IEEE Computer Graphics and Applications

Issue 10 • Oct. 1985

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Displaying Results 1 - 25 of 27
  • IEEE Computer Graphics and Applications

    Publication Year: 1985, Page(s): c1
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  • CAE Growth Without the Growing Pains [advertisement]

    Publication Year: 1985, Page(s): c2
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  • Table of contents

    Publication Year: 1985, Page(s): 1
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  • IEEE Computer Society

    Publication Year: 1985, Page(s): 2
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  • Letters to the Editor

    Publication Year: 1985, Page(s): 3
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  • About the cover

    Publication Year: 1985
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  • Application Briefs

    Publication Year: 1985, Page(s):8 - 14
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  • Displays on Display

    Publication Year: 1985, Page(s):15 - 17
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  • Selective Update

    Publication Year: 1985, Page(s):18 - 21
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  • Selections from Graphics Interface 85

    Publication Year: 1985, Page(s):22 - 23
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  • ANIMENGINE: An Engineering Animation System

    Publication Year: 1985, Page(s):24 - 33
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (9368 KB)

    CIM animation systems are designed to provide exact and unambiguous displays of moving objects. This system also offers a special geometric model for almost real-time display. View full abstract»

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  • Applied Computer Graphic in a Geographic Information System: Problem and Successes

    Publication Year: 1985, Page(s):34 - 39
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5316 KB)

    Graphic output capabilities already enhance geographic information systems. Is the realization of their full potential just around the corner? View full abstract»

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  • Frame Buffer Algorithms for Stochastic Models

    Publication Year: 1985, Page(s):40 - 46
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7283 KB)

    A display-level system using specialized processors offers a faster method of modeling visually complex objects. View full abstract»

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  • Three-Dimensional Computer Animation: More an Evolution Than a Motion Problem

    Publication Year: 1985, Page(s):47 - 57
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7646 KB)

    Why are innovations in animation so rare? Part of the answer is that animators have failed to explore the many effects generated by the simple laws of evolution. View full abstract»

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  • Building an Octree from a Set of Parallelepipeds

    Publication Year: 1985, Page(s):58 - 64
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5787 KB)

    What do you call an algorithm designed to stack things up to build larger things? Why, STACK, of course. View full abstract»

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  • For $3495, Tektronix 4014 Emulation doesn't have to look Primitive Anymore

    Publication Year: 1985, Page(s): 65
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  • Call for Papers

    Publication Year: 1985, Page(s): 66
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  • New products

    Publication Year: 1985, Page(s):67 - 75
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  • Graphics Software Engineer Solids Modeling [advertisement]

    Publication Year: 1985, Page(s): 73
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  • Product highlights [index of advertisers and products]

    Publication Year: 1985, Page(s):76 - 77
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  • Professional Calendar

    Publication Year: 1985, Page(s):78 - 79
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  • Classified ads

    Publication Year: 1985, Page(s): 79
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  • Advertiser Index - October 1985

    Publication Year: 1985, Page(s): 80
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  • Business Reply Mail

    Publication Year: 1985, Page(s):80a - 80b
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  • IEEE Computer Graphics and Applications [reader survey]

    Publication Year: 1985, Page(s):80c - 80d
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group