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Computational Intelligence and AI in Games, IEEE Transactions on

Issue 3 • Date Sept. 2010

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Aims & Scope

The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
Simon M. Lucas
School of Computer Science and Electronic Engineering
University of Essex
Colchester, Essex  CO43SQ, U.K.
sml@essex.ac.uk
Phone:+44 1206 872 048
Fax:+44 1206 872 788

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