By Topic

Computer

Issue 6 • Date June 2006

Filter Results

Displaying Results 1 - 25 of 31
  • [Front cover]

    Publication Year: 2006, Page(s): c1
    Request permission for commercial reuse | PDF file iconPDF (874 KB)
    Freely Available from IEEE
  • Computer [masthead]

    Publication Year: 2006, Page(s): 1
    Request permission for commercial reuse | PDF file iconPDF (75 KB)
    Freely Available from IEEE
  • Table of contents

    Publication Year: 2006, Page(s):2 - 3
    Request permission for commercial reuse | PDF file iconPDF (2681 KB)
    Freely Available from IEEE
  • Article summaries

    Publication Year: 2006, Page(s): 4
    Request permission for commercial reuse | PDF file iconPDF (173 KB) | HTML iconHTML
    Freely Available from IEEE
  • Letters

    Publication Year: 2006, Page(s):5 - 6
    Request permission for commercial reuse | PDF file iconPDF (436 KB) | HTML iconHTML
    Freely Available from IEEE
  • The captured imagination [simulation technology for computer games]

    Publication Year: 2006, Page(s):7 - 9
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1237 KB) | HTML iconHTML

    Although computer games are now a form of entertainment, they actually grew out of a series of efforts to develop computer-based methods to represent the natural world, abstract complex activity, and analyze organizational problems. The game of chess quickly captured the attention of early computer researchers. Incorporating computer simulation technology in a competitive, interactive story can co... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • 32 & 16 Years Ago

    Publication Year: 2006, Page(s):10 - 11
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (58 KB) | HTML iconHTML

    Highlights new technologies being written about in Computer Magazine in 1974 and 1990. View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Making virtual reality more accessible

    Publication Year: 2006, Page(s):12 - 15
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (959 KB) | HTML iconHTML

    VR systems use software and hardware to create and manage a virtual, interactive 3D environment that includes visual and sometimes audio and tactile elements. They generally include various types of display, sensor, and user-tracking and -navigation technologies. The systems can either simulate a real environment, such as a building, or create an imaginary one. Newer VR systems are less expensive ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Silicon optics aims to combine the best of both worlds

    Publication Year: 2006, Page(s):16 - 19
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (620 KB) | HTML iconHTML

    Vendors of computer-, networking-, and telecommunications-related equipment have long faced a dilemma. Much of their equipment is based on silicon and copper wiring, which are inexpensive to use but offer limited data rates. Thus, as microprocessor and networking speeds have increased, the speed of communications within chips, between chips or circuit boards, within LANs, or even along the "last m... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • News briefs

    Publication Year: 2006, Page(s):20 - 21
    Request permission for commercial reuse | PDF file iconPDF (610 KB) | HTML iconHTML
    Freely Available from IEEE
  • Qualifying use case diagram associations

    Publication Year: 2006, Page(s):23 - 29
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (813 KB) | HTML iconHTML

    Object-oriented software engineering methodology defines systems requirements in the form of flow-oriented use cases. This OOSE process involves developing a formal problem description - a problem statement $then developing use cases to capture the functional requirements of a proposed system. According to the OOSE approach, use cases should be used throughout the entire development process. Thus,... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Educating the next generation of game developers

    Publication Year: 2006, Page(s):30 - 34
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1698 KB) | HTML iconHTML

    The current revolution in videogaming used for both entertainment and serious purposes engenders a strong requirement that we advance the state of the art of game technology and design through our university research and education programs. To make this happen, many universities have begun new degree programs focused on game design and development. This special issue profiles four programs that ar... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Play-centric games education

    Publication Year: 2006, Page(s):36 - 42
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (614 KB) | HTML iconHTML

    Major universities around the world now offer degree programs in game design in response to student demand; more than 80 such programs exist in North America alone. Recognizing the overwhelming interest in guidelines for teaching game design, the International Game Developers Association established a committee to help educators craft a curriculum that reflects the real-world creative process of p... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Game design education: integrating computation and culture

    Publication Year: 2006, Page(s):43 - 51
    Cited by:  Papers (9)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1549 KB) | HTML iconHTML

    Game studies, as a humanistic discipline, has no defined limits to its coverage, no single methodology, and no clear historical boundary. In short, the creation of a curriculum around games is an emerging practice in which research and education, theory and practice, art and commerce, and existing disciplinary boundaries all continue changing in challenging and unpredictable ways. Although many un... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Building a game development program

    Publication Year: 2006, Page(s):52 - 60
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (962 KB) | HTML iconHTML

    Game development is an interdisciplinary field requiring some appreciation for both the technical and creative, with a deep passion in at least one area. Two new game development majors are built upon a four-way partnership between computer science, digital media studies, electronic media arts design, and studio art. In 2004, the University of Denver began offering majors in game development, with... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • IEEE Computer Society Information

    Publication Year: 2006, Page(s): 61
    Request permission for commercial reuse | PDF file iconPDF (61 KB)
    Freely Available from IEEE
  • Evolving the artist-technologist

    Publication Year: 2006, Page(s):62 - 69
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (800 KB) | HTML iconHTML

    Animate Arts provides a model for training students to cross the boundaries of art and technology, as well as for teaching programming to students who might otherwise find it inaccessible or unappealing. The program offers many lessons for traditional methods of teaching programming as well. Northwestern's Animate Arts program seeks to unite artists and programmers through team teaching and a curr... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • IEEE Computer Society membership information

    Publication Year: 2006, Page(s): 70
    Request permission for commercial reuse | PDF file iconPDF (160 KB)
    Freely Available from IEEE
  • 2006 IEEE Computer Society Professional Membership / Subscription Application

    Publication Year: 2006, Page(s):71 - 72
    Request permission for commercial reuse | PDF file iconPDF (74 KB)
    Freely Available from IEEE
  • Weyuker and Barbacci Honored with Society Awrds

    Publication Year: 2006, Page(s):73 - 74
    Request permission for commercial reuse | PDF file iconPDF (400 KB)
    Freely Available from IEEE
  • Call and Calendar

    Publication Year: 2006, Page(s):75 - 76
    Request permission for commercial reuse | PDF file iconPDF (106 KB)
    Freely Available from IEEE
  • Bookshelf

    Publication Year: 2006, Page(s): 77
    Request permission for commercial reuse | PDF file iconPDF (200 KB) | HTML iconHTML
    Freely Available from IEEE
  • Career opportunities

    Publication Year: 2006, Page(s):78 - 81
    Request permission for commercial reuse | PDF file iconPDF (448 KB)
    Freely Available from IEEE
  • Advertiser/Product Index

    Publication Year: 2006, Page(s): 82
    Request permission for commercial reuse | PDF file iconPDF (44 KB)
    Freely Available from IEEE
  • It's the end of the tube as we know it

    Publication Year: 2006, Page(s):83 - 85
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4040 KB) | HTML iconHTML

    The reigning display technology for more than a century, the cathode ray tube has entered its terminal decline. As a display device, the CRT served for decades as our looking glass into the virtual world of entertainment and computing, changing our aesthetics and the future of display technology. As computers became smaller and more portable, laptop PCs needed displays with low-power requirements.... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.

Aims & Scope

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed articles written for and by computer researchers and practitioners representing the full spectrum of computing and information technology, from hardware to software and from emerging research to new applications. 

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
Sumi Helal
University of Florida
sumi.helal@gmail.com