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IEEE Computer Graphics and Applications

Issue 9 • Sept. 1987

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Displaying Results 1 - 24 of 24
  • IEEE Computer Graphics and Applications

    Publication Year: 1987, Page(s): c1
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  • MITRE's Network Center: At the Forefront of Networking Technology

    Publication Year: 1987, Page(s): c2
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  • IEEE Graphics and Applications

    Publication Year: 1987, Page(s): 1
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  • Table of contents

    Publication Year: 1987, Page(s):2 - 3
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  • A window on science [About the cover]

    Publication Year: 1987, Page(s):4 - 8
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  • SIGGRAPH 87 Breaks Records

    Publication Year: 1987, Page(s):9 - 71
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  • Screen-Area Coherence for Interactive Scanline Display Algorithms

    Publication Year: 1987, Page(s):10 - 17
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5192 KB)

    This article proposes and demonstrates a technique enabling polygon-based scanline hidden-surface algorithms to be used in applications that require a moderate degree of user interaction. Interactive speeds have been achieved through the use of screen-area coherence,a derivative of frame-to-frame coherence and object coherence. This coherence takes advantage of the face that most of the area of th... View full abstract»

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  • Stereo Animation for Very Large Data Bases: Case Study- Meteorology

    Publication Year: 1987, Page(s):18 - 27
    Cited by:  Papers (4)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6793 KB)

    As technological advances give rise to increasingly more powerful computers, applied mathematicians are able to simulate phenomena of considerable complexity using nurmerical models. One of the problems is how to transform the volminuous output data from a numerical form to a visual one, which is easier for humans to comprehend. This article analyzes a case study from the field of meteorology. A w... View full abstract»

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  • Guest Editor's Introduction

    Publication Year: 1987, Page(s):28 - 32
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  • Imagine Putting Your Ideas to Work as Fast as You Can Turn This Page

    Publication Year: 1987, Page(s):32-a - 32-d
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  • Calls for Papers

    Publication Year: 1987, Page(s): 33
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  • On the Parameters of Human Visual Performance: An Investigation of the Benefits of Antialiasing

    Publication Year: 1987, Page(s):34 - 41
    Cited by:  Papers (2)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5222 KB)

    A two-part experiment was conducted to investigate the effects of aliasing artifacts and screen resolution on a simple visual recognition task. The results indicate that in many cases far less realism may be necessary in synthetic computer-generated imagery than is often assumed. The first part of the experiment was a subjective rating of image quality. The second part measured the relationship be... View full abstract»

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  • Experiences with the Alternate Reality Kit: An Example of the Tension between Literalism and Magic

    Publication Year: 1987, Page(s):42 - 50
    Cited by:  Papers (4)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5866 KB)

    This article presents an overview of the Alternate Reality Kit, an animated environment for creating interactive simulations. ARK is built upon a physical-world metaphor: All objects have an image, a position, a velocity, and the ability to experience forces. Users manipulate objects with a mouse-operated "hand," which enables them to carry and throw objects, press buttons, and operate sliders. Th... View full abstract»

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  • Creating Interaction Techniques by Demonstration

    Publication Year: 1987, Page(s):51 - 60
    Cited by:  Papers (15)  |  Patents (11)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4796 KB)

    When creating highly interactive, direct-manipulation interfaces, one of the most difficult design and implementation tasks is handling the mouse and other input devices. Peridot, a new user interface management system, addresses this problem by allowing the designer of the user interface to demonstrate how the input device should be handled by giving an example of the interface in action. The des... View full abstract»

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  • What, Teapots Again?

    Publication Year: 1987, Page(s):61 - 63
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  • Developing Systems Based on Implementations of Standards

    Publication Year: 1987, Page(s):64 - 65
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1757 KB)

    First Page of the Article
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  • Plot IT [advertisement]

    Publication Year: 1987, Page(s): 65
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  • New products

    Publication Year: 1987, Page(s):72 - 76
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  • Accept the Challenge, Set the Stage for the Future... Join MITRE's Signal Processing R&D Team.

    Publication Year: 1987, Page(s): 77
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  • Professional Calender

    Publication Year: 1987, Page(s):78 - 79
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  • Advertiser Index: September 1987

    Publication Year: 1987, Page(s): 80
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  • IEEE Computer Graphics and Applications [advertisement]

    Publication Year: 1987, Page(s):80a - 80b
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  • The Computer Society

    Publication Year: 1987, Page(s): 80-c
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  • Simulation Teaching Breakthrough [advertisement]

    Publication Year: 1987, Page(s): 80d
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group