IEEE Computer Graphics and Applications

Issue 11 • Nov. 1986

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  • IEEE Computer Graphics and Applications

    Publication Year: 1986, Page(s): c1
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  • Table of contents

    Publication Year: 1986, Page(s):c2 - 1
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  • IEEE Computer Society

    Publication Year: 1986, Page(s): 2
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  • Book reviews

    Publication Year: 1986, Page(s):3 - 8
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  • Most Respected

    Publication Year: 1986, Page(s): 3
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  • Four Men Making Waves

    Publication Year: 1986, Page(s):4 - 5
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  • The Space Shuttle, Fluid Dynamics, and Computer Graphics

    Publication Year: 1986, Page(s):6 - 7
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  • Moving?

    Publication Year: 1986, Page(s): 8
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  • Selective Update

    Publication Year: 1986, Page(s):9 - 10
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  • Selections from Graphics Interface 86

    Publication Year: 1986, Page(s):11 - 12
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  • Exploiting Classes in Modeling and Display Software

    Publication Year: 1986, Page(s):13 - 20
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (6700 KB)

    The class concept is one component of objectoriented programming systems that has proven useful in organizing complex software. In experimenting with classes for geometric modeling applications, we have devised a class hierarchy that yields some conceptual order in the midst of diverse representations of shapes. Rather than search for a uniform primitive representation, we accept the diversity and... View full abstract»

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  • Environment Mapping and Other Applications of World Projections

    Publication Year: 1986, Page(s):21 - 29
    Cited by:  Papers (127)  |  Patents (79)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (9473 KB)

    Various techniques have been developed that employ projections of the world as seen from a particular viewpoint. Blinn and Newell introduced reflection mapping for simulating mirror reflections on curved surfaces. Miller and Hoffman have presented a general illumination model based on environment mapping. World projections have also been used to model distant objects and to produce pictures with t... View full abstract»

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  • Call for "Practice Articles" for IEEE Computer Graphics & Applications

    Publication Year: 1986, Page(s): 30
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  • Hardware Assistance for Z-Buffer Visible Surface Algorithms

    Publication Year: 1986, Page(s):31 - 39
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (6392 KB)

    The well-known z-buffer algorithm for solving the visible surface problem has a number of points in its favor, the main one being that it can be very efficiently implemented at little additional cost in many existing frame-buffer systems. The traditional software implementation of the algorithm assumes explicit initialization of both the image buffer and the z-buffer before each image is generated... View full abstract»

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  • Editing Templates: A User Interface Generation Tool

    Publication Year: 1986, Page(s):40 - 45
    Cited by:  Papers (3)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (4725 KB)

    This article discusses a basic architecture for a user interface management system and the problem of updating a display in response to interactive commands. The basic architecture is then extended to include basic editing and browsing processes on arbitrary data structures. Editing templates are presented as a technique embodying the entire manipulation process for a particular data structure/dat... View full abstract»

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  • Prolog and Geometry Projects

    Publication Year: 1986, Page(s):46 - 55
    Cited by:  Papers (8)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (8880 KB)

    Prolog is a userful tool for geometry and graphics implementations because its primitives, such as unification, match the requiements of many geometric algorithms. During the last two years, we have implemented programs to solve several problems in Prolog, including a subset of the Graphical Kernel System, convex-hull calculation, planar graph traversal, recognition of groupings of objects, Boolea... View full abstract»

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  • Survey of Texture Mapping

    Publication Year: 1986, Page(s):56 - 67
    Cited by:  Papers (194)  |  Patents (110)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (9542 KB)

    Texture mapping is one of the most successful new techniques in high-quality image synthesis. It can enchance the visual richness of raster-scan images immensely while entailing only a relatively smann increase in computation. The technique has been applied to a number of surface attributes: surface color, surface normal, specularity, transparency, illumination, and surface displacement-to name a ... View full abstract»

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  • New products

    Publication Year: 1986, Page(s):68 - 71
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  • Advertiser Index - November 1986

    Publication Year: 1986, Page(s): 72
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  • IEEE Computer Graphics and Applications [reader survey]

    Publication Year: 1986, Page(s):72a - 72b
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  • Professional Calendar

    Publication Year: 1986, Page(s): 72c
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  • How Do Great Minds Get Great Ideas? ... With a Little Help from Their Friends.

    Publication Year: 1986, Page(s): 72d
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group