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IEEE Transactions on Visualization and Computer Graphics

Issue 1 • Date Jan.-Feb. 2010

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Displaying Results 1 - 21 of 21
  • [Front cover]

    Publication Year: 2010, Page(s): c1
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  • [Inside front cover]

    Publication Year: 2010, Page(s): c2
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  • Editor's Note

    Publication Year: 2010, Page(s): 1
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  • Guest Editor's Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology

    Publication Year: 2010, Page(s):2 - 3
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  • Opportunistic Tangible User Interfaces for Augmented Reality

    Publication Year: 2010, Page(s):4 - 16
    Cited by:  Papers (8)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2950 KB) | HTML iconHTML

    Opportunistic Controls are a class of user interaction techniques that we have developed for augmented reality (AR) applications to support gesturing on, and receiving feedback from, otherwise unused affordances already present in the domain environment. By leveraging characteristics of these affordances to provide passive haptics that ease gesture input, Opportunistic Controls simplify gesture re... View full abstract»

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  • Estimation of Detection Thresholds for Redirected Walking Techniques

    Publication Year: 2010, Page(s):17 - 27
    Cited by:  Papers (45)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1632 KB) | HTML iconHTML

    In immersive virtual environments (IVEs), users can control their virtual viewpoint by moving their tracked head and walking through the real world. Usually, movements in the real world are mapped one-to-one to virtual camera motions. With redirection techniques, the virtual camera is manipulated by applying gains to user motion so that the virtual world moves differently than the real world. Thus... View full abstract»

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  • A Programmable Display Layer for Virtual Reality System Architectures

    Publication Year: 2010, Page(s):28 - 42
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5746 KB) | HTML iconHTML Multimedia Media

    Display systems typically operate at a minimum rate of 60 Hz. However, existing VR-architectures generally produce application updates at a lower rate. Consequently, the display is not updated by the application every display frame. This causes a number of undesirable perceptual artifacts. We describe an architecture that provides a programmable display layer (PDL) in order to generate updated dis... View full abstract»

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  • All-Frequency Lighting with Multiscale Spherical Radial Basis Functions

    Publication Year: 2010, Page(s):43 - 56
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3020 KB) | HTML iconHTML Multimedia Media

    This paper proposes a novel multiscale spherical radial basis function (MSRBF) representation for all-frequency lighting. It supports the illumination of distant environment as well as the local illumination commonly used in practical applications, such as games. The key is to define a multiscale and hierarchical structure of spherical radial basis functions (SRBFs) with basis functions uniformly ... View full abstract»

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  • High-Dynamic-Range Texture Compression for Rendering Systems of Different Capacities

    Publication Year: 2010, Page(s):57 - 69
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3305 KB) | HTML iconHTML Multimedia Media

    In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously proposed DHTC scheme, we first work out an improved joint-channel compression framework, which is robust and flexible enough to provide compressed HDR textures at different bit rates. Then, two compressed HDR texture format... View full abstract»

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  • Fluid Simulation with Articulated Bodies

    Publication Year: 2010, Page(s):70 - 80
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1038 KB) | HTML iconHTML

    We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic motions (motion capture data) to produce realistic animation in a fluid. The interaction of the articulated body with the fluid is performed by incorporating joint constraints with rigid animation and by extending a solid/flui... View full abstract»

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  • Directable Weathering of Concave Rock Using Curvature Estimation

    Publication Year: 2010, Page(s):81 - 94
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2358 KB) | HTML iconHTML

    We address the problem of directable weathering of exposed concave rock for use in computer-generated animation or games. Previous weathering models that admit concave surfaces are computationally inefficient and difficult to control. In nature, the spheroidal and cavernous weathering rates depend on the surface curvature. Spheroidal weathering is fastest in areas with large positive mean curvatur... View full abstract»

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  • Metric-Driven RoSy Field Design and Remeshing

    Publication Year: 2010, Page(s):95 - 108
    Cited by:  Papers (12)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3485 KB) | HTML iconHTML

    Designing rotational symmetry fields on surfaces is an important task for a wide range of graphics applications. This work introduces a rigorous and practical approach for automatic N-RoSy field design on arbitrary surfaces with user-defined field topologies. The user has full control of the number, positions, and indexes of the singularities (as long as they are compatible with necessary global c... View full abstract»

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  • Crease Surfaces: From Theory to Extraction and Application to Diffusion Tensor MRI

    Publication Year: 2010, Page(s):109 - 119
    Cited by:  Papers (15)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1639 KB) | HTML iconHTML

    Crease surfaces are two-dimensional manifolds along which a scalar field assumes a local maximum (ridge) or a local minimum (valley) in a constrained space. Unlike isosurfaces, they are able to capture extremal structures in the data. Creases have a long tradition in image processing and computer vision, and have recently become a popular tool for visualization. When extracting crease surfaces, de... View full abstract»

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  • Tiled++: An Enhanced Tiled Hi-Res Display Wall

    Publication Year: 2010, Page(s):120 - 132
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2339 KB) | HTML iconHTML

    In recent years, high-resolution displays have become increasingly important to decision makers and scientists because large screens combined with a high pixel count facilitate content rich, simultaneous display of computer-generated imagery and high-definition video data from multiple sources. Tiled displays are attractive due to their extended screen real estate, scalability, and low cost. LCD p... View full abstract»

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  • The Medical Exploration Toolkit: An Efficient Support for Visual Computing in Surgical Planning and Training

    Publication Year: 2010, Page(s):133 - 146
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2014 KB) | HTML iconHTML

    Application development is often guided by the usage of software libraries and toolkits. For medical applications, the toolkits currently available focus on image analysis and volume rendering. Advanced interactive visualizations and user interface issues are not adequately supported. Hence, we present a toolkit for application development in the field of medical intervention planning, training, a... View full abstract»

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  • Virtual Rheoscopic Fluids

    Publication Year: 2010, Page(s):147 - 160
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2299 KB) | HTML iconHTML Multimedia Media

    We present a visualization technique for simulated fluid dynamics data that visualizes the gradient of the velocity field in an intuitive way. Our work is inspired by rheoscopic particles, which are small, flat particles that, when suspended in fluid, align themselves with the shear of the flow. We adopt the physical principles of real rheoscopic particles and apply them, in model form, to 3D velo... View full abstract»

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  • Visualizing the Semantic Structure in Classical Music Works

    Publication Year: 2010, Page(s):161 - 173
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1823 KB) | HTML iconHTML

    A major obstacle in the appreciation of classical music is that extensive training is required to understand musical structure and compositional techniques toward comprehending the thoughts behind the musical work. In this paper, we propose an innovative visualization solution to reveal the semantic structure in classical orchestral works such that users can gain insights into musical structure an... View full abstract»

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  • 2009 Reviewers List

    Publication Year: 2010, Page(s):174 - 176
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  • 2009 Annual Index [IEEE Transactions on Visualization and Computer Graphics]

    Publication Year: 2010, Page(s): not in print
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  • TVCG Information for authors

    Publication Year: 2010, Page(s): c3
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  • [Back cover]

    Publication Year: 2010, Page(s): c4
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Aims & Scope

Visualization techniques and methodologies; visualization systems and software; volume visualization; flow visualization; multivariate visualization; modeling and surfaces; rendering; animation; user interfaces; visual progranuning; applications.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
Leila De Floriani
Department of Computer Science, Bioengineering, Robotics and Systems Engineering
University of Genova
16146 Genova (Italy)
ldf4tvcg@umiacs.umd.edu