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IEEE Computer Graphics and Applications

Issue 6 • June 1987

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Displaying Results 1 - 25 of 25
  • IEEE Computer Graphics and Applications

    Publication Year: 1987
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  • Table of contents

    Publication Year: 1987, Page(s):c2 - 1
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  • IEEE Computer Graphics and Applications

    Publication Year: 1987, Page(s): 2
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  • The Computer Society

    Publication Year: 1987, Page(s): 3
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  • The sound of a small shop humming

    Publication Year: 1987, Page(s):4 - 5
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  • Electronic Paintings

    Publication Year: 1987, Page(s):6 - 8
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  • Call for "Practice Articles" for Computer Graphics & Applications

    Publication Year: 1987, Page(s): 9
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  • Articulated Figure Animation

    Publication Year: 1987, Page(s):10 - 11
    Cited by:  Papers (1)
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  • Using Dynamic Analysis for Realistic Animation of Articulated Bodies

    Publication Year: 1987, Page(s):12 - 27
    Cited by:  Papers (34)  |  Patents (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (10772 KB)

    A major problem in computer animation is creating motion that appears natural and realistic, particularly in such complex articulated bodies as humans and other animals. At present, truly lifelike motion is produced mainly by copying recorded images, a tedious and lengthy process that requires considerable external equipment. An alternative is the use of dynamic analysis to predict realistic motio... View full abstract»

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  • Articulated Figure Positioning by Multiple Constraints

    Publication Year: 1987, Page(s):28 - 38
    Cited by:  Papers (50)  |  Patents (11)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7582 KB)

    A problem that arises in positioning an articulated figure is the solution of 3D joint positions (kinematics) when goal positions, rather than joint angles, are given. If more than one such goal is o be achived, tge problem is often solved interactively by positioning or solving one component of the linkage, then adjusting another, then redoing the first, and so on. This iterative process us skiw ... View full abstract»

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  • Interactive Design of 3D Computer-Animated Legged Animal Motion

    Publication Year: 1987, Page(s):39 - 51
    Cited by:  Papers (40)  |  Patents (17)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (9109 KB)

    A visually interactive approach to the design of 3D computer-animated legged animal motion in the context of the PODA computer animation system is presented. The design process entails the interactive specification of parameters that drive a computational model for animal movement. The animator incrementally modifies a framework for establishing desired limb and body motion as well as the constrai... View full abstract»

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  • Near-Real-Time Control of Human Figure Models

    Publication Year: 1987, Page(s):52 - 61
    Cited by:  Papers (18)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6315 KB)

    Animating human figures is one of the major problems in computer animation. A recent approach is the use of dynamic analysis to compute the movement of a human figure, given the forces and torques operating within and upon the body. One of the problems with this technique is computing the forces and torques required for particular motions; this has been called the control problem of dynamic analys... View full abstract»

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  • The Graphics Soapbox

    Publication Year: 1987, Page(s):62 - 63
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  • Plot IT [advertisement]

    Publication Year: 1987, Page(s): 63
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  • A Short History of CAD Data Transfer Standards

    Publication Year: 1987, Page(s):64 - 67
    Cited by:  Papers (15)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1472 KB)

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  • Bankruptcy Sale (2 Locations-2 Days) [advertisement]

    Publication Year: 1987, Page(s): 67
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  • Moving Information from One Era into Another

    Publication Year: 1987, Page(s): 68
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  • Siggraph 87 Plans Varied Program

    Publication Year: 1987, Page(s):69 - 72
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  • New products

    Publication Year: 1987, Page(s):73 - 77
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  • Professional Calendar

    Publication Year: 1987, Page(s):78 - 79
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  • Classified ads

    Publication Year: 1987, Page(s): 79
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  • Advertiser Index: June 1987

    Publication Year: 1987, Page(s): 80
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  • IEEE Computer Graphics and Applications [advertisement]

    Publication Year: 1987, Page(s):80a - 80b
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  • Jim Blinn's Corner

    Publication Year: 1987, Page(s): 80-c
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  • Computer Graphics That Jolt Your Senses and Bring Your Imagination to Life [advertisement]

    Publication Year: 1987, Page(s): 80d
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

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Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group