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IEEE Computer Graphics and Applications

Issue 3 • Date May-June 2007

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Displaying Results 1 - 22 of 22
  • [Front cover]

    Publication Year: 2007, Page(s): c1
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  • Editorial Calendar

    Publication Year: 2007, Page(s): c2
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  • [Masthead]

    Publication Year: 2007, Page(s): 1
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  • Table of contents

    Publication Year: 2007, Page(s):2 - 3
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  • The Blitz of Infinity [About the cover]

    Publication Year: 2007, Page(s):4 - 5
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  • Where We At? Mobile Phones Bring GPS to the Masses

    Publication Year: 2007, Page(s):6 - 11
    Cited by:  Papers (6)  |  Patents (49)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2006 KB) | HTML iconHTML

    Child tracking is just one of a host of mobile-phone applications that use GPS technology. Other applications include those for tracking the whereabouts of friends, pets, and employees, and those that let farmers survey and navigate their land, hikers create routes and download maps, and skiers check snow conditions and reserve seats on backcountry helicopters. Although consumers have yet to embra... View full abstract»

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  • From Abstract Painting to Information Visualization

    Publication Year: 2007, Page(s):12 - 16
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2763 KB) | HTML iconHTML

    Information visualization as a discipline can benefit from the techniques successfully used in art and science disciplines. Tufte provides a comprehensive examination of this idea and states that "to envision information - and what bright and splendid visions can result - is to work at the intersection of image, word, number, art". In this article, the author attempted to bridge abstract painting ... View full abstract»

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  • IEEE Computer Society Information

    Publication Year: 2007, Page(s): 17
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  • Introducing 3D Cinematography [Guest editors' introduction]

    Publication Year: 2007, Page(s):18 - 20
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (511 KB) | HTML iconHTML

    Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering, are making it possible to generate 3D models of dynamic scenes from multiple cameras at video frame rates. The authors call this process 3D cinematography since it extends traditional cinematography from 2D (images) to 3D (solid objects that we can render with... View full abstract»

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  • Surface Capture for Performance-Based Animation

    Publication Year: 2007, Page(s):21 - 31
    Cited by:  Papers (121)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6572 KB) | HTML iconHTML

    Creating realistic animated models of people is a central task in digital content production. Traditionally, highly skilled artists and animators construct shape and appearance models for digital character. They then define the character's motion at each time frame or specific key-frames in a motion sequence to create a digital performance. Increasingly, producers are using motion capture technolo... View full abstract»

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  • Virtualized Reality: Perspectives on 4D Digitization of Dynamic Events

    Publication Year: 2007, Page(s):32 - 40
    Cited by:  Papers (4)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2667 KB) | HTML iconHTML

    Digitally recording dynamic events, such as sporting events, for experiencing in a spatio-temporally distant and arbitrary setting requires 4D capture: three dimensions for their geometry and appearance over the fourth dimension of time. Today's computer vision techniques make 4D capture possible. The virtualized reality system serves as an example on the general problem of digitizing dynamic even... View full abstract»

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  • Multiscaled Texture Synthesis Using Multisized Pixel Neighborhoods

    Publication Year: 2007, Page(s):41 - 47
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2043 KB) | HTML iconHTML

    Most recent efforts in texture synthesis have focused on using local statistics - that is, selecting and stitching the textures from an input texture sample on the basis of a local color match to enforce textural features either pixel by pixel or patch by patch. A novel texture synthesis method produces high-quality results by introducing a multiscaled texture similarity measurement. Compared with... View full abstract»

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  • Interactive Illustrative Rendering on Mobile Devices

    Publication Year: 2007, Page(s):48 - 56
    Cited by:  Papers (14)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4575 KB) | HTML iconHTML

    Scientists, engineers, and artists regularly use illustrations in design, training, and education to display conceptual information, describe problems, and solve those problems. Researchers have developed many advanced rendering techniques on desktop platforms to facilitate illustration generation, but adapting these techniques to mobile platforms has not been easy. We discuss how advanced illustr... View full abstract»

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  • Attribute Blocks: Visualizing Multiple Continuously Defined Attributes

    Publication Year: 2007, Page(s):57 - 69
    Cited by:  Papers (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5252 KB) | HTML iconHTML

    Visualization of multiple attributes across a region is a complex problem for which several experimental tools have been developed. In some cases, the attributes correspond to events occurring at discrete locations; in others, the data are phenomena that vary continuously across a region. In the discrete case, the focus is often on using maps for geospatial referencing. Attribute blocks are a tech... View full abstract»

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  • Seven Research Challenges of Generalized 3D Documents

    Publication Year: 2007, Page(s):70 - 76
    Cited by:  Papers (10)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2226 KB) | HTML iconHTML

    The rapid evolution of information and communication technology has always been a source for challenging new research questions in computer science. The vision of the emerging research field of semantic 3D is to establish the notion of generalized 3D documents that are full members of the family of generalized documents. This means that access would be content-based rather than based on metadata. ... View full abstract»

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  • IEEE Computer Society Digital Library

    Publication Year: 2007, Page(s): 77
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  • How to Solve a Cubic Equation, Part 5: Back to Numerics

    Publication Year: 2007, Page(s):78 - 89
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2787 KB) | HTML iconHTML

    In the previous four columns, the properties of the homogeneous cubic polynomial were studied. In this article, the author introduces two new algorithms that, at first, look quite different from what we've done so far. It will turn out, though, that they actually do fit into our solution scheme. In showing this, he has taken good ideas from a variety of authors and translated them into a common no... View full abstract»

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  • A Precomputed Approach for Real-Time Haptic Interaction with Fluids

    Publication Year: 2007, Page(s):90 - 92
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (912 KB) | HTML iconHTML

    The key to enhancing perception of the virtual world is improving mechanisms for interacting with that world. Through providing a sense of touch, haptic rendering is one such mechanism. Many methods efficiently display force between rigid objects, but to achieve a truly realistic virtual environment, haptic interaction with fluids is also essential. In the field of computational fluid dynamics, re... View full abstract»

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  • Advertiser Index

    Publication Year: 2007, Page(s): 93
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  • Tools and Products

    Publication Year: 2007, Page(s):96 - 95
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1033 KB) | HTML iconHTML

    A look at new products on the market, including the Screen Pointer by the Feather Pointer Company, optical media for the Sony XDCAM HD tapeless video system, the AD57xx converters by Analog Devices, Softimage XSI 6 3D animation and character creation software, PTC's Mathcad 14.0, NextEngine RapidWorks software, the V4x Sequencer, Curtiss-Wright's Champ-FX2, Micronas, MicHognose 2D-X, CompAmerica's... View full abstract»

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  • Call for Papers

    Publication Year: 2007, Page(s): c3
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  • [Advertisement - Back cover]

    Publication Year: 2007, Page(s): c4
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
University of Iowa