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Internet Computing, IEEE

Issue 5 • Date Sept.-Oct. 2011

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Displaying Results 1 - 25 of 25
  • [Front cover]

    Publication Year: 2011 , Page(s): c1
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  • [Advertisement]

    Publication Year: 2011 , Page(s): c2
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  • [Advertisement]

    Publication Year: 2011 , Page(s): 1
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  • Contents

    Publication Year: 2011 , Page(s): 2 - 3
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  • Adversarial Machine Learning

    Publication Year: 2011 , Page(s): 4 - 6
    Cited by:  Papers (2)
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  • Wi-Fi Making Big New Waves: "In-Room" High-Speed Uses to Get Big Boost from Wireless Mainstay

    Publication Year: 2011 , Page(s): 7 - 10
    Cited by:  Papers (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1262 KB) |  | HTML iconHTML  

    Several new updates to the Wi-Fi family are about to emerge, and will introduce extremely high throughput rates and direct node-to-node data transfer. From the wireless router sitting in the living room to the flat-screen TV in the home theater, Wi-Fi stands poised to become the preferred end-to end technology for the uncabled environment. View full abstract»

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  • Virtual World Architectures

    Publication Year: 2011 , Page(s): 11 - 14
    Cited by:  Papers (1)
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  • Extending Web Browsers with a Unity 3D-Based Virtual Worlds Viewer

    Publication Year: 2011 , Page(s): 15 - 21
    Cited by:  Papers (3)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1724 KB) |  | HTML iconHTML  

    Many virtual worlds are accessed via a rich client interface that must be downloaded and installed into the user's environment. For many users, especially enterprise users, this large download and install represents a significant obstacle to virtual world acceptance. The authors describe a technical implementation that uses the Unity 3D browser plug-in as a way to access a virtual world from withi... View full abstract»

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  • Hypergrid: Architecture and Protocol for Virtual World Interoperability

    Publication Year: 2011 , Page(s): 22 - 29
    Cited by:  Papers (3)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1160 KB) |  | HTML iconHTML  

    Massive multiuser online (MMO) environments that simulate large virtual spaces for many users have prompted the desire to create an even larger, highly scalable environment in a federated manner. In a federation of virtual environments, users should be able to visit different environments belonging to different authorities while preserving their identity; they should also be able to join a global,... View full abstract»

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  • An Entity-Component Model for Extensible Virtual Worlds

    Publication Year: 2011 , Page(s): 30 - 37
    Cited by:  Papers (8)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (2143 KB) |  | HTML iconHTML  

    The open source realXtend project has developed a freely available open source virtual world platform that lets anyone create 3D applications. RealXtend is fully implemented in the new Tundra SDK and in an add-on for the OpenSimulator server. The framework treats fundamental elements of virtual worlds (such as support for avatars) as an add-in functionality, so the overall architecture can accommo... View full abstract»

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  • Open Wonderland: An Extensible Virtual World Architecture

    Publication Year: 2011 , Page(s): 38 - 45
    Cited by:  Papers (15)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (3087 KB) |  | HTML iconHTML  

    Open Wonderland is a toolkit for building 3D virtual worlds. The system architecture, based entirely on open standards, is highly modular and designed with a focus on extensibility. In this article, the authors articulate design goals related to collaboration, extensibility, and federation and describe the Open Wonderland architecture, including the design of the server, the client, the communicat... View full abstract»

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  • Virtual and Real-World Ontology Services

    Publication Year: 2011 , Page(s): 46 - 52
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (718 KB) |  | HTML iconHTML  

    Both augmented-reality and virtual world applications must model semantic knowledge about real- or virtual world objects. The current generation of virtual world platforms provides limited facilities for representing this kind of knowledge, but a next generation will provide the means to tie semantic information to general or application-specific ontology services. This article motivates the need ... View full abstract»

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  • Accuracy in 3D Virtual Worlds Applications: Interactive 3D Modeling of the Refractory Linings of Copper Smelters

    Publication Year: 2011 , Page(s): 53 - 55
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1769 KB) |  | HTML iconHTML  

    This article highlights the need for accurate modeling in some virtual world applications, especially in engineering, manufacturing, and certain military applications. For example, virtual worlds can enable teams of engineers, managers, and customers to collaboratively view a copper smelter during design and deployment. This article specifically looks at how a virtual world can help in the design ... View full abstract»

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  • I-Room: Augmenting Virtual Worlds with Intelligent Systems

    Publication Year: 2011 , Page(s): 56 - 61
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (5445 KB) |  | HTML iconHTML  

    An I-Room is a virtual world "intelligent room" that can support collaborative meetings and activities, especially when these involve sense-making about a current situation, planning, considering options, and decision making. The combination of a virtual worlds meeting space and intelligent systems to support planning and decision making in an I-Room provides a readily understandable framework and... View full abstract»

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  • A User-Activity-Centric Framework for Access Control in Online Social Networks

    Publication Year: 2011 , Page(s): 62 - 65
    Cited by:  Papers (5)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (687 KB) |  | HTML iconHTML  

    Today's ever-evolving online social networks (OSNs) need an effective and usable access control framework. OSN users typically have discretionary control over their content, relationships, and interactions, while the OSN's policies consolidate these individual choices into specific access and filtering decisions. OSN access control can be built around the concept of user activity. To this end, the... View full abstract»

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  • Principles of Elastic Processes

    Publication Year: 2011 , Page(s): 66 - 71
    Cited by:  Papers (22)
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  • Routers for the Cloud: Can the Internet Achieve 5-Nines Availability?

    Publication Year: 2011 , Page(s): 72 - 77
    Cited by:  Papers (3)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1462 KB) |  | HTML iconHTML  

    Today's Internet often suffers transient outages, but as increasingly critical services migrate to the cloud, much higher levels of Internet availability will be necessary. View full abstract»

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  • Inside the Identity Management Game

    Publication Year: 2011 , Page(s): 78 - 82
    Cited by:  Papers (2)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (530 KB) |  | HTML iconHTML  

    Techniques for managing authentication and authorization are critical to the next round of Internet innovation. Cloud-based services, the social Web, and rapidly expanding mobile platforms will depend on identity management to provide a seamless user experience. Although a number of standards have been advanced, an Internet scale identity solution remains elusive. View full abstract»

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  • When the Shift Hits the (Television) Fan: A Growing Opportunity for Companion Devices

    Publication Year: 2011 , Page(s): 83 - 86
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (810 KB) |  | HTML iconHTML  

    The television ecosystem faces growing attention and audience fragmentation thanks to an explosion of content sources and content consumption devices. In this article, the author looks at some of the interaction paradigms, viewer behaviors, and innovative social and dual-screen experiences that seek to disrupt or redefine the traditional models of audience measurement and content distribution, in ... View full abstract»

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  • Scala Web Frameworks: Looking Beyond Lift

    Publication Year: 2011 , Page(s): 87 - 94
    Multimedia
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1209 KB) |  | HTML iconHTML  

    Scala developers have many options for Web development frameworks tailored to their language, in additional to other Java Virtual Machine-based Web frameworks written in other languages. Scala's best-known Web framework is Lift, which was explored in two previous columns. This column surveys the other Scala alternatives and dives into three representative examples — Play, Scalatra, and ... View full abstract»

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  • Not Reinventing PKI until We Have Something Better

    Publication Year: 2011 , Page(s): 95 - 98
    Cited by:  Papers (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (432 KB) |  | HTML iconHTML  

    Although X.509-based PKI has some well-known problems, they're being, or can be, addressed. In the past, those problems led to proposals for reinventing PKI based on other technologies. However, none of the proposals provided sufficient additional benefit to gain broad adoption. While there are reasons to change and evolve X.509-based PKI, for the present there are no compelling reasons to reinven... View full abstract»

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  • Emergent Collectives

    Publication Year: 2011 , Page(s): 99 - 102
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (649 KB) |  | HTML iconHTML  

    Emergent collectives are networks of information or function nodes with minimal central control. People can easily add nodes to the network and often have a social incentive to do so. The author argues that such collectives are an important feature of today's economy and that enterprises could benefit from simulating such collectives to problem solve and predict potential disruptions. View full abstract»

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  • The Battle for Internet Openness

    Publication Year: 2011 , Page(s): 104
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1462 KB) |  | HTML iconHTML  

    Preserving an open Internet is a challenge given potential harms that might come to Internet users. This article suggests some directions and actions that might lead to preservation of Internet users' freedoms to speak and hear while also offering them protection from harm. View full abstract»

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  • 2011-2012 Editorial Calendar

    Publication Year: 2011 , Page(s): c3
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  • [Advertisement - Back cover]

    Publication Year: 2011 , Page(s): c4
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Aims & Scope

IEEE Internet Computing provides journal-quality evaluation and review of emerging and maturing Internet technologies and applications.

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Meet Our Editors

Editor-in-Chief
M. Brian Blake
University of Miami