IEEE Transactions on Circuits and Systems for Video Technology

Issue 2 • Feb. 2006

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  • Table of contents

    Publication Year: 2006, Page(s): c1
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  • IEEE Transactions on Circuits and Systems for Video Technology publication information

    Publication Year: 2006, Page(s): c2
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  • A multiresolution motion estimation technique with indexing

    Publication Year: 2006, Page(s):157 - 165
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1904 KB) | HTML iconHTML

    In the multiresolution motion estimation (MRME) techniques originally proposed by Zhang and Zafar, four MRME algorithms have been proposed. In one of these algorithms, the motion vectors in the low-pass subband are properly scaled and used as the final motion vectors for all the other subbands, and, in another, the properly scaled motion vectors in the first algorithm are used as predictions and f... View full abstract»

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  • 3-D video coding with redundant-wavelet multihypothesis

    Publication Year: 2006, Page(s):166 - 177
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1720 KB) | HTML iconHTML

    Multihypothesis with phase diversity is introduced into motion-compensated temporal filtering by deploying the latter in the domain of a spatially redundant wavelet transform. The centerpiece of this redundant-wavelet approach to multihypothesis temporal filtering is a multiple-phase inverse transform that involves an implicit projection significantly reducing noise not captured by the motion mode... View full abstract»

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  • Flexible motion-adaptive video coding with redundant expansions

    Publication Year: 2006, Page(s):178 - 190
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1224 KB) | HTML iconHTML

    This paper presents a highly flexible video coding scheme, based on the use of a redundant dictionary of spatio-temporal three-dimensional (3-D) functions. Directionality and anisotropic scaling are key ingredients to the spatial components, which form a rich collection of two-dimensional (2-D) visual primitives. The temporal component is tuned to capture most of the energy in the temporal signal ... View full abstract»

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  • An efficient architecture for motion estimation and compensation in the transform domain

    Publication Year: 2006, Page(s):191 - 201
    Cited by:  Papers (9)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1464 KB) | HTML iconHTML

    This paper describes a new architecture for discrete cosine transform (DCT)-based motion estimation and compensation. Previous methods do not take sufficient advantage of the sparseness of two-dimensional (2-D) DCT coefficients to reduce execution time. We first derive a recursion equation for transform domain motion estimation; we then use it to develop a wavefront array processor consisting of h... View full abstract»

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  • Low-complexity skip prediction for H.264 through Lagrangian cost estimation

    Publication Year: 2006, Page(s):202 - 208
    Cited by:  Papers (54)  |  Patents (45)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (528 KB) | HTML iconHTML

    A complexity reduction algorithm for an H.264 encoder is proposed. Computational savings are achieved by identifying, prior to motion estimation, macroblocks (MBs) that are likely to be skipped and hence saving further computational processing of these MBs. This early prediction is made by estimating a Lagrangian rate-distortion cost function which incorporates an adaptive model for the Lagrange m... View full abstract»

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  • On using game theory to optimize the rate control in video coding

    Publication Year: 2006, Page(s):209 - 219
    Cited by:  Papers (29)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (760 KB) | HTML iconHTML

    This paper presents a game theory based technique for optimizing the bit rate control in video coding. Game theory, by virtue of its enormous potential for solving constrained optimization problems, has been effectively utilized in several branches of natural and social sciences. But this paper is the first attempt in using game theory for video compression. The objective is to optimize the percep... View full abstract»

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  • Combined spatial and temporal domain wavelet shrinkage algorithm for video denoising

    Publication Year: 2006, Page(s):220 - 230
    Cited by:  Papers (48)  |  Patents (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2728 KB) | HTML iconHTML

    A combined spatial- and temporal-domain wavelet shrinkage algorithm for video denoising is presented in this paper. The spatial-domain denoising technique is a selective wavelet shrinkage method which uses a two-threshold criteria to exploit the geometry of the wavelet subbands of each video frame, and each frame of the image sequence is spatially denoised independently of one another. The tempora... View full abstract»

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  • Temporal color video demosaicking via motion estimation and data fusion

    Publication Year: 2006, Page(s):231 - 240
    Cited by:  Papers (12)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (880 KB) | HTML iconHTML

    Color demosaicking of charge-coupled device (CCD) data has been thoroughly studied for single-sensor still digital cameras. However, there has seemingly been little research on color demosaicking techniques for single-sensor video digital cameras. The temporal dimension of a color mosaic image sequence can reveal new information on the missing color components due to the mosaic subsampling, which ... View full abstract»

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  • Associative processors for video coding applications

    Publication Year: 2006, Page(s):241 - 250
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (400 KB) | HTML iconHTML

    Associative processors are single-instruction multiple-data-based architectures that provide huge parallelism which can be very useful for processing video in real time. This paper describes architectural requirements for video and shows that associative processors are ideally suited for applications involving video. Some routines like discrete cosine transforms (DCTs) lack required parallelism an... View full abstract»

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  • A method of estimating coding PSNR using quantized DCT coefficients

    Publication Year: 2006, Page(s):251 - 259
    Cited by:  Papers (59)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (528 KB) | HTML iconHTML

    A new method of estimating coding peak signal-to-noise ratio (PSNR) without the use of reference signals is presented. Although PSNR is commonly used as a measure of the picture degradation of digitally coded video, the calculation requires source signals as a reference.Therefore, the usage of PSNR is restricted to particular applications or systems. The proposed method enables PSNR estimation bas... View full abstract»

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  • A scalable wavelet-based video distortion metric and applications

    Publication Year: 2006, Page(s):260 - 273
    Cited by:  Papers (51)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1176 KB) | HTML iconHTML

    Video distortion metrics based on models of the human visual system have traditionally used comparisons between the distorted signal and a reference signal to calculate distortions objectively. In video coding applications, this is not prohibitive. In quality monitoring applications, however, access to the reference signal is often limited. This paper presents a computationally efficient video dis... View full abstract»

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  • FPGA-based real-time optical-flow system

    Publication Year: 2006, Page(s):274 - 279
    Cited by:  Papers (92)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (456 KB) | HTML iconHTML

    We describe a pipelined optical-flow processing system that works as a virtual motion sensor. It is based on a field-programmable gate array (FPGA) device enabling the easy change of configuring parameters to adapt the sensor to different speeds, light conditions and other environmental factors. We refer to it as a "virtual sensor" because it consists of a conventional camera as front-end supporte... View full abstract»

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  • MPEG-2 streaming of full interactive content

    Publication Year: 2006, Page(s):280 - 285
    Cited by:  Papers (14)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (416 KB) | HTML iconHTML

    In this paper, we present an efficient method for supporting full interactive functions of MPEG-2 video streaming. The method is based on storing multiple differently encoded versions of the video stream at the server. A normal version is used for normal playback, while several other versions are used for fast/slow/jump forward (rewind)/rewind at variable speedups. Full interactive functions are p... View full abstract»

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  • An MPEG-4-compatible stereoscopic/multiview video coding scheme

    Publication Year: 2006, Page(s):286 - 290
    Cited by:  Papers (10)  |  Patents (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (736 KB) | HTML iconHTML

    In this paper, we propose an efficient codec for multiview video coding, which is compatible with the MPEG-4 video standard. The main views of the multiview video are encoded using an MPEG-4 encoder and the auxiliary views are encoded by joint disparity and motion compensation. An edge-preserving regularization scheme that jointly calculates disparity and motion vectors is performed on the VOP bas... View full abstract»

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  • Predictive compression of geometry, color and normal data of 3-D mesh models

    Publication Year: 2006, Page(s):291 - 299
    Cited by:  Papers (13)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (720 KB) | HTML iconHTML

    Predictive compression algorithms for geometry, color and normal data of three-dimensional (3-D) mesh models are proposed in this work. In order to eliminate redundancies in geometry data, we predict each vertex position by exploiting the position and angle information in neighboring triangles. To compress color data, we propose a mapping table scheme that compresses frequently recurring colors ef... View full abstract»

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  • Enhancing video error resilience by using data-embedding techniques

    Publication Year: 2006, Page(s):300 - 308
    Cited by:  Papers (12)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (504 KB) | HTML iconHTML

    In this paper, error-resilient video coding schemes based on data-embedding techniques are proposed for the H.263+ codec. Data embedding, popularly applied to secret hiding and digital watermarking, is now used to convey error recovery information to the decoder via a covert channel, without causing significant increase in transmission bitrate. Our embedded information provides implicit macroblock... View full abstract»

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  • Efficient high-speed/low-power line-based architecture for two-dimensional discrete wavelet transform using lifting scheme

    Publication Year: 2006, Page(s):309 - 316
    Cited by:  Papers (18)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (384 KB) | HTML iconHTML

    Efficient line-based architectures for two-dimensional discrete wavelet transform (2-D DWT) are presented in this paper. We first present a four-input/four-output architecture for direct 2-D DWT that 1-level decomposition of a N×N image could be performed in approximately N2/4 intra-working clock cycles (ccs), where the parallelism among four subbands transforms in lifting-based 2... View full abstract»

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  • Special Issue on the convergence of knowledge engineering, semantics and signal processing in audiovisual information retrieval

    Publication Year: 2006, Page(s): 317
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  • 2006 IEEE International Symposium on Circuits and Systems (ISCAS 2006)

    Publication Year: 2006, Page(s): 318
    Request permission for commercial reuse | PDF file iconPDF (547 KB)
    Freely Available from IEEE
  • 2006 IEEE International Conference on Multimedia and Expo (ICME)

    Publication Year: 2006, Page(s): 319
    Request permission for commercial reuse | PDF file iconPDF (643 KB)
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  • 49th IEEE International Midwest Symposium on Circuits and Systems (MWSCAS 2006)

    Publication Year: 2006, Page(s): 320
    Request permission for commercial reuse | PDF file iconPDF (636 KB)
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  • IEEE Circuits and Systems Society Information

    Publication Year: 2006, Page(s): c3
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  • IEEE Transactions on Circuits and Systems for Video Technology Information for authors

    Publication Year: 2006, Page(s): c4
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Aims & Scope

The emphasis is focused on, but not limited to:

  1. image/video processing
  2. image/video analysis and computer vision
  3. image/video compression
  4. image/video communication
  5. image/video storage
  6. image/video hardware/software systems
  7. image/video applications

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
Dan Schonfeld
Multimedia Communications Laboratory
ECE Dept. (M/C 154)
University of Illinois at Chicago (UIC)
Chicago, IL 60607-7053
tcsvt-eic@tcad.polito.it

Peer Review Support Services
Desiree Noel
IEEE Publishing Operations
d.noel@ieee.org
732-562-2644