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IEEE Computer Graphics and Applications

Issue 5 • Date Sept.-Oct. 2006

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Displaying Results 1 - 23 of 23
  • [Front cover]

    Publication Year: 2006, Page(s): c1
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  • Call for Participation: IEEE Visualization 2006

    Publication Year: 2006, Page(s): c2
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  • Masthead

    Publication Year: 2006, Page(s): 1
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  • Table of contents

    Publication Year: 2006, Page(s):2 - 3
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  • Machine Creation

    Publication Year: 2006, Page(s):4 - 5
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  • Interactive Tabletop Exhibits in Museums and Galleries

    Publication Year: 2006, Page(s):6 - 11
    Cited by:  Papers (11)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1374 KB) | HTML iconHTML

    Just as online shopping is a bellwether of advanced online technologies, so are museum and gallery showcases for the best in computer display and interface technology. In the first case, commerce demands that speed and reliability get priority, in the latter, technological invisibility is foremost. The museum experience is an unusually tactile, sensual one, and the standard keyboard-mouse-and-scre... View full abstract»

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  • Augmenting Holograms

    Publication Year: 2006, Page(s):12 - 17
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3170 KB) | HTML iconHTML

    The goal of the HoloGraphics project at Bauhaus-University Weimar is to investigate possibilities of combining the advantages of conventional holograms - such as high visual quality and realism, support for all depth queues and for multiple observers at no computational cost, and space efficiency - with the advantages of today's computer graphics capabilities - such as interactivity, real-time ren... View full abstract»

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  • Broadening Our Collaboration with Design

    Publication Year: 2006, Page(s):18 - 21
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1625 KB) | HTML iconHTML

    Computer graphics researchers have been collaborating successfully with engineers, architects, and artists for decades, focusing on better tools for model and image creation. Graphics researchers have already developed a wide range of procedural (automatic) modeling techniques, but with few exceptions, these focus on modeling natural objects, such as plants, terrains, and water. The next generatio... View full abstract»

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  • Call for Papers: 3D Documents

    Publication Year: 2006, Page(s):22 - 23
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  • Guest Editors' Introduction: Interacting with Digital Tabletops

    Publication Year: 2006, Page(s):24 - 27
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (117 KB) | HTML iconHTML

    A digital tabletop is sufficiently different from the standard desktop computer in that it invites researchers to challenge traditional perspectives on human-computer interaction, such as rethinking the use of a computer as a solitary act, the activities people do with computers, the types of social interactions that can be part of digital interactions, and how the interplay between digital and so... View full abstract»

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  • Integrating Point and Touch for Interaction with Digital Tabletop Displays

    Publication Year: 2006, Page(s):28 - 35
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1770 KB) | HTML iconHTML

    TractorBeam is a hybrid point-touch interaction technique for tabletop computer displays that seamlessly combines remote pointing and local touch. Results from studies investigating its use for target selection, docking, and puzzle tasks give some positive results, but further tests on its usefulness in collaborative activities are necessary View full abstract»

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  • Informing the Design of Direct-Touch Tabletops

    Publication Year: 2006, Page(s):36 - 46
    Cited by:  Papers (30)  |  Patents (35)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4950 KB) | HTML iconHTML

    Tables provide a large and natural interface for supporting direct manipulation of visual content for human-to-human interactions. Such surfaces also support collaboration, coordination, and parallel problem solving. However, the direct-touch table metaphor also presents considerable challenges, including the need for input methods that transcend traditional mouse- and keyboard-based designs. In t... View full abstract»

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  • TViews: An Extensible Architecture for Multiuser Digital Media Tables

    Publication Year: 2006, Page(s):47 - 55
    Cited by:  Papers (2)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1156 KB) | HTML iconHTML

    The TViews table is a media interaction platform designed for shared living spaces within the home environment. This platform consists of three parts: a dynamic object tracking and identification system that works with an extensible set of tagged objects on the table's surface, a planar display that is integrated into the table's surface, and a set of application programming interfaces (APIs) that... View full abstract»

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  • Identity-Differentiating Widgets for Multiuser Interactive Surfaces

    Publication Year: 2006, Page(s):56 - 64
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3148 KB) | HTML iconHTML

    Widgets - standard reusable GUI elements - are a staple of user-interface development. The use of widget toolkits, such as Java's Swing, X Window System's Motif, or Microsoft's MFC, allows programmers to quickly incorporate a number of standard interactions (such as clicking buttons, selecting check boxes, or scrolling through lists) into their software. To date, most widgets have been designed fo... View full abstract»

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  • Mediating Group Dynamics through Tabletop Interface Design

    Publication Year: 2006, Page(s):65 - 73
    Cited by:  Papers (11)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2453 KB) | HTML iconHTML

    A Stanford University research group explores how design alternatives for tabletop interfaces can impact group dynamics to promote effective teamwork. They built and evaluated a series of novel prototypes that explore multi-user coordination policies and cooperative gesturing, encouraging equitable participation in educational tasks and supporting social skills development for special-needs popula... View full abstract»

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  • A Spectral Color Analysis and Colorization Technique

    Publication Year: 2006, Page(s):74 - 82
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (765 KB) | HTML iconHTML

    Colorization is a computerized process in which color is added to a gray-level image or movie. As the demand for colorization increases, so does the need for an automated technique. We analyze color in the spectral domain and present a spectral color-picking and colorization technique for surface color coating. A solution to the color-picking task involves principal component analysis-based learni... View full abstract»

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  • Fast Volume Preservation for a Mass-Spring System

    Publication Year: 2006, Page(s):83 - 91
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3397 KB) | HTML iconHTML

    This article presents a new method to model fast volume preservation of a mass-spring system to achieve a realistic and efficient deformable object animation, without using internal volumetric meshing. With this method the simulated behavior is comparable to a finite-element-method-based model at a fraction of the computational cost View full abstract»

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  • Call for Papers: Real-Time Interaction with Complex Models

    Publication Year: 2006, Page(s):92 - 93
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  • Tools and Products

    Publication Year: 2006, Page(s):94 - 95
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  • Getting to the Point...?

    Publication Year: 2006, Page(s):96 - 99
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (686 KB) | HTML iconHTML

    This article explains the usefulness and versatility of point primitives for graphics, visualization, rendering, modeling, and animation. The observations and findings are based on more than 8 years of research in point-based graphics and on many discussions with key researchers in this rapidly developing field. This article is intended to provide both a critical analysis and an inspiration for re... View full abstract»

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  • Advertiser/Products Index

    Publication Year: 2006, Page(s): 100
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  • Call for Papers: Discovering the Unexpected

    Publication Year: 2006, Page(s): c3
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  • [Advertisement - Back cover]

    Publication Year: 2006, Page(s): c4
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
University of Iowa