML iconHTML

    This paper presents the research work carried out by an interdisciplinary group of technologists, educators, and entertainment experts from the University of Deusto to develop a serious game to practice generic skills in job-oriented education. This innovative serious game focuses on entrepreneurship skills and problem solving competences. Technology is a facilitator for a new teaching methodology... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Development of a Platform for Lean Manufacturing Simulation Games

    Publication Year: 2013, Page(s):184 - 190
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (782 KB) | HTML iconHTML

    More than ever, the economic globalization is creating the need to increase business competitiveness. Lean manufacturing is a management philosophy oriented to the elimination of activities that do not create any type of value and are thus considered a waste. One of the main differences from other management philosophies is the shop-floor focus and the operators' involvement. Therefore, the traini... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Serious Games for Lean Manufacturing: The 5S Game

    Publication Year: 2013, Page(s):191 - 196
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1081 KB) | HTML iconHTML

    The global economic crisis makes it necessary to increase business competitiveness. Lean is a manufacturing philosophy that deserves the attention of employers and their employees, since its objectives are to increase productivity, reduce waste, and optimize available resources. The 5S method is a lean tool that can improve productivity by improving the organization of the workplace. A brief surve... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • E-Learning Takes the Stage: From La Dama Boba to a Serious Game

    Publication Year: 2013, Page(s):197 - 204
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (841 KB) | HTML iconHTML

    In Spain, young people are losing their interest in classical drama. We believe that educational games are an excellent medium for addressing this issue. This article describes the design and implementation of a videogame based on La Dama Boba, Lope de Vega's stage play. The aim of the videogame is to motivate young people to go to classical theater plays and to familiarize students with the plot ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Revista Iberoamericana de Tecnologías del Aprendizaje (IEEE-RITA) (Latin-American Learning Technologies Journal) information for authors

    Publication Year: 2013, Page(s): 205
    Request permission for commercial reuse | PDF file iconPDF (111 KB)
    Freely Available from IEEE
  • 2013 Index IEEE Revista Iberoamericana de Tecnologias del Aprendizaje Vol. 8

    Publication Year: 2013, Page(s):206 - 211
    Request permission for commercial reuse | PDF file iconPDF (173 KB)
    Freely Available from IEEE
  • Revista Iberoamericana de Tecnologías del Aprendizaje (IEEE-RITA) (Latin-American Learning Technologies Journal) Society Information

    Publication Year: 2013, Page(s): C3
    Request permission for commercial reuse | PDF file iconPDF (70 KB)
    Freely Available from IEEE
  • Revista Iberoamericana de Tecnologías del Aprendizaje (IEEE-RITA) (Latin-American Learning Technologies Journal) Publication Information

    Publication Year: 2013, Page(s): C4
    Request permission for commercial reuse | PDF file iconPDF (80 KB)
    Freely Available from IEEE

Aims & Scope

The IEEE Journal of Latin-American Learning Technologies (IEEE-RITA) focuses on technological applications and research in Education.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
Martin Llamas-Nistal
EET - Campus Universitario
Telematics Engineering Department