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IEEE Computer Graphics and Applications

Issue 4 • July-Aug. 2010

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Displaying Results 1 - 17 of 17
  • [Front cover]

    Publication Year: 2010, Page(s): c1
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  • [Masthead]

    Publication Year: 2010, Page(s): 1
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  • Table of contents

    Publication Year: 2010, Page(s):2 - 3
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  • Emotions in Motion

    Publication Year: 2010, Page(s):4 - 5
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4001 KB) | HTML iconHTML

    This installment looks at the work of Parys St. Martin, who creates art based on digital imagery. View full abstract»

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  • CG&A's New Associate Editor in Chief

    Publication Year: 2010, Page(s):6 - 7
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  • Holly: A Drawing Editor for Designing Stencils

    Publication Year: 2010, Page(s):8 - 14
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4199 KB) | HTML iconHTML Multimedia Media

    Stenciling is a form of artistic expression in which you print images on target objects (for example, fabric or a postcard) by applying pigment over a plate with holes. A stencil contains two types of regions. A negative region is an empty space through which paint can pass; a positive region is the surface surrounding the negative region. Creating stencils can be difficult because they must satis... View full abstract»

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  • The World According to Bing

    Publication Year: 2010, Page(s):15 - 17
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2986 KB) | HTML iconHTML

    The world as we know it has collapsed into custom-sized computer screens with Mercator-projected maps, satellite images, aerial photos, and graphics showing us where everything is, what every location looks like, and why we would want to go there. Raster map images are the staple of every location platform, but researchers are creating new types of visualizations to satiate the appetites of users ... View full abstract»

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  • Guest Editors' Introduction: Digital Human Faces: From Creation to Emotion

    Publication Year: 2010, Page(s):18 - 19
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2631 KB) | HTML iconHTML

    This special issue presents five articles covering a variety of computer graphics and embodied-conversational-agent applications related to digital human faces. View full abstract»

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  • The Digital Emily Project: Achieving a Photorealistic Digital Actor

    Publication Year: 2010, Page(s):20 - 31
    Cited by:  Papers (29)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (8867 KB) | HTML iconHTML

    For more than three decades, computer graphics researchers have been working to create a photorealistic digital actor. In the Digital Emily project, Image Metrics and the University of Southern California's Institute for Creative Technologies (USC ICT) animated a digital face using new results in 3D facial capture, character modeling, animation, and rendering. The project aimed to cross the "uncan... View full abstract»

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  • Real-Time Realistic Skin Translucency

    Publication Year: 2010, Page(s):32 - 41
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5266 KB) | HTML iconHTML

    A new algorithm renders real time, photorealistic skin by simulating both reflectance and transmittance of light through a multilayered skin model. Despite this model's simplicity, it reproduces the look of images rendered with techniques such as photon mapping or diffusion approximation. View full abstract»

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  • Direct Manipulation Blendshapes

    Publication Year: 2010, Page(s):42 - 50
    Cited by:  Papers (16)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4922 KB) | HTML iconHTML

    The paper mentions that although direct manipulation for figure animation has long been possible using inverse kinematics, there has been no similar "inverse kinematics" approach for blendshape models. In both problems the system must infer unknown degrees of freedom during each edit. We solve this problem by minimizing changes in facial expression. View full abstract»

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  • Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation

    Publication Year: 2010, Page(s):51 - 61
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5392 KB) | HTML iconHTML Multimedia Media

    A new animation system produces realistic expressive facial motion at interactive speed. It employs motion models that control facial-expression dynamics and retain the expressions' temporal signature learned from motion capture data. A nondeterministic component ensures the variety of the long-term visual behavior. This system can efficiently animate any synthetic face. View full abstract»

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  • The Expressive Gaze Model: Using Gaze to Express Emotion

    Publication Year: 2010, Page(s):62 - 73
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3360 KB) | HTML iconHTML

    The Expressive Gaze Model is a hierarchical framework for composing simple behaviors into emotionally expressive gaze shifts for virtual characters. Its primary components are the Gaze Warping Transformation, which generates emotionally expressive head and torso movement in a gaze shift, and an eye movement model. View full abstract»

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  • Solid-Texture Synthesis: A Survey

    Publication Year: 2010, Page(s):74 - 89
    Cited by:  Papers (19)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (10089 KB) | HTML iconHTML

    It's common belief that textures can simply and efficiently model 3D objects by separating appearance properties from their geometric description. Computer graphics has profusely used textures to model objects' external structure, through either photographs or procedural models. Whereas traditional 2D textures usually encode information about an object's external surface, researchers have proposed... View full abstract»

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  • Visualization in Transportation: Challenges and Opportunities for Everyone

    Publication Year: 2010, Page(s):90 - 96
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5307 KB) | HTML iconHTML

    Transportation is the backbone of the civilization and the reason for the economic prosperity. There's serious money in our transportation infrastructure, research, policy, data collection, and, yes, software and other IT systems. The paper presents a highlevel introduction to current visualization research for transportation, discuss research opportunities, and encourage the CG community to get i... View full abstract»

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  • Tools and Products

    Publication Year: 2010, Page(s): c3
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  • [Advertisement]

    Publication Year: 2010, Page(s): c4
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

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Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group