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IEEE Computer Graphics and Applications

Issue 5 • Sept.-Oct. 2011

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Displaying Results 1 - 18 of 18
  • [Front cover]

    Publication Year: 2011, Page(s): c1
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  • [Masthead]

    Publication Year: 2011, Page(s): c2
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  • Table of contents

    Publication Year: 2011, Page(s):1 - 2
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  • Comings, Goings, and a Contest

    Publication Year: 2011, Page(s): 3
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  • The Power of Tutorials

    Publication Year: 2011, Page(s):4 - 5
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2032 KB) | HTML iconHTML

    This installment looks at the work of Georgia Wild, who creates art based on digital imagery. View full abstract»

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  • 2010 IEEE Visualization Contest Winner: Interactive Planning for Brain Tumor Resections

    Publication Year: 2011, Page(s):6 - 13
    Cited by:  Papers (2)
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  • Integrating User Studies into Computer Graphics-Related Courses

    Publication Year: 2011, Page(s):14 - 17
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1001 KB) | HTML iconHTML

    This paper presents computer graphics. Computer graphics and visualization are essentially about producing images for a target audience, be it the millions watching a new CG-animated movie or the small group of researchers trying to gain insight into the large amount of numerical data resulting from a scientific experiment. To ascertain the final images' effectiveness for their intended audience o... View full abstract»

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  • Graph Analytics-Lessons Learned and Challenges Ahead

    Publication Year: 2011, Page(s):18 - 29
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5349 KB) | HTML iconHTML

    Lessons learned from developing four graph analytics applications reveal good research practices and grand challenges for future research. The application domains include electric-power-grid analytics, social-network and citation analytics, text and document analytics, and knowledge domain analytics. View full abstract»

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  • Virtual Prototyping of Shoes

    Publication Year: 2011, Page(s):30 - 42
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7201 KB) | HTML iconHTML

    Industrial product design usually involves two phases: artistic design and technical design. Because artistic designers are concerned mainly with integrating aesthetics and functionality, design concepts usually must be modified to satisfy technical constraints. Whereas technical design commonly employs a digital prototype, artistic design might not require a digital model. Although today's modeli... View full abstract»

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  • A Responsive Finite Element Method to Aid Interactive Geometric Modeling

    Publication Year: 2011, Page(s):43 - 53
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6918 KB) | HTML iconHTML

    Current computer-aided engineering systems use numerical-simulation methods mainly as offline verification tools to reject designs that don't satisfy the required constraints, rather than as tools to guide users toward better designs. However, integrating real-time finite element method (FEM) into interactive geometric modeling can provide user guidance. During interactive editing, real-time feedb... View full abstract»

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  • Context-Aware Motion Diversification for Crowd Simulation

    Publication Year: 2011, Page(s):54 - 65
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6634 KB) | HTML iconHTML Multimedia Media

    Traditional crowd simulation models typically focus on navigational pathfinding and local collision avoidance. Little research has explored how to optimally control individual agents' detailed motions throughout a crowd. A proposed approach dynamically controls agents' motion styles to increase a crowd's motion variety. The central idea is to maximize both the style variety of local neighbors and ... View full abstract»

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  • Wait-Free Shared-Memory Irradiance Caching

    Publication Year: 2011, Page(s):66 - 78
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4426 KB) | HTML iconHTML Multimedia Media

    Parallelizing rendering algorithms to exploit multiprocessor and multicore machines isn't straightforward. Certain methods require frequent synchronization among threads to obtain benefits similar to the sequential algorithm. One such algorithm is the irradiance cache (IC), an acceleration data structure that caches indirect diffuse irradiance values. In multicore systems, the threads must share t... View full abstract»

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  • IEEE Computer Society Information

    Publication Year: 2011, Page(s): 79
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  • Carnival—Combining Speech Technology and Computer Animation

    Publication Year: 2011, Page(s):80 - 89
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4816 KB) | HTML iconHTML

    Speech is powerful information technology and the basis of human interaction. By emitting streams of buzzing, popping, and hissing noises from our mouths, we transmit thoughts, intentions, and knowledge of the world from one mind to another. We're accustomed to thinking of speech as an acoustic, auditory phenomenon. However, speech is also visible. Although the primary function of speech is to man... View full abstract»

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  • Deco: A Design Editor for Rhinestone Decorations

    Publication Year: 2011, Page(s):90 - 94
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3730 KB) | HTML iconHTML

    Young people enjoy applying rhinestones to personal goods, such as notebook PCs, mobile phones, and digital cameras. However, novices often find designing rhinestone decorations difficult because they must consider such factors as rhinestone width and spacing. So, many people employ off-the-shelf design sheets or have professionals decorate their items. To solve this problem, I have developed an i... View full abstract»

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  • Tools and Products

    Publication Year: 2011, Page(s):95 - 96
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  • Call for Papers

    Publication Year: 2011, Page(s): c3
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  • VisWeek 2011

    Publication Year: 2011, Page(s): c4
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group