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IEEE Computer Graphics and Applications

Issue 3 • Date May-June 2011

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Displaying Results 1 - 19 of 19
  • [Front cover]

    Publication Year: 2011, Page(s): c1
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  • Call for Papers

    Publication Year: 2011, Page(s): c2
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  • [CG&A Masthead]

    Publication Year: 2011, Page(s): 1
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  • Table of contents

    Publication Year: 2011, Page(s):2 - 3
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  • When Work Becomes Bliss

    Publication Year: 2011, Page(s):4 - 5
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2553 KB) | HTML iconHTML

    This installment looks at the work of Ryan Bliss, who creates art based on digital imagery. View full abstract»

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  • Exploring Visualization Theory

    Publication Year: 2011, Page(s):6 - 7
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1386 KB) | HTML iconHTML

    The author discusses approaches to practical analysis of visualization or digital media using Adobe's Kuler tool and Color Scheme Designer. View full abstract»

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  • Bold, Italic, Emphatic—Possibilities for Interactive Type

    Publication Year: 2011, Page(s):8 - 13
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2884 KB) | HTML iconHTML

    Typeface design principles originated in the days of metal type, when creating fonts was laborious and constrained by physical requirements. Digital type design has always been firmly rooted in historical conventions, even though fonts are now drawn with vectors and pixels. Designers readily embraced obvious capabilities such as vector files' scalability, eliminating the need for separate sets of ... View full abstract»

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  • Can Computers Master the Art of Communication?: A Focus on Visual Analytics

    Publication Year: 2011, Page(s):14 - 21
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4247 KB) | HTML iconHTML

    Visual analytics seeks to conduct a discourse with the user through images, to stimulate curiosity and a penchant to decipher the unknown. The computer supports the user in this interactive analytical reasoning, constructing a formal model of the given data, with the end product being formatted knowledge constituting insight. Computers, through visualization, have access to a rich repertoire of co... View full abstract»

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  • How the Ocean Personality Model Affects the Perception of Crowds

    Publication Year: 2011, Page(s):22 - 31
    Cited by:  Papers (14)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4781 KB) | HTML iconHTML

    This approach extends the HiDAC (High-Density Autonomous Crowds) system by providing each agent with a personality model based on the Ocean (openness, conscientiousness, extroversion, agreeableness, and neuroticism) personality model. Each personality trait has an associated nominal behavior. Specifying an agent's personality leads to an automation of low-level parameter tuning. View full abstract»

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  • Bringing Sketch Recognition into Your Hands

    Publication Year: 2011, Page(s):32 - 41
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5559 KB) | HTML iconHTML Multimedia Media

    The paper mentions that a flexible method of sketch recognition works consistently across a variety of software and hardware platforms, including mobile devices such as the Nintendo DS and iPhone. An example application employs this method to drive facial expressions. View full abstract»

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  • Combining Building and Behavior Models for Evacuation Planning

    Publication Year: 2011, Page(s):42 - 55
    Cited by:  Papers (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5534 KB) | HTML iconHTML

    To help users find optimal rescue and evacuation routes, this approach uses the extended hierarchical node relation model (EHI-NRM) to represent a building's internal structure. The approach also employs the improved cellular-automata model (ICA) to consider route-choice behavior, such as spatial reasoning and communication among evacuees. View full abstract»

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  • Real-Time Camera Pose Estimation for Wide-Area Augmented Reality Applications

    Publication Year: 2011, Page(s):56 - 68
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (8224 KB) | HTML iconHTML

    Achieving accurate registration between real and synthetic worlds is one of augmented reality's biggest challenges. A real-time camera-pose estimation method, based on multiple maps and local bundle adjustment, enables the registration to work without prior knowledge of natural scenes. This method can significantly enhance AR systems' usability. View full abstract»

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  • Natural Character Posing from a Large Motion Database

    Publication Year: 2011, Page(s):69 - 77
    Cited by:  Papers (9)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4619 KB) | HTML iconHTML Multimedia Media

    An interactive inverse kinematics approach robustly generates natural poses in a large human-reachable space. It employs adaptive kd clustering to select a representative frame set from a large motion database and employs sparse approximation to accelerate training and posing. Model training is required only once. IK algorithms are fundamental in computer animation. However, designing energy funct... View full abstract»

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  • How to Read a Visualization Research Paper: Extracting the Essentials

    Publication Year: 2011, Page(s):78 - 82
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2524 KB) | HTML iconHTML

    When pursuing an unfamiliar research direction, a researcher, possibly a PhD student, must undertake a literature search. This search aims to discover what research has already been carried out in a given field (solved problems) and what research hasn't (unsolved problems). However, in visualization and computer graphics, reading a refereed conference or journal paper can be challenging owing to i... View full abstract»

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  • Classified [advertisement]

    Publication Year: 2011, Page(s): 83
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  • Practical Game Design and Development Pedagogy

    Publication Year: 2011, Page(s):84 - 88
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3344 KB) | HTML iconHTML

    Unlike many game development programs, Drexel University's program doesn't reside in one department and so mirrors the true nature of commercial game development. Drexel's Digital Media program offers a game art and production major that instructs students on the fundamental skills of design, art, programming, 3D modeling, animation, audio, and video production and on how to use industry tools suc... View full abstract»

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  • Affecticon: Emotion-Based Icons for Music Retrieval

    Publication Year: 2011, Page(s):89 - 95
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1842 KB) | HTML iconHTML

    Digital audio is easy to record, play, process, and manage. Its ubiquity means that devices for handling it are cheap, letting more people record and play music and speech. In addition, the Internet has improved access to re corded audio. So, the amount of recorded music that people own has rapidly increased. Most current audio players compress audio files and store them in internal memory. Becaus... View full abstract»

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  • Advanced Graphics Technology

    Publication Year: 2011, Page(s): 96
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1328 KB) | HTML iconHTML

    As computing becomes more mobile, there's an increased need to develop more ad vanced input tools and methods. Screens are smaller, cameras are more ubiquitous, and touch technology is everywhere. Yet entering text, choosing graphics entities, performing drag-and drop, and so on are still difficult. This month's column describes new input modalities that add more options to researchers' arsenals. ... View full abstract»

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  • SIGGRAPH 2011 advertisement

    Publication Year: 2011, Page(s): c4
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

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Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
University of Iowa