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Computer Graphics and Applications, IEEE

Issue 3 • Date May-June 2006

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Displaying Results 1 - 20 of 20
  • [Front cover]

    Publication Year: 2006 , Page(s): c1
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  • [Inside front cover]

    Publication Year: 2006 , Page(s): c2
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  • Masthead

    Publication Year: 2006 , Page(s): 1
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  • Table of contents

    Publication Year: 2006 , Page(s): 2 - 3
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  • A Fractal Voyage

    Publication Year: 2006 , Page(s): 4 - 5
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  • Toward measuring visualization insight

    Publication Year: 2006 , Page(s): 6 - 9
    Cited by:  Papers (52)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (290 KB) |  | HTML iconHTML  

    Recent visualization research literature has paid an increasing amount of attention to evaluating visualizations. It seems an appropriate time to reopen the question about what the ultimate purpose of visualization is and how it should be evaluated. One potential claim is: the purpose of visualization is insight. The purpose of visualization evaluation is to determine to what degree visualizations... View full abstract»

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  • Teaching communication skills with virtual humans

    Publication Year: 2006 , Page(s): 10 - 13
    Cited by:  Papers (4)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1286 KB) |  | HTML iconHTML  

    At the University of Florida, our research team has worked on applying virtual humans as partners in interpersonal communication scenarios. Our goal is to teach communication skills using virtual humans (VHs). The simulation of an interaction between people to facilitate teaching, training, and testing of communication skills would be a powerful new VR application. Our approach is to employ natura... View full abstract»

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  • Computer graphics advances the art of anime

    Publication Year: 2006 , Page(s): 14 - 19
    Cited by:  Papers (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (4816 KB) |  | HTML iconHTML  

    Japanese animation, popularly referred to as anime is notable for its dynamic, calligraphic style. The genre is directly related to manga, the graphic novels read by millions of Japanese, both children and adults. Manga in turn is a distant cousin of Japan's classic scroll paintings, the kinetic pictorial format that combines a continuous visual image with a narrative text. The scroll painting, to... View full abstract»

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  • Guest Editor's Introduction: Interactive Narrative

    Publication Year: 2006 , Page(s): 20 - 21
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  • IEEE CG&A 2006 Editorial Calendar

    Publication Year: 2006 , Page(s): 22
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  • From linear story generation to branching story graphs

    Publication Year: 2006 , Page(s): 23 - 31
    Cited by:  Papers (20)  |  Patents (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (208 KB) |  | HTML iconHTML  

    Narrative intelligence refers to the ability - human or computer - to organize experience into narrative. Recently, researchers have applied narrative intelligence to create interactive narrative systems, virtual worlds in which a story unfolds and the user is considered a character in the story, able to interact with elements and other characters in the virtual world. The standard approach to inc... View full abstract»

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  • Declarative optimization-based drama management in interactive fiction

    Publication Year: 2006 , Page(s): 32 - 41
    Cited by:  Papers (15)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (437 KB) |  | HTML iconHTML  

    Our work relates to automatically guiding experiences in large, open-world interactive dramas and story-based experiences where a player interacts with and influences a story. A drama manager (DM) is a system that watches a story as it progresses, reconfiguring the world to fulfill the author's goals. A DM might notice a player doing something that fits poorly with the current story and attempt to... View full abstract»

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  • Unscripted narrative for affectively driven characters

    Publication Year: 2006 , Page(s): 42 - 52
    Cited by:  Papers (16)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (708 KB) |  | HTML iconHTML  

    In this article, we report on the emergent narrative concept aiming at the definition of a narrative theory adapted to the VR medium (whether a game or VR application). The inherent freedom of movement proper to VR - an indisputable element of immersion - collides with the Aristotelian vision of articulated plot events with respect to the given timeline associated with the story in display. This n... View full abstract»

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  • Generating comics from 3D interactive computer graphics

    Publication Year: 2006 , Page(s): 53 - 61
    Cited by:  Papers (6)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (8199 KB) |  | HTML iconHTML  

    Storyboards and scripts use comic-like frames to narrate stories. Such displays can also summarize the main events in a film, video, or virtual world interaction creating a more succinct representation of the original graphics. Our goal is to create a sequence of comic-like images summarizing the main events in a virtual world environment and present them in a coherent, concise, and visually pleas... View full abstract»

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  • Multimodal interaction with a wearable augmented reality system

    Publication Year: 2006 , Page(s): 62 - 71
    Cited by:  Papers (9)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1916 KB) |  | HTML iconHTML  

    An augmented reality system enhances a mobile user's situational awareness and provides new visualization functionality. The custom-built multimodal interface provides access to information encountered in urban environments. In this article, we detail our experiences with various input devices and modalities and discuss their advantages and drawbacks in the context of interaction tasks in mobile c... View full abstract»

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  • Cords: geometric curve primitives for modeling contact

    Publication Year: 2006 , Page(s): 72 - 79
    Cited by:  Papers (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (2545 KB) |  | HTML iconHTML  

    Curves are perhaps the most versatile of modeling primitives in computer graphics. They define a rough structure for many surface-generation algorithms and are often fit to meaningful surface features for further shape modeling. Deformable objects such as hair and fur are simulated on finite element curve discretizations. Motion paths for planning and animation applications are tied to underlying ... View full abstract»

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  • Isn't it about time? [data visualization]

    Publication Year: 2006 , Page(s): 80 - 83
    Cited by:  Papers (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (903 KB) |  | HTML iconHTML  

    Time plays a key role in all aspects of the intelligence analysis process, from data ingest through analysis methods to the cognitive processes that create intelligence products. However, the concept of time is difficult to grasp and not yet fully understood. In this article, we briefly discuss why time is difficult to grasp, the need for visualizations and interactions to deal with time, and some... View full abstract»

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  • How to solve a cubic equation. Part 1. The shape of the discriminant

    Publication Year: 2006 , Page(s): 84 - 93
    Cited by:  Papers (2)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (2581 KB) |  | HTML iconHTML  

    In this article, the author discusses how to solve a cubic equation View full abstract»

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  • Tools and Products

    Publication Year: 2006 , Page(s): 94 - 96
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  • [Back inside cover]

    Publication Year: 2006 , Page(s): c3
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
University of Iowa