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IEEE Computer Graphics and Applications

Issue 3 • Date May-June 2005

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Displaying Results 1 - 19 of 19
  • [Front cover]

    Publication Year: 2005, Page(s): c1
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  • Masthead

    Publication Year: 2005, Page(s): 1
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  • Table of contents

    Publication Year: 2005, Page(s):2 - 3
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  • Fractal Fracas

    Publication Year: 2005, Page(s):4 - 5
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  • Do you see what I mean? [Data visualization]

    Publication Year: 2005, Page(s):6 - 9
    Cited by:  Papers (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (216 KB) | HTML iconHTML

    Visualizers, like logicians, have long been concerned with meaning. Generalizing from MacEachren's overview of cartography, visualizers have to think about how people extract meaning from pictures (psychophysics), what people understand from a picture (cognition), how pictures are imbued with meaning (semiotics), and how in some cases that meaning arises within a social and/or cultural context. If... View full abstract»

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  • Projects in VR: the Delta3D open source game engine

    Publication Year: 2005, Page(s):10 - 12
    Cited by:  Papers (15)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (616 KB) | HTML iconHTML

    Game engines have so much in common that we have to wonder if they should actually be a commodity and they should be. That advanced feature that makes one game engine different from all the rest is part of the reason why game engines and visual simulation tools cost so much. Furthermore, most game engines have a unique development pipeline associated with them. The way content is developed and int... View full abstract»

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  • 2005 Editorial Calendar

    Publication Year: 2005, Page(s): 13
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  • Forget the funny glasses [autostereoscopic display systems]

    Publication Year: 2005, Page(s):14 - 19
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (614 KB) | HTML iconHTML

    Shutter glasses, polarized glasses, and head-mounted displays (HMDs) have become common technologies for providing the illusion of 3D. Shutter glasses, popularized by StereoGraphics as CrystalEyes, use an LCD shutter over each eye to enable stereo viewing. The shutters are rendered alternately opaque and transparent so that only one eye can see through the glasses at any moment. The glasses are sy... View full abstract»

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  • Guest Editors' Introduction: Smart Depiction for Visual Communication

    Publication Year: 2005, Page(s):20 - 21
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (353 KB) | HTML iconHTML

    As computers become faster, smaller, ubiquitous, and interconnected, the rate at which we generate new data is growing exponentially. Sophisticated computational simulation techniques have made it fast and easy to create large volumes of data by modeling all kinds of physical phenomena. Meanwhile, digital sensors and sensor networks have simplified the process of collecting data from the real worl... View full abstract»

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  • Detail preserving reproduction of color images for monochromats and dichromats

    Publication Year: 2005, Page(s):22 - 30
    Cited by:  Papers (63)  |  Patents (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1688 KB) | HTML iconHTML

    In spite of the ever-increasing prevalence of low-cost, color printing devices, gray-scale printers remain in widespread use. Authors producing documents with color images for any venue must account for the possibility that the color images might be reduced to gray scale before they are viewed. Because conversion to gray scale reduces the number of color dimensions, some loss of visual information... View full abstract»

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  • Illustration motifs for effective medical volume illustration

    Publication Year: 2005, Page(s):31 - 39
    Cited by:  Papers (25)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1320 KB) | HTML iconHTML

    The enormous amount of 3D data generated by modern scientific experiments, simulations, and scanners exacerbates the tasks of effectively exploring, analyzing, and communicating the essential information from these data sets. The expanding field of biomedicine creates data sets that challenge current techniques to effectively communicate information for use in diagnosis, staging, simulation, and t... View full abstract»

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  • Depicting dynamics using principles of visual art and narrations

    Publication Year: 2005, Page(s):40 - 51
    Cited by:  Papers (7)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1080 KB) | HTML iconHTML

    In visual art, a single static image frequently represents much more than projected 3D scenery. Artists include subtle visual elements outlining movements, indicating past or future events, sketching ongoing activities, or guiding the observer's attention. Artists have found ways to visualize physical as well as nonphysical dynamics of scenes using graphics techniques. In a sense, we can consider ... View full abstract»

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  • Visualizing live text streams using motion and temporal pooling

    Publication Year: 2005, Page(s):52 - 59
    Cited by:  Papers (11)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (408 KB) | HTML iconHTML

    The informational context in which we live and work is becoming increasingly complex and rich, with information much more plentiful and accessible than ever before. Our informational context is also faster paced, with news and developments spreading across media and the Internet at an often astounding rate. In today's competitive world, the first response to a trend is usually the most effective. ... View full abstract»

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  • Medial-axis-based cartograms

    Publication Year: 2005, Page(s):60 - 68
    Cited by:  Papers (10)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3464 KB) | HTML iconHTML

    Cartographers and geographers were making cartograms for centuries before digital computers and displays became available. In data visualization, an area cartogram distorts a map by resizing its regions according to some external geography-related parameter, such as population or epidemiological data. Cartograms are difficult to draw by hand because it's difficult to simultaneously optimize shape ... View full abstract»

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  • Visualizing spatial multivalue data

    Publication Year: 2005, Page(s):69 - 79
    Cited by:  Papers (21)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1064 KB) | HTML iconHTML

    We introduce multivalue data as a new data type in the context of scientific visualization. While this data type has existed in other fields, the visualization community has largely ignored it. Formally, a multivalue datum is a collection of values about a single variable. Multivalue data sets can be defined for multiple dimensions. A spatial multivalue data set consists of a multivalue datum at e... View full abstract»

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  • Graphically speaking: thoughts on the state of 3D CG in film and video

    Publication Year: 2005, Page(s):80 - 83
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (144 KB) | HTML iconHTML

    In this brief article, I want to share some of my thoughts on what I see from where I stand today. Let's start with two observations that border on the obvious. The first is that 3D is difficult. The second is that the 3D market is stagnant from a business perspective. Neither observation is earth shattering. The first is apparent to anyone who has attempted to use any of the current 3D packages. ... View full abstract»

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  • Vectors and geometry and objects, oh my!

    Publication Year: 2005, Page(s):84 - 93
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (248 KB) | HTML iconHTML

    This paper describes the design of classes to represent geometric objects (such as points and transforms) and algebraic objects (such as vectors and matrices). I start out by reviewing some fairly basic math. I've included this just to provide context for the main topic, which is class design that implements the math. A truly bulletproof system for these objects might not even be achievable withou... View full abstract»

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  • New Products

    Publication Year: 2005, Page(s):94 - 95
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  • Advertiser/Product Index

    Publication Year: 2005, Page(s): 96
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

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Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
University of Iowa