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Software Engineering Journal

Issue 3 • Date May 1986

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Displaying Results 1 - 5 of 5
  • Editorial: Mascot 3

    Publication Year: 1986
    IEEE is not the copyright holder of this material | PDF file iconPDF (118 KB)
    Freely Available from IEEE
  • Mascot 3: an informal introductory tutorial

    Publication Year: 1986
    Cited by:  Papers (5)
    IEEE is not the copyright holder of this material | Click to expandAbstract | PDF file iconPDF (1239 KB)

    Mascot is a method for the design and implementation of large real-time concurrent systems. The original version was developed during the early 1970s, and the Mascot 2 handbook was published in 1980. It is hoped that the newest version, Mascot 3, will be published in 1987. This paper is intended to give an outline of the main features of the Mascot method and the new concepts introdced by Mascot 3... View full abstract»

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  • The Mascot method

    Publication Year: 1986, Page(s):103 - 120
    Cited by:  Papers (10)
    IEEE is not the copyright holder of this material | Click to expandAbstract | PDF file iconPDF (3675 KB)

    Mascot is a software design method based on a form of functional and structural design decomposition which is particularly suitable for use in the development of large, distributed, embedded real-time data processing systems. The method provides a design language and graphical notation, together with a procedure for design derivation. This paper describes the main features of the method and the pr... View full abstract»

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  • Mascot 3 and Ada

    Publication Year: 1986, Page(s):121 - 135
    Cited by:  Papers (3)
    IEEE is not the copyright holder of this material | Click to expandAbstract | PDF file iconPDF (3187 KB)

    Mascot is a software design method based on a form of a functional and structural design decomposition which is particularly well suited for use in the development of large, distributed, embedded real-time data-processing systems. This paper discusses the problem of using the Mascot design approach when the implementation language is Ada. A particular mapping strategy is developed which, starting ... View full abstract»

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  • Mascot 3: a testing strategy

    Publication Year: 1986, Page(s):136 - 144
    IEEE is not the copyright holder of this material | Click to expandAbstract | PDF file iconPDF (1265 KB)

    This paper describes two testing strategies which have been used successfully by a range of projects designed and manufactured using Mascot 2. It describes both strategies and considers the advantages and disadvantages of each. The ways in which the strategies could be evolved in order to exploit the advantages of Mascot 3 are discussed. The paper is largely based on direct experience with a numbe... View full abstract»

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