By Topic

Date 14-18 March 2009

Filter Results

Displaying Results 1 - 25 of 101
  • [Breaker page]

    Publication Year: 2009, Page(s): 1
    Request permission for commercial reuse | PDF file iconPDF (92 KB)
    Freely Available from IEEE
  • [Breaker page]

    Publication Year: 2009, Page(s): 1
    Request permission for commercial reuse | PDF file iconPDF (15 KB)
    Freely Available from IEEE
  • Table of contents

    Publication Year: 2009, Page(s):iii - viii
    Request permission for commercial reuse | PDF file iconPDF (98 KB)
    Freely Available from IEEE
  • [Advertisements]

    Publication Year: 2009, Page(s): ix
    Request permission for commercial reuse | PDF file iconPDF (200 KB)
    Freely Available from IEEE
  • Messages - Message from the General Chairs

    Publication Year: 2009, Page(s): x
    Request permission for commercial reuse | PDF file iconPDF (22 KB) | HTML iconHTML
    Freely Available from IEEE
  • Message from the Program Chairs

    Publication Year: 2009, Page(s): xi
    Request permission for commercial reuse | PDF file iconPDF (23 KB) | HTML iconHTML
    Freely Available from IEEE
  • Contributor Listings

    Publication Year: 2009, Page(s): xii
    Request permission for commercial reuse | PDF file iconPDF (50 KB)
    Freely Available from IEEE
  • Contributor listings

    Publication Year: 2009, Page(s): xiii
    Request permission for commercial reuse | PDF file iconPDF (31 KB)
    Freely Available from IEEE
  • Contributor listings

    Publication Year: 2009, Page(s): xiv
    Request permission for commercial reuse | PDF file iconPDF (24 KB)
    Freely Available from IEEE
  • Reviewer and referee listings

    Publication Year: 2009, Page(s): xv
    Request permission for commercial reuse | PDF file iconPDF (16 KB)
    Freely Available from IEEE
  • Awards

    Publication Year: 2009, Page(s): xvi
    Request permission for commercial reuse | PDF file iconPDF (50 KB)
    Freely Available from IEEE
  • Awards

    Publication Year: 2009, Page(s): xvii
    Request permission for commercial reuse | PDF file iconPDF (47 KB)
    Freely Available from IEEE
  • [Blank page]

    Publication Year: 2009, Page(s): xviii
    Request permission for commercial reuse | PDF file iconPDF (22 KB)
    Freely Available from IEEE
  • Successes and Challenges on Using VR in Product Design and Engineering

    Publication Year: 2009, Page(s): xix
    Request permission for commercial reuse | PDF file iconPDF (42 KB)
    Freely Available from IEEE
  • [Blank page]

    Publication Year: 2009, Page(s): xx
    Request permission for commercial reuse | PDF file iconPDF (22 KB)
    Freely Available from IEEE
  • [Breaker pages]

    Publication Year: 2009, Page(s):1 - 2
    Request permission for commercial reuse | PDF file iconPDF (307 KB)
    Freely Available from IEEE
  • Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations

    Publication Year: 2009, Page(s):3 - 9
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6768 KB) | HTML iconHTML

    In this paper we introduce a "spatialized haptic rendering" technique to enhance 6DOF haptic manipulation of virtual objects with impact position information using vibrations. This rendering technique uses our perceptive ability to determine the contact position by using the vibrations generated by the impact. In particular, the different vibrations generated by a beam are used to convey the impac... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • [Blank page]

    Publication Year: 2009, Page(s): 10
    Request permission for commercial reuse | PDF file iconPDF (22 KB)
    Freely Available from IEEE
  • Evaluating the Influence of Haptic Force-Feedback on 3D Selection Tasks using Natural Egocentric Gestures

    Publication Year: 2009, Page(s):11 - 18
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (23631 KB) | HTML iconHTML

    Immersive virtual environments (IVEs) allow participants to interact with their 3D surroundings using natural hand gestures. Previous work shows that the addition of haptic feedback cues improves performance on certain 3D tasks. However, we believe this is not true for all situations. Depending on the difficulty of the task, we suggest that we should expect differences in the ballistic movement of... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Haptic Assembly and Disassembly Task Assistance using Interactive Path Planning

    Publication Year: 2009, Page(s):19 - 25
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (8463 KB) | HTML iconHTML

    This paper describes a global interactive scheme including fast motion planning and real time guiding force for 3D CAD part assembly or disassembly tasks. For real time purpose, the motion planner is divided into different steps. First, a preliminary workspace discretization is done without time limitations at the beginning of the simulation. Then, using those computed data, a second part tries to... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • [Blank page]

    Publication Year: 2009, Page(s): 26
    Request permission for commercial reuse | PDF file iconPDF (22 KB)
    Freely Available from IEEE
  • An Image-Warping Architecture for VR: Low Latency versus Image Quality

    Publication Year: 2009, Page(s):27 - 34
    Cited by:  Papers (5)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1909 KB) | HTML iconHTML Multimedia Media

    Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a client-server depth-image warping architecture that updates and displays the scene graph at the refresh rate of the display. Our approach works for scenes consisting of dynamic and interactive objects. The end-to-end latency ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A Distributed Cooperative Framework for Continuous Multi-Projector Pose Estimation

    Publication Year: 2009, Page(s):35 - 42
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (12129 KB) | HTML iconHTML

    We present a novel calibration framework for multi-projector displays that achieves continuous geometric calibration by estimating and refining the poses of all projectors in an ongoing fashion during actual display use. Our framework provides scalability by operating as a distributed system of "intelligent" projector units: projectors augmented with rigidly-mounted cameras, and paired with dedica... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • JanusVF: Accurate Navigation Using SCAAT and Virtual Fiducials

    Publication Year: 2009, Page(s):43 - 50
    Cited by:  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1692 KB) | HTML iconHTML Multimedia Media

    Several critical limitations exist in the currently available tracking technologies for fully-enclosed virtual reality (VR) systems. While several 6DOF tracking projects such as Hedgehog [24] have successfully demonstrated excellent accuracy, precision, and robustness within moderate budgets, these projects still include elements of hardware that can interfere with the user's visual experience. Th... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Image Blending and View Clustering for Multi-Viewer Immersive Projection Environments

    Publication Year: 2009, Page(s):51 - 54
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5509 KB) | HTML iconHTML

    Investment into multi-wall immersive virtual environments is often motivated by the potential for small groups of users to work collaboratively, yet most systems only allow for stereographic rendering from a single viewpoint. This paper discusses approaches for supporting copresent head-tracked users in an immersive projection environment, such as the CAVEtrade, without relying on additional proje... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.