IEEE Computer Graphics and Applications

Issue 4 • July-Aug. 2005

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Displaying Results 1 - 17 of 17
  • [Front cover]

    Publication Year: 2005, Page(s): c1
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  • Masthead

    Publication Year: 2005, Page(s): 1
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  • Table of contents

    Publication Year: 2005, Page(s):2 - 3
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  • Filters Rock

    Publication Year: 2005, Page(s):4 - 5
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2160 KB) | HTML iconHTML

    Currently living and working in Toronto, cover artist Diane Vetere studied studio art and was primarily a painter at first. When she and her husband purchased Apple's first Macintosh computer, everything changed. Vetere explains the creation this issue's cover image using Adobe Photoshop and several standard filters as well as Corel's KPT hypertiling filter. View full abstract»

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  • A Fond Farewell

    Publication Year: 2005, Page(s):6 - 7
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (216 KB) | HTML iconHTML

    Jane Wilhelms, a well known researcher in computer graphics died of cancer on 26 March 2005. Brian Barsky discusses Jane’s unusual educational background and her career in graphics. View full abstract»

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  • Sensation-preserving haptic rendering

    Publication Year: 2005, Page(s):8 - 11
    Cited by:  Papers (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1120 KB) | HTML iconHTML

    Most human-computer interactive systems focus primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Haptic interfaces have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of co... View full abstract»

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  • Top 10 unsolved information visualization problems

    Publication Year: 2005, Page(s):12 - 16
    Cited by:  Papers (87)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (936 KB) | HTML iconHTML

    The top 10 unsolved problems list described in this article is a revised and extended version of information visualization problems. These problems are not necessarily imposed by technical barriers, rather, they are problems that might hinder the growth of information visualization as a field. The first three problems highlight issues from a user-centered perspective. The fifth, sixth, and seventh... View full abstract»

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  • Cinematic meeting facilities using large displays

    Publication Year: 2005, Page(s):17 - 21
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1267 KB) | HTML iconHTML

    Alias Visualization Studio (the VizStudio) is a unique meeting facility that makes use of large-display technology to support digital visual communication and collaboration with corporate clients, future customers, employees, and corporate partners. We discovered that using large displays in this type of corporate meeting facility produces its own unique set of challenges and solutions. In this ar... View full abstract»

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  • Guest Editors' Introduction: Applications of Large Displays

    Publication Year: 2005, Page(s):22 - 23
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (952 KB) | HTML iconHTML

    The emergence of large displays holds the promise of basking us in rich and dynamic visual landscapes of information, art, and entertainment. How will our viewing and interaction experiences change when large displays are introduced in our workplace, home, and commercial settings? What technology is needed to implement this vision? This special issue on large displays attempts to provide a sample ... View full abstract»

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  • Tools and applications for large-scale display walls

    Publication Year: 2005, Page(s):24 - 33
    Cited by:  Papers (24)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1832 KB) | HTML iconHTML

    Increased processor and storage capacities have supported the computational sciences, but have simultaneously unleashed a data avalanche on the scientific community. As a result, scientific research is limited by data analysis and visualization capabilities. These new bottlenecks have been the driving motivation behind the Princeton scalable display wall project. To create a scalable and easy-to-u... View full abstract»

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  • View and space management on large displays

    Publication Year: 2005, Page(s):34 - 43
    Cited by:  Papers (9)  |  Patents (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2149 KB) | HTML iconHTML

    This article describes the canvas portal framework that facilitates the development of alternative view-based space-management techniques on large displays. Implementations of the framework provide layout management, context switching, and space creation. The canvas portals are alternative views of display canvas areas where interacting with the portal's interior is equivalent to interacting with ... View full abstract»

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  • The large-display user experience

    Publication Year: 2005, Page(s):44 - 51
    Cited by:  Papers (42)  |  Patents (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1520 KB) | HTML iconHTML

    The PC's increasing graphical-processing power is fueling a demand for larger and more capable display devices. Several operating systems have supported work with multiple displays for some time. This fact, coupled with graphic-card advancements has led to an increase in multiple monitor (multimon) use. Large displays offer users significant benefits and usability challenges. In this article the a... View full abstract»

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  • A camera-based input device for large interactive displays

    Publication Year: 2005, Page(s):52 - 57
    Cited by:  Papers (13)  |  Patents (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (648 KB) | HTML iconHTML

    The Digital Vision Touch (DViT) system uses smart cameras to determine where a person touches a large display, thereby allowing intuitive human-computer interaction. The cameras process the collected images in such a way as to recognize various object attributes, such as location relative to the display in 3D space. The system can then use this information in feedback to the computer generating th... View full abstract»

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  • Storage bins: mobile storage for collaborative tabletop displays

    Publication Year: 2005, Page(s):58 - 65
    Cited by:  Papers (12)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (477 KB) | HTML iconHTML

    The ability to store resource items anywhere in the workspace and move them around can be critical for coordinating task and group interactions on a table. However, existing casual storage techniques for digital workspaces only provide access to stored items at the periphery of the workspace, potentially compromising collaborative interactions at a digital tabletop display. To facilitate this stor... View full abstract»

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  • Geometric texture modeling

    Publication Year: 2005, Page(s):66 - 76
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4496 KB) | HTML iconHTML

    Texture mapping has become an essential tool in any synthetic rendering scheme that aims at photorealism. Texture mapping typically associates any point on the surface of the rendered object with a location in the texture space. The surface point is then assigned rendering attributes, such as color or translucency from the respective location found in the texture space. Texture mapping techniques ... View full abstract»

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  • Representing colors as three numbers [color graphics]

    Publication Year: 2005, Page(s):78 - 85
    Cited by:  Papers (11)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (187 KB) | HTML iconHTML

    RGB in graphics is both a way of specifying color and a way of viewing color. Graphics algorithms manipulate RGB colors, and the images produced by graphics algorithms are encoded as RGB pixels and displayed on devices that render these pixels by emitting RGB light. Colored images are also used to specify color in graphics. Most computer graphics texts and tutorials provide a description of human ... View full abstract»

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  • Tools and Products

    Publication Year: 2005, Page(s):86 - 88
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    Freely Available from IEEE

Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

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Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group