IEEE Computer Graphics and Applications

Issue 1 • Jan. 1985

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Displaying Results 1 - 25 of 33
  • IEEE Computer Graphics and Applications

    Publication Year: 1985, Page(s): c1
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  • Japan Computer Graphics International Conference & Exhibition

    Publication Year: 1985, Page(s): c2
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  • Table of contents

    Publication Year: 1985, Page(s): 1
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  • IEEE Computer Society

    Publication Year: 1985, Page(s): 2
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  • We Invite You to Join Us Membership Application

    Publication Year: 1985, Page(s): 3
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  • Hello, Chip Hatfield

    Publication Year: 1985, Page(s): 4
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  • Thank You, Mike Wozny

    Publication Year: 1985, Page(s): 5
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  • Displays on Display

    Publication Year: 1985, Page(s):6 - 11
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  • When You Want the of Best of Both Words in Graphics We'll be There [advertisement]

    Publication Year: 1985, Page(s):12 - 13
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  • About the cover

    Publication Year: 1985
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  • Edge-Based Data Structures for Solid Modeling in Curved-Surface Environments

    Publication Year: 1985, Page(s):21 - 40
    Cited by:  Papers (148)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (18805 KB)

    CAD/CAM applications need quick and easy access to topological information about objects. Here, four structures for representing this information are evaluated for sufficiency, efficiency, and ease of implementation. View full abstract»

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  • Interfaces for Data Transfer Between Solid Modeling Systems

    Publication Year: 1985, Page(s):41 - 51
    Cited by:  Papers (13)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (9512 KB)

    Data-exchange methods between geometric modeling systems have yet to be standardized. This early attempt, while not ideal, appears to provide a good foundation for future efforts. View full abstract»

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  • Back-to-Front Display of Voxel Based Objects

    Publication Year: 1985, Page(s):52 - 60
    Cited by:  Papers (100)  |  Patents (15)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (8106 KB)

    This straightforward 3-D display algorithm traverses voxels slice by slice to project each voxel on the screen. No surface detection or z-buffer is needed. View full abstract»

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  • Timcogs: An Educational, Computer Graphics Timber-Marking Simulator

    Publication Year: 1985, Page(s):61 - 67
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7357 KB)

    Visualizing complex timber-marking and tree-growth concepts gives forestry students new insights into the problems, confidence in practical techniques, and invaluable experience. View full abstract»

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  • Proceedings International Conference on Fault-Tolerant Computing June 20-22, 1984 [advertisement]

    Publication Year: 1985, Page(s): 67
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  • Background and Source Information About Computer Graphics

    Publication Year: 1985, Page(s):68 - 81
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5030 KB)

    This up-to-date summary* contains a selection of representative books, articles, magazines, newsletters, and journals in the computer graphics field. It singles out some specific articles and also includes professional society names and addresses; titles and dates of conferences, seminars, national meetings, and short courses; names and addresses of commercial exhibitions with technical programs; ... View full abstract»

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  • On an Efficient General Line-Clipping Algorithm

    Publication Year: 1985, Page(s):82 - 86
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3463 KB)

    The purpose of this note is to bring to the attention of the computer graphics community a powerful, efficient, general two- and three-dimensional line-clipping algorithm originated by Cyrus and Beck.1 This algorithm appears to be virtually unknown to the computer graphics community. For example, the algorithm is neither referenced nor discussed by Newman and Sproull2 of Foley and van Dam.3 Furthe... View full abstract»

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  • Application Briefs

    Publication Year: 1985, Page(s):87 - 89
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  • Call For Papers

    Publication Year: 1985, Page(s): 89
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  • Selective Update

    Publication Year: 1985, Page(s):90 - 94
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  • Moving?

    Publication Year: 1985, Page(s): 93
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  • King Saud University [advertisement]

    Publication Year: 1985, Page(s): 94
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  • Book reviews

    Publication Year: 1985, Page(s): 95
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  • Call for Papers and Participation

    Publication Year: 1985, Page(s): 96
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  • New products

    Publication Year: 1985, Page(s):97 - 107
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group