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IEEE Computer Graphics and Applications

Issue 6 • June 1986

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Displaying Results 1 - 25 of 25
  • IEEE Computer Graphics and Applications

    Publication Year: 1986, Page(s): c1
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  • Table of contents

    Publication Year: 1986, Page(s):c2 - 1
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  • IEEE Computer Society

    Publication Year: 1986, Page(s): 2
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  • Making The Magic Egg: A Personal Account

    Publication Year: 1986, Page(s):3 - 8
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  • DI-3000 Debuts on PC Card

    Publication Year: 1986, Page(s):9 - 10
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  • Tour of Computer Graphics in Japan

    Publication Year: 1986, Page(s):11 - 20
    Cited by:  Papers (1)
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  • Creating Raster Omnimax Images from Multiple Perspective Views Using the Elliptical Weighted Average Filter

    Publication Year: 1986, Page(s):21 - 27
    Cited by:  Papers (54)  |  Patents (81)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (8052 KB)

    Creation of Omnimax animation by computer opens up fantastic new visual possibilities. Unfortunately, the fish-eye distortion of Omnimax film images complicates synthesis by computer, since most image-synthesis programs can create only perspective views. As an alternative to modifying existing image-synthesis programs to produce Omnimax projections directly, we present a method for creating them f... View full abstract»

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  • CNS-HLS Mapping Using Fuzzy Sets

    Publication Year: 1986, Page(s):28 - 35
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6516 KB)

    Existing specification systems, such as the hue/ lighness/saturation system, use triples of numbers to spec1fy color, which can be tedious to work with. The Color Naming system allows users to specify color in natural lanuage phrases or words and is a siperior way for humans to select colors. the problems addressed in this article is how to map the linguistic values of the CNS to the numerical val... View full abstract»

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  • Two-Bit Graphics

    Publication Year: 1986, Page(s):36 - 42
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6266 KB)

    Ordinary bitmaps allow pixels to be black or white. We introduce a second bitmap, the "alpha" bitmap, which allows pixels to be transparent as well. The alpha bitmap makes it possible to have black-and-white images that are nonrectangular or that have holes in them. It also provides a richer set of operations for working with bitmaps. We present the mathematics for a two-bit compositing algebra, a... View full abstract»

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  • Boolean Operations on n-Dimensional Objects

    Publication Year: 1986, Page(s):43 - 51
    Cited by:  Papers (20)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6102 KB)

    Computation of the union, intersection, and difference of n-dimensional objects plays a central role in several computer-aided geometric design problems. An algorithm for computing these operations that uses a boundary classification technique is presented here. The algorithm is recursive in structure, with the recursion being on the dimensions of objects dealt with at each stage. The representati... View full abstract»

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  • Algebraic Geometry for Computer-Aided Geometric Design

    Publication Year: 1986, Page(s):52 - 59
    Cited by:  Papers (15)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3997 KB)

    Classical algebraic geometry has been virtually ignored in computer-aided geometric design. However, because it deals strictly with algorithms, it is really more suited to this field than is modern algebraic geometry, which introduces abstractions far removed from the algorithmic nature of computer-aided design. This tutorial examines resultants, curve implicitization, curve inversion, and curve i... View full abstract»

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  • Numerical Analysis and Simulation

    Publication Year: 1986, Page(s): 59
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  • Submit Guest Editorials to Editor-in-Chief Lansing Hatfileld. No CIM without MCAE

    Publication Year: 1986, Page(s): 60
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  • Call for "Practice Articles" for IEEE Computer Graphics & Applications

    Publication Year: 1986, Page(s): 61
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  • Book reviews

    Publication Year: 1986, Page(s):62 - 64
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  • Subscribe Today

    Publication Year: 1986, Page(s): 64
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  • Attendees Have Buying Power

    Publication Year: 1986, Page(s):65 - 71
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  • VTERM/220 Quality Makes All Other DEC Terminal Emulators Obsolete [advertisement]

    Publication Year: 1986, Page(s): 71
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  • New products

    Publication Year: 1986, Page(s):72 - 77
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  • Professional Calendar

    Publication Year: 1986, Page(s):78 - 79
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  • Classified ads

    Publication Year: 1986, Page(s): 79
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  • Advertiser Index - June 1986

    Publication Year: 1986, Page(s): 80
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  • IEEE Computer Graphics and Applications [reader survey]

    Publication Year: 1986, Page(s):80a - 80b
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  • How Do Great Minds Get Great Ideas? ... With a Little Help from Their Friends [advertisement]

    Publication Year: 1986, Page(s): 80c
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  • IEEE Software for a Stimulating Environment [advertisement]

    Publication Year: 1986, Page(s): 80-d
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group