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IEEE Transactions on Circuits and Systems for Video Technology

Issue 7 • Date July 2004

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Displaying Results 1 - 18 of 18
  • Table of contents

    Publication Year: 2004, Page(s): c1
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  • IEEE Transactions on Circuits and Systems for Video Technology publication information

    Publication Year: 2004, Page(s): c2
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  • Announcement

    Publication Year: 2004, Page(s): 925
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  • Introduction to the Special Issue on MPEG-4's Animation Framework eXtension (AFX)

    Publication Year: 2004, Page(s):926 - 927
    Cited by:  Papers (2)
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  • An introduction to the MPEG-4 animation framework eXtension

    Publication Year: 2004, Page(s):928 - 936
    Cited by:  Papers (12)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (584 KB) | HTML iconHTML

    This paper presents the MPEG-4 Animation Framework eXtension (AFX) standard, ISO/IEC 14496-16. Initiated by the MPEG Synthetic/Natural Hybrid Coding group in 2000, MPEG-4 AFX proposes an advanced framework for interactive multimedia applications using both natural and synthetic objects. Following this model, new synthetic objects have been specified, increasing content realism over existing MPEG-4... View full abstract»

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  • Comparison of wavelet-based three-dimensional model coding techniques

    Publication Year: 2004, Page(s):937 - 949
    Cited by:  Papers (12)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (736 KB) | HTML iconHTML

    Truly hierarchical three-dimensional model coding (3DMC) techniques based on subdivision surfaces have, over merely progressive ones, the advantage of yielding pyramidally nested meshes that inherently approximate the surface of a three-dimensional (3-D) object at increasing levels of detail (LODs). Such a nesting makes it natural to edit (hence animate) the model at different LODs. From a compres... View full abstract»

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  • MESHGRID-a compact, multiscalable and animation-friendly surface representation

    Publication Year: 2004, Page(s):950 - 966
    Cited by:  Papers (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1224 KB) | HTML iconHTML

    MESHGRID is a novel, compact, multiscalable and animation-friendly surface representation method, which has been introduced in MPEG-4 . The MESHGRID representation attaches a description of the "global connectivity" between the vertices on the object's surface (i.e., the 3-D connectivity wireframe) to a regular 3-D grid of points (i.e., the reference grid). MESHGRID efficiently encodes the 3-D con... View full abstract»

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  • MPEG-4 toward solid representation

    Publication Year: 2004, Page(s):967 - 974
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (525 KB) | HTML iconHTML

    The limitations imposed on three-dimensional (3-D) rendering by the current polygonal pipeline are becoming apparent in several contexts. In order to surpass these limitations, applications will require modifications to the rendering process that will be more significant than just increasing the number of polygons processed per second. This paper addresses one of the most forward-looking features ... View full abstract»

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  • Virtual character within MPEG-4 animation framework eXtension

    Publication Year: 2004, Page(s):975 - 988
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (552 KB) | HTML iconHTML

    Enriched multimedia applications and services aim at combining images, sounds, videos, and synthetic objects into hybrid and interactive scenes. The core technologies discussed here deal with the representation and integration within such complex scenes of a specific kind of synthetic data, namely virtual character animation. This paper analyzes how an integrated and standardized framework is curr... View full abstract»

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  • Interpolator data compression for MPEG-4 animation

    Publication Year: 2004, Page(s):989 - 1008
    Cited by:  Papers (29)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (824 KB) | HTML iconHTML

    Interpolator representation in key-frame animation is now the most popular method for computer animation. The interpolator data consist of key and key value pairs, where a key is a time stamp and a key value is the corresponding value to the key. In this paper, we propose a set of new technologies to compress the interpolator data. The performance of the proposed technique is compared with the exi... View full abstract»

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  • Real-time reconstruction of wavelet-encoded meshes for view-dependent transmission and visualization

    Publication Year: 2004, Page(s):1009 - 1020
    Cited by:  Papers (21)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (408 KB) | HTML iconHTML

    Wavelet methods for geometry encoding is a recently emerged superset of multiresolution analysis which has proven to be very efficient in terms of compression and adaptive transmission of three-dimensional (3-D) content. The decorrelating power and space/scale localization of wavelets enable efficient compression of arbitrary meshes as well as progressive and local reconstruction. Recent technique... View full abstract»

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  • View-dependent, scalable texture streaming in 3-D QoS with MPEG-4 visual texture coding

    Publication Year: 2004, Page(s):1021 - 1031
    Cited by:  Papers (3)  |  Patents (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1168 KB) | HTML iconHTML

    Multimedia applications are characterized by high resource demands (computing power, memory, network bandwidth, and power consumption). Efficient implementations aim at reducing these resources to a minimum, which is of the utmost importance for small, low-cost terminals in low-bandwidth networks. Resource savings can also be obtained by content adaptation without impeding the quality of the decod... View full abstract»

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  • Depth image-based representation and compression for static and animated 3-D objects

    Publication Year: 2004, Page(s):1032 - 1045
    Cited by:  Papers (16)  |  Patents (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (688 KB) | HTML iconHTML

    This paper describes a new family of three-dimensional (3-D) representations for computer graphics and animation, called depth image-based representations (DIBR), which have been adopted into MPEG-4 Part16: Animation Framework eXtension (AFX). Idea of the approach is to build a compact and photorealistic representation of a 3-D object or scene without using polygonal mesh. Instead, images accompan... View full abstract»

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  • 2005 IEEE International Symposium on Circuits and Systems (ISCAS 2005)

    Publication Year: 2004, Page(s): 1046
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  • Explore IEL IEEE's most comprehensive resource [advertisement]

    Publication Year: 2004, Page(s): 1047
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  • Leading the field since 1884 [advertisement]

    Publication Year: 2004, Page(s): 1048
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  • IEEE Circuits and Systems Society Information

    Publication Year: 2004, Page(s): c3
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  • IEEE Transactions on Circuits and Systems for Video Technology Information for authors

    Publication Year: 2004, Page(s): c4
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Aims & Scope

The emphasis is focused on, but not limited to:
1. image/video processing
2. image/video analysis and computer vision
3. image/video compression
4. image/video communication
5. image/video storage
6. image/video hardware/software systems
7. image/video applications 

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
Dan Schonfeld
Multimedia Communications Laboratory
ECE Dept. (M/C 154)
University of Illinois at Chicago (UIC)
Chicago, IL 60607-7053
tcsvt-eic@tcad.polito.it

Managing Editor
Jaqueline Zelkowitz
tcsvt@tcad.polito.it