IEEE Transactions on Visualization and Computer Graphics

Issue 2 • Feb. 2013

Filter Results

Displaying Results 1 - 15 of 15
  • Editor's Note [new Associate Editors]

    Publication Year: 2013, Page(s): 177
    Request permission for commercial reuse | PDF file iconPDF (53 KB) | HTML iconHTML
    Freely Available from IEEE
  • View-Dependent Multiscale Fluid Simulation

    Publication Year: 2013, Page(s):178 - 188
    Cited by:  Papers (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2885 KB) | HTML iconHTML Multimedia Media

    Fluid flows are highly nonlinear and nonstationary, with turbulence occurring and developing at different length and time scales. In real-life observations, the multiscale flow generates different visual impacts depending on the distance to the viewer. We propose a new fluid simulation framework that adaptively allocates computational resources according to the viewer's position. First, a 3D empir... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Energy Conservation for the Simulation of Deformable Bodies

    Publication Year: 2013, Page(s):189 - 200
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (855 KB) | HTML iconHTML Multimedia Media

    We propose a novel technique that allows one to conserve energy using the time integration scheme of one's choice. Traditionally, the time integration methods that deal with energy conservation, such as symplectic, geometric, and variational integrators, have aimed to include damping in a manner independent of the size of the time step, stating that this gives more control over the look and feel o... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Real-Time Simulation of Brittle Fracture Using Modal Analysis

    Publication Year: 2013, Page(s):201 - 209
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1582 KB) | HTML iconHTML Multimedia Media

    We present a novel physically based approach for simulating realistic brittle fracture of impacting bodies in real time. Our method is mainly composed of two novel parts: 1) a fracture initiation method based on modal analysis, and 2) a fast energy-based fracture propagation algorithm. We propose a way to compute the contact durations and the contact forces between stiff bodies to simulate the dam... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Rich Intrinsic Image Decomposition of Outdoor Scenes from Multiple Views

    Publication Year: 2013, Page(s):210 - 224
    Cited by:  Papers (16)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (8559 KB) |  Multimedia Media

    Intrinsic images aim at separating an image into its reflectance and illumination components to facilitate further analysis or manipulation. This separation is severely ill posed and the most successful methods rely on user indications or precise geometry to resolve the ambiguities inherent to this problem. In this paper, we propose a method to estimate intrinsic images from multiple views of an o... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Double-Sided 2.5D Graphics

    Publication Year: 2013, Page(s):225 - 235
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3711 KB) | HTML iconHTML Multimedia Media

    This paper introduces double-sided 2.5D graphics, aiming at enriching the visual appearance when manipulating conventional 2D graphical objects in 2.5D worlds. By attaching a back texture image on a single-sided 2D graphical object, we can enrich the surface and texture detail on 2D graphical objects and improve our visual experience when manipulating and animating them. A family of novel operatio... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Truthful Color Reproduction in Spatial Augmented Reality Applications

    Publication Year: 2013, Page(s):236 - 248
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3012 KB) | HTML iconHTML

    Spatial augmented reality is especially interesting for the design process of a car, because a lot of virtual content and corresponding real objects are used. One important issue in such a process is that the designer can trust the visualized colors on the real object, because design decisions are made on basis of the projection. In this paper, we present an interactive visualization technique whi... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Computing Reeb Graphs as a Union of Contour Trees

    Publication Year: 2013, Page(s):249 - 262
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1410 KB) | HTML iconHTML

    The Reeb graph of a scalar function tracks the evolution of the topology of its level sets. This paper describes a fast algorithm to compute the Reeb graph of a piecewise-linear (PL) function defined over manifolds and non-manifolds. The key idea in the proposed approach is to maximally leverage the efficient contour tree algorithm to compute the Reeb graph. The algorithm proceeds by dividing the ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Integrating Isosurface Statistics and Histograms

    Publication Year: 2013, Page(s):263 - 277
    Cited by:  Papers (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1255 KB) | HTML iconHTML Multimedia Media

    Many data sets are sampled on regular lattices in two, three or more dimensions, and recent work has shown that statistical properties of these data sets must take into account the continuity of the underlying physical phenomena. However, the effects of quantization on the statistics have not yet been accounted for. This paper therefore reconciles the previous papers to the underlying mathematical... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • ViSizer: A Visualization Resizing Framework

    Publication Year: 2013, Page(s):278 - 290
    Cited by:  Papers (11)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1949 KB) | HTML iconHTML

    Visualization resizing is useful for many applications where users may use different display devices. General resizing techniques (e.g., uniform scaling) and image-resizing techniques suffer from several drawbacks, as they do not consider the content of the visualizations. This work introduces ViSizer, a perception-based framework for automatically resizing a visualization to fit any display. We f... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • TripAdvisor^{N-D}: A Tourism-Inspired High-Dimensional Space Exploration Framework with Overview and Detail

    Publication Year: 2013, Page(s):291 - 305
    Cited by:  Papers (17)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1462 KB) | HTML iconHTML Multimedia Media

    Gaining a true appreciation of high-dimensional space remains difficult since all of the existing high-dimensional space exploration techniques serialize the space travel in some way. This is not so foreign to us since we, when traveling, also experience the world in a serial fashion. But we typically have access to a map to help with positioning, orientation, navigation, and trip planning. Here, ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Reconstructing Open Surfaces via Graph-Cuts

    Publication Year: 2013, Page(s):306 - 318
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3175 KB) | HTML iconHTML

    A novel graph-cuts-based method is proposed for reconstructing open surfaces from unordered point sets. Through a Boolean operation on the crust around the data set, the open surface problem is translated to a watertight surface problem within a restricted region. Integrating the variational model, Delaunay-based tetrahedral mesh and multiphase technique, the proposed method can reconstruct open s... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Quartic Box-Spline Reconstruction on the BCC Lattice

    Publication Year: 2013, Page(s):319 - 330
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1867 KB) | HTML iconHTML Multimedia Media

    This paper presents an alternative box-spline filter for the body-centered cubic (BCC) lattice, the seven-direction quartic box-spline M7 that has the same approximation order as the eight-direction quintic box-spline M8 but a lower polynomial degree, smaller support, and is computationally more efficient. When applied to reconstruction with quasi-interpolation prefilters, M<... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Regular Papers 
  • D-Snake: Image Registration by As-Similar-As-Possible Template Deformation

    Publication Year: 2013, Page(s):331 - 343
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5121 KB) | HTML iconHTML Multimedia Media

    We describe a snake-type method for shape registration in 2D and 3D, by fitting a given polygonal template to an acquired image or volume data. The snake aspires to fit itself to the data in a shape which is locally As-Similar-As-Possible (ASAP) to the template. Our ASAP regulating force is based on the Moving Least Squares (MLS) similarity deformation. Combining this force with the traditional in... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Poisson Coordinates

    Publication Year: 2013, Page(s):344 - 352
    Cited by:  Papers (12)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (922 KB) | HTML iconHTML Multimedia Media

    Harmonic functions are the critical points of a Dirichlet energy functional, the linear projections of conformal maps. They play an important role in computer graphics, particularly for gradient-domain image processing and shape-preserving geometric computation. We propose Poisson coordinates, a novel transfinite interpolation scheme based on the Poisson integral formula, as a rapid way to estimat... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.

Aims & Scope

The IEEE Transactions on Visualization and Computer Graphics (TVCG) publishes papers on subjects related to computer graphics and visualization techniques, systems, software, hardware, and user interface issues. Specific topics in computer graphics and visualization include, but are not limited to the following: a) algorithms, techniques and methodologies; b) systems and software; c) user studies and evaluation; d) rendering techniques and methodologies, including real-time rendering, graphics hardware, point-based rendering, and image-based rendering; e) scientific, information, and biomedical visualization; f) volume graphics; g) shape modeling and processing, including image-based modeling, geometric and volumetric modeling, dynamic modeling, point-based modeling, geometry processing, shape analysis, shape matching and retrieval, and computational topology; h) virtual, augmented, and mixed reality; i) animation and simulation, including character animation, facial animation, motion-capture, physics-based simulation and animation; j) haptics; k) perception, human computer interaction and user interfaces; l) visual analysis and visual analytics; m) graphics aspects of computer games and edutainment; n) visual programming and software visualization; o) general purpose computing on graphics processing units (GPGPU); p) high-dynamic range imaging and display, 3D display technology, multi-spectral displays; q) computational photography; r) applications of computer graphics and visualization.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
Leila De Floriani

University of Maryland
College Park, MD 20742

ldf4tvcg@umiacs.umd.edu