IEEE Computer Graphics and Applications

Issue 5 • Sept.-Oct. 2009

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Displaying Results 1 - 20 of 20
  • [Front cover]

    Publication Year: 2009, Page(s): c1
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  • Call for Papers

    Publication Year: 2009, Page(s): c2
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  • [Masthead]

    Publication Year: 2009, Page(s): 1
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  • Table of contents

    Publication Year: 2009, Page(s):2 - 3
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  • Revisualizing Visualization

    Publication Year: 2009, Page(s):4 - 5
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1845 KB) | HTML iconHTML

    This installment looks at simulation visualization's created by UC Davis researcher Kwan-Liu Ma's team. View full abstract»

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  • Creating Musical-Fountain Shows

    Publication Year: 2009, Page(s):6 - 13
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5931 KB) | HTML iconHTML

    Spectators greatly appreciate majestic musical fountains such as the Bellagio music fountain in Las Vegas and the Magic Fountain of Montjuic in Barcelona. A plethora of water jets and colored lights gives these fountains a gorgeous appearance. But what further distinguishes them is that their displays are synchronized with accompanying music. Fountains that just make patterns with water jets have ... View full abstract»

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  • Games, Virtual Reality, and the Pursuit of Happiness

    Publication Year: 2009, Page(s):14 - 19
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3087 KB) | HTML iconHTML

    The paper discusses the aspects of games and virtual reality in human happiness.In the past few decades, scientists have focused most of their attention on developing technologies that sharpen only the minds or relieve minds and bodies of certain duties. The people become smarter but incredibly unhealthy. Health games seem to offer one solution to this problem. Entertainment based health intervent... View full abstract»

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  • Guest Editors' Introduction: Collaborative Visualization

    Publication Year: 2009, Page(s):20 - 21
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (17528 KB) | HTML iconHTML

    This article introduces a special issue on collaborative visualization. The articles in this issue present ongoing research, covering topics ranging from prototype systems to the fundamental technical challenges of creating successful collaborative systems. View full abstract»

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  • Social Mirrors as Social Signals: Transforming Audio into Graphics

    Publication Year: 2009, Page(s):22 - 32
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6272 KB) | HTML iconHTML

    A social mirror is a specific type of visualization for group interaction. Three examples of social mirrors emphasize different motivations for visualizing vocal conversation: the power of visualization to influence conversation in real time, the addition of anonymous input into group visualization, and idea formation over time. Social visualizations are visualizations about people, for people. A ... View full abstract»

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  • Supporting Exploration Awareness in Information Visualization

    Publication Year: 2009, Page(s):34 - 43
    Cited by:  Papers (11)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7011 KB) | HTML iconHTML

    When users want to continue an analysis performed in the past, done by themselves or by a collaborator, they need an overview of what has been done and found so far. Such an overview helps them to gain a shared knowledge about each otherspsila analysis strategy and continue the analysis. We aim to support users in this process, and thereby support their exploration awareness. We present an informa... View full abstract»

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  • CoCoNutTrix: Collaborative Retrofitting for Information Visualization

    Publication Year: 2009, Page(s):44 - 57
    Cited by:  Papers (11)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5412 KB) | HTML iconHTML

    In this paper, the authors retrofitted a version of NodeTrix, a single-user graph visualization environment based on the InfoVis toolkit, to support multiple independent mice. The resulting low-cost environment was called CoCoNutTrix (Colocated Collaborative NodeTrix). Then, it was assessed how analysts viewed CoCoNutTrix and whether it effectively supported collaborative data analysis among domai... View full abstract»

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  • Designing a Collaborative Visual Analytics Tool for Social and Technological Change Prediction

    Publication Year: 2009, Page(s):58 - 68
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4991 KB) | HTML iconHTML

    This paper discussed about GreenOracle which an interdisciplinary team designed and developed. GreenOracle is a collaborative visual analytics tool for predicting global climate change's impact on US power grids and its implications for society and national security. These future scenarios provide critical assessments and information to help policymakers and stakeholders formulate a coherent and u... View full abstract»

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  • AstroSim: Collaborative Visualization of an Astrophysics Simulation in Second Life

    Publication Year: 2009, Page(s):69 - 81
    Cited by:  Papers (14)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (8807 KB) | HTML iconHTML

    Developed in the Second Life 3D online multiuser environment, AstroSim (astrophysics simulation) provides synchronous collaborative visualization for astronomers. Users can play, halt, and rewind simulations and annotate stars interactively to track individual stars and gain a better understanding of stellar dynamics and astrophysics phenomena. This article is part of a special issue on collaborat... View full abstract»

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  • A Low-Power Multimedia SoC with Fully Programmable 3D Graphics for Mobile Devices

    Publication Year: 2009, Page(s):82 - 90
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4337 KB) | HTML iconHTML

    A low-power multimedia SoC integrates a fully programmable 3D graphics for mobile devices with an MPEG4/JPEG codec and H.264 decoder for mobile devices. A mobile unified shader achieves programmable vertex shading and pixel shading in a single die, reducing silicon area and power consumption by 35 percent and 28 percent, respectively. A logarithmic lighting engine and specialized lighting instruct... View full abstract»

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  • Virtual Reality in the Digital Olympic Museum

    Publication Year: 2009, Page(s):91 - 95
    Cited by:  Papers (9)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3387 KB) | HTML iconHTML

    This paper presents virtual reality in digital Olympic museum using animation and supporting cross-media information retrieval. The visitors use an avatar to navigate the DOM. DOM is a large-scale distributed 3D virtual environment for demonstrating the Olympics' history, culture and highlights. View full abstract»

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  • Using GPU Shaders for Visualization

    Publication Year: 2009, Page(s):96 - 100
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6916 KB) | HTML iconHTML

    GPU shaders seem used mostly for gaming and other forms of entertainment and simulation. But they have less-obvious visualization uses, for the same reasons that interest the gaming community: improved appearance and performance. This column looks at the use of shaders and the OpenGL shading language (GLSL) in two common visualization applications: point clouds and contour cutting planes. View full abstract»

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  • Tools and Products

    Publication Year: 2009, Page(s):101 - 103
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  • IEEE MultiMedia Call for Papers

    Publication Year: 2009, Page(s): 104
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  • Computing Now [advertisement]

    Publication Year: 2009, Page(s): c3
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  • Raise your standards [advertisement]

    Publication Year: 2009, Page(s): c4
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

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Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group