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IEEE Transactions on Circuits and Systems for Video Technology

Issue 3 • March 2004

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Displaying Results 1 - 17 of 17
  • Table of contents

    Publication Year: 2004, Page(s): c1
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  • IEEE Transactions on Circuits and Systems for Video Technology publication information

    Publication Year: 2004, Page(s): c2
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  • Introduction to the Special Issue on Immersive Telecommunications

    Publication Year: 2004, Page(s):285 - 287
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  • Three-dimensional image processing in the future of immersive media

    Publication Year: 2004, Page(s):288 - 303
    Cited by:  Papers (35)  |  Patents (49)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1016 KB) | HTML iconHTML

    This survey paper discusses the three-dimensional image processing challenges posed by present and future immersive telecommunications, especially immersive video conferencing and television. We introduce the concepts of presence, immersion, and co-presence and discuss their relation to virtual collaborative environments in the context of communications. Several examples are used to illustrate the... View full abstract»

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  • Stereo-based environment scanning for immersive telepresence

    Publication Year: 2004, Page(s):304 - 320
    Cited by:  Papers (14)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1264 KB) | HTML iconHTML

    The processing power and network bandwidth required for true immersive telepresence applications are only now beginning to be available. We draw from our experience developing stereo based tele-immersion prototypes to present the main issues arising when building these systems. Tele-immersion is a new medium that enables a user to share a virtual space with remote participants. The user is immerse... View full abstract»

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  • Stereo analysis by hybrid recursive matching for real-time immersive video conferencing

    Publication Year: 2004, Page(s):321 - 334
    Cited by:  Papers (77)  |  Patents (23)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (736 KB) | HTML iconHTML

    Real-time stereo analysis is an important research area in computer vision. In this context, we propose a stereo algorithm for an immersive video-conferencing system by which conferees at different geographical places can meet under similar conditions as in the real world. For this purpose, virtual views of the remote conferees are generated and adapted to the current viewpoint of the local partic... View full abstract»

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  • An efficient image-based telepresence system for videoconferencing

    Publication Year: 2004, Page(s):335 - 347
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1280 KB) | HTML iconHTML

    In this paper, we describe the view representation and reconstruction module for an image-based telepresence system, based on a viewpoint-adaptation scheme and the image-based rendering technique. For real-time three-dimensional synthesis, a parallel version of our multistep view reconstruction algorithm is realized on dedicated hardware based on Trimedia digital signal processors. A new scalable ... View full abstract»

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  • 3DAV exploration of video-based rendering technology in MPEG

    Publication Year: 2004, Page(s):348 - 356
    Cited by:  Papers (84)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (448 KB) | HTML iconHTML

    New kinds of media are emerging that extend the functionality of available technology. The growth of immersive recording technologies has led to video-based rendering systems for photographing and reproducing environments in motion. This lends itself to new forms of interactivity for the viewer, including the ability to explore a photographic scene and interact with its features. The three-dimensi... View full abstract»

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  • Real-time dynamic 3-D object shape reconstruction and high-fidelity texture mapping for 3-D video

    Publication Year: 2004, Page(s):357 - 369
    Cited by:  Papers (64)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (912 KB) | HTML iconHTML

    Three-dimensional (3-D) video is a real 3-D movie recording the object's full 3-D shape, motion, and precise surface texture. This paper first proposes a parallel pipeline processing method for reconstructing a dynamic 3-D object shape from multiview video images, by which a temporal series of full 3-D voxel representations of the object behavior can be obtained in real time. To realize the real-t... View full abstract»

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  • A combined studio production system for 3-D capturing of live action and immersive actor feedback

    Publication Year: 2004, Page(s):370 - 380
    Cited by:  Papers (25)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (568 KB) | HTML iconHTML

    A new studio system for the production of three-dimensional (3-D) content is introduced. The system combines the ability to capture dynamic scenes, based on a multicamera system in a chroma-key environment, with a view-dependent projection for actor feedback. The system allows the generation and rendering of 3-D models in preview quality for on-set visualization in real time and in high quality fo... View full abstract»

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  • A survey of perceptual evaluations and requirements of three-dimensional TV

    Publication Year: 2004, Page(s):381 - 391
    Cited by:  Papers (157)  |  Patents (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (240 KB) | HTML iconHTML

    A high-quality three-dimensional (3-D) broadcast service (3-D TV) is becoming increasingly feasible based on various recent technological developments combined with an enhanced understanding of 3-D perception and human factors issues surrounding 3-D TV. In this paper, 3-D technology and perceptually relevant issues, in particular 3-D image quality and visual comfort, in relation to 3-D TV systems ... View full abstract»

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  • The role of haptics in immersive telecommunication environments

    Publication Year: 2004, Page(s):392 - 401
    Cited by:  Papers (30)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (176 KB) | HTML iconHTML

    This paper explores the role of haptics in immersive telecommunication applications and analyzes the contribution of haptics to the sense of presence in a variety of applications. Based on the concept of embodied presence, a new construct, resonance between the human cognitive-body system and the streaming sensory information from the environment, is suggested to be a principal factor in "presence... View full abstract»

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  • 11th IEEE International Conference on Electronics, Circuits and Systems (ICECS 2004)

    Publication Year: 2004, Page(s): 402
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  • 2004 IEEE Asia-Pacific Conference on Circuits and Systems

    Publication Year: 2004, Page(s): 403
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  • IEEE International Symposium on Circuits and Systems (ISCAS 2004)

    Publication Year: 2004, Page(s): 404
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  • IEEE Circuits and Systems Society Information

    Publication Year: 2004, Page(s): c3
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  • IEEE Transactions on Circuits and Systems for Video Technology Information for authors

    Publication Year: 2004, Page(s): c4
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Aims & Scope

The emphasis is focused on, but not limited to:
1. image/video processing
2. image/video analysis and computer vision
3. image/video compression
4. image/video communication
5. image/video storage
6. image/video hardware/software systems
7. image/video applications 

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
Dan Schonfeld
Multimedia Communications Laboratory
ECE Dept. (M/C 154)
University of Illinois at Chicago (UIC)
Chicago, IL 60607-7053
tcsvt-eic@tcad.polito.it

Peer Review Support Services
Desiree Noel
IEEE Publishing Operations
d.noel@ieee.org
732-562-2644