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IEEE Computer Graphics and Applications

Issue 3 • March 1985

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  • IEEE Computer Graphics and Applications

    Publication Year: 1985
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  • Real-Time Image Processor - $2,995 [advertisement]

    Publication Year: 1985, Page(s): c2
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  • Table of contents

    Publication Year: 1985, Page(s): 1
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  • IEEE Computer Society

    Publication Year: 1985, Page(s): 2
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  • Application Briefs

    Publication Year: 1985, Page(s):3 - 5
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  • About the cover

    Publication Year: 1985
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  • Displays on Display

    Publication Year: 1985, Page(s):8 - 16
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  • Computer Graphics Tokyo 84, Part I: Geometric Modeling, Graphics Language Design, and Software

    Publication Year: 1985, Page(s): 17
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  • Advance Announcement... Tutorial Week Spring 85 San Francisco

    Publication Year: 1985, Page(s): 18
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  • A Combinatorial Analysis of Boundary Data Structure Schemata

    Publication Year: 1985, Page(s):19 - 27
    Cited by:  Papers (50)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (10342 KB)

    Speed up the software in geometric algorithms for solid modeling, CAD/CAM, and robotics applications. How? By using boundary data structures that are fast and use less storage. View full abstract»

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  • IEEE Computer Society Membership Application

    Publication Year: 1985, Page(s): 28
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  • Generation of Topological Boundary Representations from Octree Encoding

    Publication Year: 1985, Page(s):29 - 38
    Cited by:  Papers (9)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (10516 KB)

    By generating a sequence of Euler operations, the algorithms presented here make it possible to convert octree models to a variety of boundary representation models. View full abstract»

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  • Proceedings - International Symposium on Medical Images and Icons - July 1984

    Publication Year: 1985, Page(s): 38
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  • B-Spline Surfaces: A Tool for Computer Painting

    Publication Year: 1985, Page(s):39 - 47
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (10030 KB)

    B-splines make it possible to model shapes the way a sculptor models clay or plasticine,and their control points can be modified for a variety of effects. View full abstract»

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  • A Data Flow Language for Controlling Multiple Interactive Devices

    Publication Year: 1985, Page(s):48 - 60
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (11593 KB)

    System designers construct a conceptual model - independent of, and interfacing with, application and device models -and apply it to the PS300 graphics display system for assembly purposes. View full abstract»

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  • Moving?

    Publication Year: 1985, Page(s): 60
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  • Miranim: An Extensible Director-Oriented System for the Animation of Realistic Images

    Publication Year: 1985, Page(s):61 - 73
    Cited by:  Papers (20)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (12344 KB)

    Artists who do not know how to program a computer can still make most of the scenes in a computer-generated film. View full abstract»

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  • Standard Graphics Software for High-Performance Applications

    Publication Year: 1985, Page(s):74 - 79
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5964 KB)

    Software tools packages based on graphics standards can aid the developers of high-performance graphics systems-but require careful evaluation. View full abstract»

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  • Selective Update

    Publication Year: 1985, Page(s):80 - 83
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  • Errata

    Publication Year: 1985, Page(s): 83
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  • Letters to the Editor

    Publication Year: 1985, Page(s): 84
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  • Book reviews

    Publication Year: 1985, Page(s): 85
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  • New products

    Publication Year: 1985, Page(s):86 - 92
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  • Product highlights [index of advertisers and products]

    Publication Year: 1985, Page(s): 93
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  • Professional Calendar

    Publication Year: 1985, Page(s):94 - 95
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group