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Computer

Issue 8 • Date Aug. 2006

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Displaying Results 1 - 25 of 36
  • [Front cover]

    Publication Year: 2006, Page(s): c1
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  • Masthead

    Publication Year: 2006, Page(s): 1
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  • Table of contents

    Publication Year: 2006, Page(s):2 - 3
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  • Article summaries

    Publication Year: 2006, Page(s): 4
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  • Call for Nominations! 60th Anniversary Award

    Publication Year: 2006, Page(s): 5
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  • Letters

    Publication Year: 2006, Page(s):6 - 7
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  • The Print of the Hand

    Publication Year: 2006, Page(s):8 - 10
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  • 32 & 16 Years Ago

    Publication Year: 2006, Page(s):11 - 12
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (61 KB) | HTML iconHTML

    Highlights new technologies being written about in Computer Magazine in 1974 and 1990. View full abstract»

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  • NC State Team Wins $20,000 CSIDC Prize

    Publication Year: 2006, Page(s):13 - 16
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  • IEEE Computer Society Information

    Publication Year: 2006, Page(s): 17
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  • Services Science: A New Field for Today's Economy

    Publication Year: 2006, Page(s):18 - 21
    Cited by:  Papers (22)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1207 KB) | HTML iconHTML

    Agriculture and manufacturing used to be the major elements of the modern world's economies. Now, services are a critical element, a trend also affecting the developing world. Universities throughout the world - most notably in North America, Europe, and Australia - are offering courses and graduate-level certification in services science, with the long-term goal of establishing degree programs. S... View full abstract»

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  • Vendors Upgrade Their Physics Processing to Improve Gaming

    Publication Year: 2006, Page(s):22 - 24
    Cited by:  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1019 KB) | HTML iconHTML

    The trend in computer gaming is always to provide higher performance and more realistic effects. However, even the best of today's games don't look realistic. With this in mind, graphics-engine vendors are looking for ways to improve the processing of the calculations necessary to create more realistic effects and interactions between players and game objects. CPUs running graphics-processing-engi... View full abstract»

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  • News Briefs

    Publication Year: 2006, Page(s):25 - 27
    Cited by:  Papers (1)
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  • Guest Editor's Introduction: Computational Photography-The Next Big Step

    Publication Year: 2006, Page(s):28 - 29
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (704 KB) | HTML iconHTML

    Computational photography extends digital photography by providing the capability to record much more information and by offering the possibility of processing this information afterward. View full abstract»

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  • Computational Cameras: Redefining the Image

    Publication Year: 2006, Page(s):30 - 38
    Cited by:  Papers (16)  |  Patents (61)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4121 KB) | HTML iconHTML

    Computational cameras use unconventional optics and software to produce new forms of visual information, including wide field-of-view images, high dynamic range images, multispectral images, and depth images. Using a controllable optical system to form the image and a programmable light source as the cameras flash can further enhance the capabilities of these cameras View full abstract»

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  • IEEE Computer Society Celebrates Two 60-Year Anniversaries

    Publication Year: 2006, Page(s): 39
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  • The Moment Camera

    Publication Year: 2006, Page(s):40 - 45
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2250 KB) | HTML iconHTML

    Future cameras are used to "capture the moment" not just the instant when the shutter opens. The moment camera gathers significantly more data than is needed for a single image. This data, coupled with computational photography and user-assisted algorithms, provide powerful new paradigms for image making. The camera constantly records time slices of imagery. Although the input to the moment camera... View full abstract»

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  • Light Fields and Computational Imaging

    Publication Year: 2006, Page(s):46 - 55
    Cited by:  Papers (41)  |  Patents (120)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1629 KB) | HTML iconHTML

    A survey of the theory and practice of light field imaging emphasizes the devices researchers in computer graphics and computer vision have built to capture light fields photographically and the techniques they have developed to compute novel images from them View full abstract»

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  • IEEE Computer Society Digital Library Packages for Institutions

    Publication Year: 2006, Page(s): 56
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  • Virtual Cinematography: Relighting through Computation

    Publication Year: 2006, Page(s):57 - 65
    Cited by:  Papers (1)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3062 KB) | HTML iconHTML

    Recording how scenes transform incident illumination into radiant light is an active topic in computational photography. Such techniques are making it possible to create virtual images of a person or place from new viewpoints and in any form of illumination. Some of the most interesting virtual relighting applications are in the area of filmmaking. A small crew could capture a real-world location ... View full abstract»

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  • IEEE Distributed Systems Online - Information

    Publication Year: 2006, Page(s): 66
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  • Collaborative Spam Filtering Using E-Mail Networks

    Publication Year: 2006, Page(s):67 - 73
    Cited by:  Papers (16)  |  Patents (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (877 KB) | HTML iconHTML

    Widespread Internet use has led to the emergence of several kinds of large-scale social networks in cyberspace, most notably e-mail networks. Unfortunately, the tremendous convenience that e-mail affords comes at a high price: Although the network's underlying connectivity is hidden, making it almost impossible to build a comprehensive directory of every individual's contact lists, e-mail addresse... View full abstract»

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  • IEEE Computer Society Membership [advertisement]

    Publication Year: 2006, Page(s): 74
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  • 2006 IEEE Computer Society Professional Membership / Subscription Application

    Publication Year: 2006, Page(s):75 - 76
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  • Computer Society Connection

    Publication Year: 2006, Page(s):77 - 79
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Aims & Scope

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed articles written for and by computer researchers and practitioners representing the full spectrum of computing and information technology, from hardware to software and from emerging research to new applications. 

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
Sumi Helal
University of Florida
sumi.helal@gmail.com