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IEEE MultiMedia

Issue 2 • Date April-June 2005

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Displaying Results 1 - 19 of 19
  • [Front cover]

    Publication Year: 2005, Page(s): c1
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  • Multimedia in High Gear

    Publication Year: 2005, Page(s): c2
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  • Table of contents

    Publication Year: 2005, Page(s):2 - 3
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  • Video blogging: content to the max

    Publication Year: 2005, Page(s):4 - 8
    Cited by:  Papers (11)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (264 KB) | HTML iconHTML

    The lure of video blogging combines the ubiquitous, grassroots, Web-based journaling of blogging with the richness of expression available in multimedia. Some claim that video blogging is an important force in a future world of video journalism and a powerful technical adjunct to our existing televised news sources. Others point to the huge demands it imposes on networking resources, the lack of h... View full abstract»

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  • Novel infrastructures for supporting mixed-reality experiences

    Publication Year: 2005, Page(s):12 - 19
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (696 KB) | HTML iconHTML

    This article focuses on the challenge of managing the large amount of heterogeneous spatiotemporal mixed-reality data (such as audio/video files, GPS logs, and text messages) generated in a distributed asynchronous fashion that must be indexed, annotated, synchronized, and replayed in the postproduction phase. As mixed-reality technologies grow and mature, this process becomes increasingly difficu... View full abstract»

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  • Guest Editors' Introduction: An Introduction to Interactive Sonification

    Publication Year: 2005, Page(s):20 - 24
    Cited by:  Papers (32)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (304 KB) | HTML iconHTML

    The research field of sonification, a subset of the topic of auditory display, has developed rapidly in recent decades. It brings together interests from the areas of data mining, exploratory data analysis, human-computer interfaces, and computer music. Sonification presents information by using sound (particularly nonspeech), so that the user of an auditory display obtains a deeper understanding ... View full abstract»

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  • Interactive sonification of choropleth maps

    Publication Year: 2005, Page(s):26 - 35
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1144 KB) | HTML iconHTML

    Auditory information is an important channel for the visually impaired. Effective sonification (the use of non-speech audio to convey information) promotes equal working opportunities for people with vision impairments by helping them explore data collections for problem solving and decision making. Interactive sonification systems can make georeferenced data accessible to people with vision impai... View full abstract»

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  • HCI design and interactive sonification for fingers and ears

    Publication Year: 2005, Page(s):36 - 44
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1032 KB) | HTML iconHTML

    We examine the use of auditory display for ubiquitous computing to extend the boundaries of human-computer interaction (HCI). Our design process is based on listening tests, gathering free-text identification responses from participants. The responses and their classifications indicate how accurately sounds are identified and help us identify possible metaphors and mappings of sound to human actio... View full abstract»

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  • Sonification of probabilistic feedback through granular synthesis

    Publication Year: 2005, Page(s):45 - 52
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1584 KB) | HTML iconHTML

    We describe a method to improve user feedback, specifically the display of time-varying probabilistic information, through asynchronous granular synthesis. We have applied these techniques to challenging control problems as well as to the sonification of online probabilistic gesture recognition. We're using these displays in mobile, gestural interfaces where visual display is often impractical. View full abstract»

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  • Movement sonification: Effects on perception and action

    Publication Year: 2005, Page(s):53 - 59
    Cited by:  Papers (32)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (168 KB) | HTML iconHTML

    Research shows that it enhances users' perception to present stimuli in two modalities simultaneously (for example, with speech perception). In our experiments, we use sonification to transform parameters of human movement patterns into sound to enhance perception accuracy. This article also presents further features of the human perceptual system like multisensory integration and perceptual strea... View full abstract»

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  • Continuous sonic feedback from a rolling ball

    Publication Year: 2005, Page(s):60 - 69
    Cited by:  Papers (27)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1912 KB) | HTML iconHTML

    Balancing a ball along a tillable track is a control metaphor for a variety of continuous control tasks. The authors designed the Ballancer experimental tangible interface to exploit such a metaphor. Direct, model-based sonification of the rolling ball improves the experience and effectiveness of the interaction. View full abstract»

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  • Parametric orchestral sonification of EEG in real time

    Publication Year: 2005, Page(s):70 - 79
    Cited by:  Papers (20)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (328 KB) | HTML iconHTML

    The authors introduce a device for the parametric sonification of electroencephalographic (EEC) data. The device allows auditory feedback of multiple EEG characteristics in real time. Six frequency bands are assigned as instruments from a MIDI device. The time-dependent parameters modulate the timing, pitch, and volume of the instruments. Using this, we studied subjects' ability to perform a discr... View full abstract»

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  • Navigation with auditory cues in a virtual environment

    Publication Year: 2005, Page(s):80 - 86
    Cited by:  Papers (9)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1152 KB) | HTML iconHTML

    The authors use 3D sound to help navigate an immersive virtual environment and report results of user tests obtained with a game-like application. The results show that auditory cues help in navigation, and auditory navigation is possible even without any visual feedback. The best performance is obtained in audiovisual navigation where auditory cues indicate the approximate direction and visual cu... View full abstract»

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  • Upcoming Events

    Publication Year: 2005, Page(s): 87
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  • Interactive Television

    Publication Year: 2005, Page(s):88 - 89
    Cited by:  Papers (2)
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  • User-controlled, multimedia-enhanced communication using prior knowledge and experience

    Publication Year: 2005, Page(s):90 - 95
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (112 KB) | HTML iconHTML

    This article focuses on enriching the communication experience between human beings interacting through different kinds of devices, including mobile phones and PDAs. The key point is how to effectively exploit multimedia data to enhance the richness of communication without overloading the communication channel. To this end, the system tries to minimize the quantity of information transmitted over... View full abstract»

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  • ISMA interoperability and conformance

    Publication Year: 2005, Page(s):96 - 102
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (94 KB) | HTML iconHTML

    Ubiquitous streaming of rich media has long been one of the most difficult challenges, and at the same time it has invoked the most rewarding killer applications. With the increasing bandwidth available to users, expanding pervasiveness of multimedia-ready devices, and growth in rich media content, the dream of streaming rich media is coming closer to reality. However, interoperability is still on... View full abstract»

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  • A true multimedia client

    Publication Year: 2005
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (192 KB) | HTML iconHTML

    A true multimedia device is emerging that might become a powerful tool in the age of converged communication; computing, and content (CCC). Communication, computing, and content are converging, but this convergence's process has the characteristic of people viewing the converged space through the viewpoint of their own area. Thus, it's not uncommon to see CCC dominated by one area. The most intere... View full abstract»

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  • New Products

    Publication Year: 2005, Page(s): c3
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Aims & Scope

The magazine contains technical information covering a broad range of issues in multimedia systems and applications.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
John R. Smith
IBM T.J. Watson Research Center