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IEEE Computational Intelligence Magazine

Issue 2 • Date May 2011

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Displaying Results 1 - 15 of 15
  • [Front cover]

    Publication Year: 2011, Page(s): C1
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  • IEEE Transactions on Evolutionary Computation

    Publication Year: 2011, Page(s): C2
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  • Table of contents

    Publication Year: 2011, Page(s): 1
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  • Goodbye James Bond, Hello Games Bond! [Editor's Remarks]

    Publication Year: 2011, Page(s):2 - 14
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  • Spirit of Volunteering [President's Message]

    Publication Year: 2011, Page(s):3 - 4
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  • Newly Elected CIS Administrative Committee Members (2011-2013) [Society Briefs]

    Publication Year: 2011, Page(s):5 - 7
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  • IEEE Fellows-Class of 2011 [Society Briefs]

    Publication Year: 2011, Page(s):7 - 10
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  • The 2010 IEEE Conference on Computational Intelligence and Games Report [Society Briefs]

    Publication Year: 2011, Page(s):10 - 14
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  • CIS Publication Spotlight [Publication Spotlight]

    Publication Year: 2011, Page(s):15 - 62
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  • Context-Aware Petri Net for Dynamic Procedural Content Generation in Role-Playing Game

    Publication Year: 2011, Page(s):16 - 25
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3619 KB) | HTML iconHTML

    In most cases, the story or plot of popular role-playing games is constructed by professional designers as a main content. However, manual design of game content has a limitation in the quantitative aspect; it requires a large amount of time and effort. As game consumers want more diverse and rich contents, it is not easy to satisfy these needs with manual design, so procedural content generation ... View full abstract»

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  • Simultaneous Dual Level Creation for Games

    Publication Year: 2011, Page(s):26 - 37
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7094 KB) | HTML iconHTML

    Recent research has shown that it is possible to design fitness functions, based on dynamic programming, that allow evolutionary computation to automatically generate level maps for games. In this study levels with multiple types of barriers are automatically designed. The levels are designed under the assumption that there are two agent types and that at least one agent type may ignore one type o... View full abstract»

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  • Towards Cognitively Plausible Game Playing Systems

    Publication Year: 2011, Page(s):38 - 51
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1122 KB) | HTML iconHTML

    We propose to return to the roots of Artificial/ Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence in a broader perspective). The paper provides the argumentation for potential virtues of developing cognitively-plausible pattern-based human-like playing systems. Such systems, besides playing games, may in principle, al... View full abstract»

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  • Anomaly Detection in Environmental Monitoring Networks [Application Notes]

    Publication Year: 2011, Page(s):52 - 58
    Cited by:  Papers (17)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1916 KB) | HTML iconHTML

    We apply a recently developed model for anomaly detection to sensor data collected from a single node in the Heron Island wireless sensor network, which in turn is part of the Great Barrier Reef Ocean Observation System. The collection period spanned six hours each day from February 21 to March 22, 2009. Cyclone Hamish occurred on March 9, 2009, roughly in the middle of the collection period. Our ... View full abstract»

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  • Perceptual Computing: Aiding People in Making Subjective Judgments (Mendel, J.M. and Wu, D.; 2010) [Book Review]

    Publication Year: 2011, Page(s):59 - 62
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  • [Conference Calendar]

    Publication Year: 2011, Page(s):63 - 64
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Aims & Scope

The IEEE Computational Intelligence Magazine (CIM) publishes peer-reviewed articles that present emerging novel discoveries, important insights, or tutorial surveys in all areas of computational intelligence design and applications, in keeping with the Field of Interest of the IEEE Computational Intelligence Society (IEEE/CIS). 

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